Minor problem, it also says:jamela wrote:Destroy the spire in a region and the region becomes neutral until another spire is built. I think I recall mention of neutrals being allowed to destroy spires, which only seems right and proper.
The original Spires news item.
Oh and I agree with Minou, it's good to walk. Or ride.
So neutrals will be nerfed for TPs/Spawns, but unless they give neutrals the ability to Tag themselves they cant do anything about it. YayNevrax News Item wrote:The first thing to keep in mind is the role of the PvP flag. You will only be affected by the rules and effects described in this document if you choose to enable it. This way, if you don't want to participate in the PvP conflict, you will be able to stay out of it you will only be affected by the availability of respawn points and teleport tickets. However, there will be an interesting difference: there will be large battles all over the territory, which you will be able to watch safely.![]()

What gets me is the number of people that say "if you don't like PvP, dont get involved", while PvP intrudes further and further on PvE content. (OP availability, Fame messing with TP availability and soon Spires to further nuke your travel options.)
And before people say "you could be kami/kara without it being PvP related", frankly if the Samsara picked a Kult, then the other would immediately consider us an enemy (more op battles, *sigh*), since the Lore tells em to. Apparently.
EDIT:
Oh, and yeah, good to walk... erm its a 10-15 minute swim to get to any of the cities in the Tryker lands, pretty the first 2-3 times, dull thereafter. I recently moved my Mount to Yrkanis for the sole purpost of checking the higher level cities. As for Zorai lands... well I just run to them cos there is much less aggro than Forest. Still dull though.
And is it just me or are there only 3 spawn points in the Tryker lands? Or have I missed getting some.