Names of the moons (followup)

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sehracii
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Re: Names of the moons (followup)

Post by sehracii »

Funny they would reference the sun "rising" :rolleyes:
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nialld
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Re: Names of the moons (followup)

Post by nialld »

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katriell
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Re: Names of the moons (followup)

Post by katriell »

sehracii wrote:Funny they would reference the sun "rising" :rolleyes:
Rising in intensity maybe?
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nialld
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Re: Names of the moons (followup)

Post by nialld »

And what am I meant to do?
jamela
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Re: Names of the moons (followup)

Post by jamela »

nialld wrote:And what am I meant to do?
Whatever it is that you enjoy or find rewarding? Use the names if you want to, Nail, or not. On Earth, astronomers named the planet closest to the sun Mercury. Atys' astronomers now want to do the same sort of thing seeing as noone seems to have named the heavenly bodies already.

Sun and moon are generic terms, Aajolea, I believe the formal names for Earth's are Sol and Luna. As Jel says, sunrise must refer in these times to the increase in intensity of Atys' sun that makes the stars fade from the sky. As our language formed in ancient times, perhaps the sun did once cross the sky, rising and setting?

A little offtopic: has anyone come across the origin of the name Turn of the Tide?
Last edited by jamela on Sun Apr 23, 2006 9:22 am, edited 1 time in total.
scarazi
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Re: Names of the moons (followup)

Post by scarazi »

Appologies Aaj, and the thread maker. Can`t excuse myself. Really ashamed of myself. Sorry again Aaj.
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khyle
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Re: Names of the moons (followup)

Post by khyle »

btw, here's the original thread. Just had to dig a little without fear of stirring up any dragons ;)
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therius
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Re: Names of the moons (followup)

Post by therius »

It is my small Tryker belief that speaks when I say that I believe that the moons, planets, and other celestial bodies will answer our call and prayers for strength no matter what we call them. If the ancient texts which were lost when our ancestrors were forced to the Island of Refuge cannot be found, I believe that it is safe to say that whatever names we prescribe to these bodies will be acceptable. Even our names, given to us by others, are a sense of identity and autonomy, yet they are labels that many will either forget or never know. For example, many will not remember us by our labels, but by our actions. Actions such as standing around a plant, staring at the ground for a reason only the stars know. Or perhaps for, as in the case of an old aqquaintance of mine, refusing to wear pants when she fought. My point is that it is in the belief that individuals, be they divine or not, are remembered. If you speak of the Lady, rather than of Jena, does she know that you speak of her? If you speak of the cute little guys, instead of Kami, do they know you speak of them? I believe that they do, I must believe. I like the names that you have proposed for these celestial bodies. Until now, I had only one label for each. When I would look to the sky I would only breathlessly say "Beautiful." I will adopt your names to memory, so from now on I can give them a name. On that note, I will ammend something I previously said. It is the memory that makes a being or body eternal, but it is the label which makes them special. Thank you Katriell.
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gretchen
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Re: Names of the moons (followup)

Post by gretchen »

/OOC
Interesting thread!

I haven't spent a lot of time looking up critically at the sky (beyond admiring the look) but it strikes me that there may well be no planned astronomy for the sky in this game. Some things are static, some things move, and the local sun...who knows, it has an eclipsing body or it's artificial and in Atys-synchronous orbit or is a very slow pulsar or *something.* There certainly is weird stuff going on.

I'd say that the moon that is currently a jack-o-lantern and the nebula image are distressingly subtracting from overall game immersion. They move by jumps instead of smoothly and if you happen to be looking up when that happens, you are slammed back into the fact you are in a simulation. The rest of the world is so nicely crafted I'm surprised these clunkers made it through.

I did an extended study of the astronomy in some other games but at least at first blush in Ryzom I'd say the sky is just there to be pretty.
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katriell
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Re: Names of the moons (followup)

Post by katriell »

gretchen wrote:I'd say that the moon that is currently a jack-o-lantern and the nebula image are distressingly subtracting from overall game immersion. They move by jumps instead of smoothly and if you happen to be looking up when that happens, you are slammed back into the fact you are in a simulation. The rest of the world is so nicely crafted I'm surprised these clunkers made it through.
Interestingly, they do move smoothly in Ring scenarios (which also contain no Canopy branches).
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

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long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
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