Dev shot 24

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kibsword
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Re: Dev shot 24

Post by kibsword »

Looks graveyardish, but with all the fences and stuff, perhaps an upper class burial ground?
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kaetemi
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Re: Dev shot 24

Post by kaetemi »

Looks like a grave of some Fyros Emperor to me...
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forever
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Re: Dev shot 24

Post by forever »

Do the spikes have blood on the tips of them? ick :p
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kaetemi
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Re: Dev shot 24

Post by kaetemi »

forever wrote:Do the spikes have blood on the tips of them? ick :p
or maybe they burn sometimes like the red on the flaming forest things
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jamela
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Re: Dev shot 24

Post by jamela »

If I am not much mistaken, that is a birdbath in the middle.
Is it a PvE safezone?
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acridiel
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Re: Dev shot 24

Post by acridiel »

jamela wrote:If I am not much mistaken, that is a birdbath in the middle.
Is it a PvE safezone?
NOOO *LOL* It´s exactly the oposit.
It´s a PvP/GvG/FvF Safezone, for all those who´ll be left if worst comes to worst. A playground for all non PvPers... :D

"Look Momy, that Blue Guy there´s got a Banana!" *ROFLMAO*

Sorry... :D

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dazman76
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Re: Dev shot 24

Post by dazman76 »

Baaaaaaaaad Acridiel :) *chuckles*

It certainly does have a lot of spikes - and very strong looking construction too. Definitely a defense point of some kind - unless the person buried there is paranoid of having their remains stolen :eek:

EDIT: Grrr, editing posts and smilies changing to URLs... Grrr :)
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zhidao
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Re: Dev shot 24

Post by zhidao »

I first thought at a matisian Trykerprison for enslaved Trykers ;)

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marct
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Re: Dev shot 24

Post by marct »

See the building in the back left. That thing is in a town.

Maybe they are going to introduce corpse runs. :ick:


Maybe your character sits in there to remove DP.
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dazman76
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Re: Dev shot 24

Post by dazman76 »

marct wrote:See the building in the back left. That thing is in a town.

Maybe they are going to introduce corpse runs. :ick:


Maybe your character sits in there to remove DP.

Oh cripes :) Looking again, it really is similar to some of the WoW respawn graveyards... hmm :) Then again, it's very secure looking - and the front gate looks very closed. *ponders interaction with world objects* I don't think we can get in there...
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