Ring: Ring Points & Packs - Design Change

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rundll32
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Re: Ring: Ring Points & Packs - Design Change

Post by rundll32 »

iphdrunk wrote:Sorry request royalty/patent/copyright/etc. denied :P

Previous use:
http://www.ryzom.com/forum/showpost.php?p=291773&postcount=20

and I put it in the public domain :D

LOL! wtfpwned :P
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marct
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Re: Ring: Ring Points & Packs - Design Change

Post by marct »

iphdrunk wrote:Sorry request royalty/patent/copyright/etc. denied :P

Previous use:
http://www.ryzom.com/forum/showpost.php?p=291773&postcount=20

and I put it in the public domain :D
dammit I stood to make a fortune!@#
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marct
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Re: Ring: Ring Points & Packs - Design Change

Post by marct »

Xavier Antoviaque wrote:All respawn points, not only the active ones, will be taken into account; even if you are Karavan, and come next to a Kami one, you will get credited an additional respawn point for the Ring.

--
Xavier.
In addition to Kostika's question, how on Atys would I know I have credit for that spawn point? It doesn't show on my map as a spawn point.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
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~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
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kaetemi
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Re: Ring: Ring Points & Packs - Design Change

Post by kaetemi »

Xavier Antoviaque wrote:All respawn points, not only the active ones, will be taken into account; even if you are Karavan, and come next to a Kami one, you will get credited an additional respawn point for the Ring.
It could then be useful if the ingame map showed the spawnpoints you got with the other faction, but in a different color (red maybe). :)
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zerotacg
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Re: Ring: Ring Points & Packs - Design Change

Post by zerotacg »

you could take the visited teleporter instead of the spawnpoints
in every region are 2 teleporters so you (as a char) could get to know every region if you vist all teleporter
so your char would know all the creatures in the regions where you visited the teleporter :)
would be a bit more consitent thant the spawns I think
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marct
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Re: Ring: Ring Points & Packs - Design Change

Post by marct »

I like the exploration points, as I am an explorer type. It would be nice to have things like targeted goo infected bosses, remote locations, bandit tribes, and any number of other things, that would add to these points, but now, I guess we are looking at more development which I would not want to slow down the development.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
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magick1
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Re: Ring: Ring Points & Packs - Design Change

Post by magick1 »

soulsnatcher wrote:Ring packs are now unlocked by accumulating respawn points with your character.
Which character? All of of them? And if so, will their points accumilate?

Had to ask. :p
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iwojimmy
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Re: Ring: Ring Points & Packs - Design Change

Post by iwojimmy »

magick1 wrote:Which character? All of of them? And if so, will their points accumilate?

Had to ask. :p
I like that idea :)

the finite number of spawn points can be achieved by a powerful character, and probably already have, but getting more ring points by developing your alt characters will cause a rush of re-exploration and pick up treks :D
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boinged
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Re: Ring: Ring Points & Packs - Design Change

Post by boinged »

Spawn points are pretty easy to pick up. Imagine how much fun it would be instead to have to target a different type of mob in each region. There must be around 10 mobs x 5 levels (obviously more types of mobs but less levels) x 5 regions. Certain creatures are ecosystem-dependent, so no bawaabs/frippo in the desert. This would really encourage exploration.
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marct
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Re: Ring: Ring Points & Packs - Design Change

Post by marct »

boinged wrote:Spawn points are pretty easy to pick up. Imagine how much fun it would be instead to have to target a different type of mob in each region. There must be around 10 mobs x 5 levels (obviously more types of mobs but less levels) x 5 regions. Certain creatures are ecosystem-dependent, so no bawaabs/frippo in the desert. This would really encourage exploration.
Or kill 1 of each mob, or dig one of each resource in the Q of the region. (Maybe we should have ring missions, or ring Rites.)

But, any of this is just adding to ring development time in my mind. If they just gave everyone everything straight away, the ring would be released 4 weeks sooner.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
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