I was kind of hoping for different kinds of OP's to be availible, research, diplomatic, production. Each with a different way of taking controll and holding on to it.
In essence I thought you lease the OP from your governament? If it is a outpost for the defence of the realm the best group of fighters can take controll untill they are challenged and succesfully defend or have to yield to betters.
Diplomatic should go to the group who has the best relations with the group(s) the outpost has to effect.
Research or workshop should have some sort of craft/forage requirement etc.
All these ideas where from players when there was first talk of outpost and guild property. All we see now is the 1st one, the bash skulls in for more xp.
I'm surprised there is no more voice for the other options, they seem to add some vital part of the saga (well to me) and have not recently came up. Just these, 'what if we did bla bla to change this' to make it fun for everybody suggestions
The devs can rehash the PVP mechanics every month and there will be people who don't like it. We don't need a rethink of the PVP system, the OP system or any other system. just more options to explore, grow and have fun doing what all like best. Be that killing, diplomacy, research and production or just goofing off at the stables for a evening