The Ring Points & Packs system described in the forums (see the last Q&A) raised a lot of debates and generated a lot of comments. The concept being new, there is a lot to think and ponder here, and we were glad to have your comments to help our internal debate.
And, at the end, we think you're right. Linking the Ring packs to the character level would create more problems than it would solve (a lot of old-time players are not level 250, new players would have to go a long way before being able to use the Ring to its full extent, etc.).
On the other side, as pointed out in the comments, giving an advantage to old-time players would be a good thing, and there is a need to have new players discovering a bit of the mainland before being able to properly use the maps and mobs in the Ring.
So, we are replacing the Ring points system by a system based on the exploration of the game. In our current and updated design document, Ring packs are now unlocked by accumulating respawn points with your character. The more you discover of Atys, the more content will be available to you during Ring editing sessions. This way, we hope to see new players participating in world treks and discovering enough of the game to allow them to use the content properly, while those of you who have been there long enough will have most, if not all, the content of the Ring available from the start.
Many thanks to the many contributors who wrote insightful comments on this subject.
Xavier Antoviaque
Ring: Ring Points & Packs - Design Change
- soulsnatcher
- Posts: 406
- Joined: Tue Sep 21, 2004 10:00 am
Re: Ring: Ring Points & Packs - Design Change
Sounds a great idea.
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
Master Jeweler|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: Ring: Ring Points & Packs - Design Change
Good idea. But karavan will have 1 more city spawn.
Yrkanis - 4 city spawns
Tryker - 4 city sawns
Zorai - 4 city spawns
Fyros - 3 city spawns
Anyone can get all the other portal spawns so there's no problem there.
I like this idea alot better and is a good idea, just wanted to point out the small differance in numbers of spawns.
Yrkanis - 4 city spawns
Tryker - 4 city sawns
Zorai - 4 city spawns
Fyros - 3 city spawns
Anyone can get all the other portal spawns so there's no problem there.
I like this idea alot better and is a good idea, just wanted to point out the small differance in numbers of spawns.
Re: Ring: Ring Points & Packs - Design Change
Good city point, however anyone could organize an all the spawn points in a day trek for all talented Ringers(c). In a day, all of them could tag along and get every single spawn point, thus enabling all of the packs.
Note: I will be copywriting the term Ringers(c) if you choose to use it forward your 2 bucks to me for royalty.
Note: I will be copywriting the term Ringers(c) if you choose to use it forward your 2 bucks to me for royalty.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
- Xavier Antoviaque
- Posts: 281
- Joined: Wed Feb 23, 2005 11:00 am
Re: Ring: Ring Points & Packs - Design Change
All respawn points, not only the active ones, will be taken into account; even if you are Karavan, and come next to a Kami one, you will get credited an additional respawn point for the Ring.kostika wrote:Good idea. But karavan will have 1 more city spawn.
Yrkanis - 4 city spawns
Tryker - 4 city sawns
Zorai - 4 city spawns
Fyros - 3 city spawns
Anyone can get all the other portal spawns so there's no problem there.
I like this idea alot better and is a good idea, just wanted to point out the small differance in numbers of spawns.
--
Xavier.
- Xavier Antoviaque
- Posts: 281
- Joined: Wed Feb 23, 2005 11:00 am
Re: Ring: Ring Points & Packs - Design Change
Where should I send the check ?Note: I will be copywriting the term Ringers(c) if you choose to use it forward your 2 bucks to me for royalty.
--
Xavier.
Re: Ring: Ring Points & Packs - Design Change
Thank you, this seems like a better way to reword Ring packs. This will also get Homins to see all of Atys and not just stay in their homeland.
Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: Ring: Ring Points & Packs - Design Change
marct wrote: Note: I will be copywriting the term Ringers(c) if you choose to use it forward your 2 bucks to me for royalty.
Sorry request royalty/patent/copyright/etc. denied
Previous use:
http://www.ryzom.com/forum/showpost.php?p=291773&postcount=20
and I put it in the public domain
Anissa - Jena's Lost Tribe -
Re: Ring: Ring Points & Packs - Design Change
Fantastic news Xavier, I like this idea
Dazman - Zoraï Defensive Mage / Forager
Kalzakath - Fyros Melee / New Refugee
Arispotle Shard - European English Community
Kalzakath - Fyros Melee / New Refugee
Arispotle Shard - European English Community
Re: Ring: Ring Points & Packs - Design Change
Does this mean that people will need to re-visit those places they don't have spawns at in order to gain the Ring credit?Xavier Antoviaque wrote:All respawn points, not only the active ones, will be taken into account; even if you are Karavan, and come next to a Kami one, you will get credited an additional respawn point for the Ring.
ie. Kami fame aligned people will have to re-visit all the Tyrker and Yrkanis cities.