Tryker lacking greater than q50 harvestable materials.

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aelvana
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Joined: Thu Sep 23, 2004 5:53 pm

Re: Tryker lacking greater than q50 harvestable materials.

Post by aelvana »

Let me try to put an easier perspective on this:

Let's say after getting the level 50 healing spell, a healer has to wait till level 200 to get the next heal upgrade. Sure ... it *could* be done, leveling up off that level 50 heal. But to say "so stop whining about it needing fixed" is absolutely ridiculous. The game simply needs to be finished.

I hope this provides everyone with a clear idea of what kind of issue this is, and why it most definitely needs fixing.
zzeii
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Joined: Fri Sep 24, 2004 12:59 am

Re: Tryker lacking greater than q50 harvestable materials.

Post by zzeii »

amitst wrote:Anyone used to be able to forage in the borderlands. After all noone can kill anything there yet without a group. But I swear that more and more aggro monsters are added each patch just like in the prime roots. I believe as well that these spots being added to the tryker mainland would be easier for them to do than nerfing the ammo or whatever they did with the last patch. I think there is some reason for the tryker seclusion. Regardless, there are plenty of high level weapons and armor for the fighters and mages to progress fine.....and many players are harvesting mission items for high foraging exp......even though its a big waste or time.
And what about the crafters? Where the only craftable item that doesn't involve a mat the only drops off from herbivores? Detours don't fix road problems. Work arounds for leveling forage, doesn't fix it.

So just stop trying to come up with 'fixes' to this problem. We are working our best to get around the problem. But the problem remains.
babaloui
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Re: Tryker lacking greater than q50 harvestable materials.

Post by babaloui »

[QUOTE=amitst]There are currently Zorai in Tryker mainland.
Tryker Black Company broke through to zorai land.
There is a prevalence of Zorai and Fyros weapons and armor in Tryker land, noone need complain anymore, we will catch up swiftly.....except it seems all the high levels fled to zorai with tryker black and arent coming back.
It is getting boring without a change of scenery I think. A decent weapon still costs 400k there.[/QUOT
If there is a Tryker supplying high level armor and weapons I havent seen it. I do see Zorai spams for high level armor and weapons. Isnt this another problem? The Zorai can now port back and forth as they please and have a virtual corner on the high end market. This in turn, if I am not mistaken, has a negative effect on the Tryker crafters that dont have access to those mats.
gules
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Re: Tryker lacking greater than q50 harvestable materials.

Post by gules »

babaloui wrote: If there is a Tryker supplying high level armor and weapons I havent seen it. I do see Zorai spams for high level armor and weapons. Isnt this another problem? The Zorai can now port back and forth as they please and have a virtual corner on the high end market. This in turn, if I am not mistaken, has a negative effect on the Tryker crafters that dont have access to those mats.
Although... consider. As someone who hasn't been able to experience these problems (FINALLY just got Ryzom working last night), I read that post and thought, "Yknow-- that's actually almost cool." The situation is undoubtedly frustrating as all hell for my fellow Trykers, but just from a RP/Story perspective it sounds far better than All Races Are Created Equal. Think; now we have a reason to hate those crafty Zorai *******s.

The situation will have to be rectified at some point (SOON kthx, cuz it really does look craptastic), but I really hope they work it into their storyline. ^_^
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aelvana
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Re: Tryker lacking greater than q50 harvestable materials.

Post by aelvana »

Think; now we have a reason to hate those crafty Zorai *******s.
Or a reason to forge a strong alliance with the Zorai. We've helped them and they're helped us -- we've helped a strong zorai guild a couple times getting a raid force across BB after we did it. They've given us some weapons and gear (thank you for the q110 amp!). We group with and help each other on raids. But more importantly, we created an alliance and will be helping each other however the storyline evolves. The problem is working itself into the storyline anyway.

But ya, the game's still unfinished/broken and needs fixed. All I'd like cerest and others here to do is continue to stress this to the devs whenever you can.
graah
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Re: Tryker lacking greater than q50 harvestable materials.

Post by graah »

I'm not sure but I'm guessing you might be referring to my selling armor and weapons in Tryker so I'll chime in with my 2 cents.

Being able to offer higher end gear does not allow me to corner the market. It allows me to cater to higher lvl players that can meet the stats of that equipment. I only offer a set ql level currently, the highest I can make and a guarantee that the full suit will be of that ql and of the best choice mats I can find. This leaves the market for lower ql levels open. I have had Trykers approach me for ql50, ql70 other other ql levels of armor and I have had to turn them away at the time. This is because of several things. The materials I collect are the best I can procure, meaning they often exceed the highest ql of items that I can make. So their value to me is in crafting the highest ql item I can. If I craft ql50 armor then I recieve almost 0 experiene. These mats also have a very high value, so from a dapper standpoint when I purchase materials from harvesters I have to exceed Merchant prices to have harvesters even consider selling to me. In order to recoup spent dapper I have to stick to a certain price range. However it makes little sense for me to charge the same amount for a ql50 suit as it would a ql 100 suit because from a buyers standpoint it doesn't make sense.

What this boils down to is that unless someone is intentionally being difficult it does not make sense for a crafter to cater to a market with a delta of 30-40 levels at most. And from what I've seen you have people looking for armor of ql50 whose needs are not being met. Don't focus on areas where you feel you are not competetive, worry about the ones where you are. You will also find that while I try to offer reasonable prices (based on mat value, plus ensure maximum ql on all pieces plus delivery etc.) that they are not in any way trying to undercut the local market. For those that can craft similar levels of equipment they'll find that they can, if they manage things properly compete with my pricing without too much effort. Locals even get a benefit because they don't have to cover 26k worth of teleport tickets for sales trips.

As for availability of materials, I would echo the suggestion that you make your way to the PR for foraging. I made it through on my own. It took hours and hours and hours of probing (back when there was rubberbanding) and then 40 minutes or so on my attempt after the lag was patched out. I've also gone across beaches with well organized combat teams consisting primarily of Black Company on one occassion and of primarily Comitatus Praetorian (my Zorai guild) on the other. Once in the routes it is a matter of heightened awareness. Learning how to gauge the aggro spawns and getting a feel for Kitin Patrols. learn aggro ranges, movement habits, all that stuff. Takes alot of time, a lot of deaths (for me at least) but in the end you will learn how to survive. Each patch has made it harder and much more dangerous, yet not impossible. Adaptation is key.

All that being said, I would not have the crafting levels that I do if it were not for great support from my guild. Instead of selling mats they donated them to me, so that I could work to make them better armor.

And finally, I did not write that 'book' up above to say you have no valid points. It sounds as though there are serious issues that should have been addressed awhile ago. It was more me trying to point out that there are constructive paths available, although very difficult, that would allow you to progress while awaiting fixes.
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aelvana
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Re: Tryker lacking greater than q50 harvestable materials.

Post by aelvana »

I love Graah, I think it's great that's he's selling in Tryker lands and not just Zorai. Of course Trykers need to be able to make and sell their own gear, we know this -- but ATM we can't, and people selling in our lands can only help.

There may be others trying to price gouge, but as long as others like Graah are setting their prices as best they can, anyone gouging won't be able to compete anyway.
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bobturke
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Re: Tryker lacking greater than q50 harvestable materials.

Post by bobturke »

I agree with Aelvana. Glad to have the Zorai in Trykerlands.
Turke
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babaloui
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Re: Tryker lacking greater than q50 harvestable materials.

Post by babaloui »

My question wasnt a bash against anyone. I know the Zorai that have been selling in Tryker land are good folks. I just wanted to raise the pint of it being a game balance issue that is a ripple effect from the lack of mid level mats. I was just posing the question because although it is nice to have the zorai offering QL weapons that wouldnt normally be available, there should have already be a Tryker base that could offer the same services. That means less money for Tryker crafter, less for tryker guyilds, etc.. etc..
My apologies if I didnt explian it well. It is not a bash against anyone, just a game balance question. I would imagine this puts Trykers at a disadvantage of sorts.
zzeii
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Re: Tryker lacking greater than q50 harvestable materials.

Post by zzeii »

Yet again... *bump*
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