R2 content question
R2 content question
however unique as it may seem, one thing bothers me a lot about the upcoming R2 and spires... it seems that it will be a rehash of existing material, albeit player-generated ... one of my pet peeves with ryzom right now is the lack of new lands and new creatures to explore .. does nevrax have any intention of adding new lands and creatures (that is usually what most mmorpg's contain in expansions)?
Re: R2 content question
No offence intended, but I think your perspective on R2 may be a little skewed
R2 is indeed being touted as an 'expansion', but that has nothing to do with 'content' as such. The idea with R2 is that the players create their own content - Nevrax have been working on the R2 environment and editor itself over the past months, and with such a small team - I highly doubt they've been working on content too. I feel 'expansion' is a bad choice of wording from Nevrax, but it's standard game-industry speak I guess. I'd go for 'content creation tool' 
To be honest, expecting a team of Nevrax' size to deliver both a content creation tool and new content of their own is asking a bit too much
My advice if you're after content with an expansion, is wait for R2 to find it's feet with the community - you should start seeing all the content you could want 
EDIT: Thinking a little more, your question may apply on a different level that I missed - I think in terms of 'assets' as they're termed, R2 may bring some new things. The odd new building style, new map layouts (since R2 exists in it's own 'zones'), but I wouldn't expect too much above and beyond that. New scenery is unlikely, as are new mob types - neither of those would add anything to the game though, since the current scenery/mobs are both great - even if we've seen them for some time now
Personally, no mob in any game has impressed me as much as the Kipucka, and that still holds true 
Note to self: Stop 'single-quoting' stuff


To be honest, expecting a team of Nevrax' size to deliver both a content creation tool and new content of their own is asking a bit too much


EDIT: Thinking a little more, your question may apply on a different level that I missed - I think in terms of 'assets' as they're termed, R2 may bring some new things. The odd new building style, new map layouts (since R2 exists in it's own 'zones'), but I wouldn't expect too much above and beyond that. New scenery is unlikely, as are new mob types - neither of those would add anything to the game though, since the current scenery/mobs are both great - even if we've seen them for some time now


Note to self: Stop 'single-quoting' stuff

Dazman - Zoraï Defensive Mage / Forager
Kalzakath - Fyros Melee / New Refugee
Arispotle Shard - European English Community

Kalzakath - Fyros Melee / New Refugee
Arispotle Shard - European English Community
Re: R2 content question
My own hope is that Nevrax spent all this time building R2, in part, so they could also build new content in less time. Combine the functions of R2 with the ability to create a new creature type or other new models and, in theory, we should be able to see more new content.spasmos wrote:does nevrax have any intention of adding new lands and creatures (that is usually what most mmorpg's contain in expansions)?
(yes, my inner optimist is awake today, but don't worry, my inner cynic will reassert itself in no time)
I too would love to hear something from Marjo (or someone else at Nevrax) confirming my hopes (or crushing them, if you must).
OudKnoei - Pegasus-Foundation
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Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks