1. Remote Guild invite. Do u know how annoying it is when you are our hunting 3kms form some1 and they /tell you asking if u can invite them.
2. Make NPCs drop items unique to taht race.
3. Make store items back to ql25 but make store mats up to 80 or something.
4. Taming/pet shop, Can tame and sell pets????
5. Mob attitudes. If you are killing tonnes of bodocs and then stop, when you walk past anoterh herd they auto aggro you, but only tempory and you have to kill tonnes.
6. If you kill a NPC for a race your fame goes down to 0 automatically, then each one after woulds -10, -20, -30 etc.
7. FIX RANGE WEAPONS!!!!! the latest patch has halfed range weapons damage. Also put clip size up massivly so you can actually survie on just ranged fight.
8. Sellable tickets. Let ppl trade tickets so we can have travel agencies.
I know a few have been mentioned but these are my biggest concerns.
-The ability to rearrange my hotkey display. I mean to move it to a vertical postition instead of the horizontal postion I can only use now. I like to put my hotkey display on the side of my screen instead of only at the top or bottom.
-Add what type of damage I/the mob is doing. When it says you do 25 damage, would like to see you slash/peirce/bludgeon mob for 25dam. And the same for when I get hit by a mob.
-Change the way 1st person views act. I like to run 1st person in these games, but as it is now, it is pretty much impossible. When I target anything in 1st person view it centers the camera on that target. This is really not good since if I am fighting something small (yubo) I am now looking directly at my feet and can see nothing else. Then there is the issue of the camera view not resetting to a middle range agian once the target is gone, this is really annoying since I have yet to find a way to reset it other than by using the mouse or the page up/down keys. Make it not center on the target please, if I want to look straight at the target I can move the camera myself.
-Make the bodies of the dead mobs disappear after they have been looted. Why this is not the case I do not understand, just more stuff for the servers to keep up with that is not needed.
-Make the space bar cycle through the mobs that are close. It is really hard to get the other mob from a mages pov when the tank has more than one.
[i]Add what type of damage I/the mob is doing. When it says you do 25 damage, would like to see you slash/peirce/bludgeon mob for 25dam.[/i[
Now, I know you're a seasoned player and all... but how is this of use? I'm missing the point since everything I've done damage with has allowed me, in some way, to know exactly what I'm doing. Pike "2h piercing weapon" - =\
>> Pets. There are bundles of "food" mats out there, might as well have something to feed it to. To keep players from overharvesting the fields for pets, make it a ranged-class only skill (that way the four players out there who actually use it effectively can finally get a hand) =]
As deep into this thread as we are this may never be read but I've a few ideas. I know this is a wish list so they may be a bit far fetched but some are not.
Scout/Stealth class within each race. There has to be some form of communication between races why not a scout/courier type that would be able to help "guide" groups through tough areas or know how to slip past mobs using stealth and camouflage?
Implement race/region specific items. Survival gear would be a great place to start, like water vessels for the Fyros, a canteen, fire starting equipment etc. Yes its fluff but why not? It adds to the immersion factor to players like me. A rebreather apparatus for Trykers? Traps and snares? Food types? Again yes, its fluff but damn this game could use a bit of that atm.
Lootable items other than dappers, no, NOT better than player crafted but perhaps similar?
More variation within the weapons?
Since this is a player/crafter driven world how about some more variation and truly customizable gear? Not seeking Uber gear, seeking different looks, colors size etc. Perhaps have the armor customizable by the crafter in the way that the Zorai mask are adjustable? Spikes on the shoulders or none? Smooth finish or ridges everywhere? Anything that would make the stuff more unique?
I know I know 4 races 3 armor types per race. Thats fine on paper but we dont see the other regions much if you hadnt noticed. So, for all intents and purposes there are only 3 choices for each race with varying degree of "shinyness". Then if you do wear heavy armor you look exactly like every single other heavy armor wearing person in the game with the exception of color.
Give crafters the ability to name their wears and creations.
For example.
Instead of the current designations the crafter gives each suit a custom name chosen by themselves or the buyer of the armor.
Weapons the same way....A Hanzu Sword.....etc.
Probably a bit of wasted typing and time but its stuff I'd like to see.
Last edited by sonion on Sat Oct 16, 2004 8:48 pm, edited 1 time in total.
Reason:sp/gram
Now, I know you're a seasoned player and all... but how is this of use? I'm missing the point since everything I've done damage with has allowed me, in some way, to know exactly what I'm doing. Pike "2h piercing weapon" - =\
This is a wishlist and it is just something I would like to see. Would also make it easier to play the numbers game...Rendor hits with blunt, my armor is blunt protection weak, need to not fight them, etc.
I would like to see a repair skill for crafters, eg. "Repair Armor 1", etc.
Repair would allow a crafter to repair items for less mats than making new, and would require fewer skill points to acquire, eg. only 10 skill points for "Repair Armor 1" versus 25 skill points for "Armor Crafting 1".
1. Atleast make ranged damage comparable to the level of mobs it should be used against. I can spend a full two hours hunting to sell of the MATs to make ammo, and still only get enough exp for a half level, and even then I've got to spend my time on yubos who have little threat of killing me. Atleast put ranged damage back closer to where it was, and raise the higher level MAT ammo from there. You should not have to group to be a hunter with a ranged weapon, it kind of ruins the whole sneak up on the mob and stalk it effect. If the NPC hunters should be able to walk around with just a pistol and be badass I should too.
2. Fix the Tryker lands, unless it's part of the story and you're trying to start a war over resources (you know like why wars start in real life), and atleast admit that it's not a bug if it's not.
3. Fix the midland mob death does not allow rezing bug, I'm sure you guys are already working on this, it did cost you some subscribers.
4. Make missions more descriptive to add flavor to the game. The adding of quests will be welcomed, but also doing missions, while it should be repetative, have a little more flavor to them. Like "One of our patrols was atacked the other day by Kitin. In reprisal we would like you to kill off some of the Kitin that attack everything that moves in the Imperial Dunes. Kill off two of theose horrible Kipee for me, and I'd be grateful.", or something similar, you know just a tad, little bit more effort.
5. Hurry up with patch one already. J/K, know the Devs are working hard and waiting to see, and hopefully correcting, any bugs as they see them.
Dyarta, Defender of Honour and true Follower of Jenna.
"May the Karavan strike down all dissidents and the Kami fiends."