Rites and Neutral players

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alurach
Posts: 15
Joined: Sun Jun 19, 2005 5:35 pm

Rites and Neutral players

Post by alurach »

Hey all.
I am a true neutral player (Faction and nation) and when I begun looking at rites, it seems that they arr require a fame of 35 or so with one fraction or other. As I understand it, I can't have that high a fame with anyone. Does that mean I can't take any rites at all?

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Alurach
High Officer and Healer
Order of the Dragonblades
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Rites and Neutral players

Post by petej »

Neutrals can have a max of 50 (capped there) with Any/All Races , so you can do all 12 that are ingame ATM :D

Where "30" comes in is its the threshold needed before you can become a Citizen of a Race , if you do that youl get caps of 100 / 75 / 25 / 0 with the Races so you can actualy do more than a Citizen can (they are blocked from two of the Races due to the 25 and 0 caps being too low)
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alurach
Posts: 15
Joined: Sun Jun 19, 2005 5:35 pm

Re: Rites and Neutral players

Post by alurach »

Oh, thanks. I thought the cap was at 25.
Speaking of whuch, is there a list of those 12 available? BM have a list of all, and these forums a list of those not available, but did someone do a list of those actually doable?
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Rites and Neutral players

Post by petej »

Have now :)

http://www.ballisticmystix.com/posts/list/317.page

Note some of the lvl/Skill requirements are abit misleading as you actualy require higher to be able to do them , such as "Food" requires 75 in Harvest but youl need to use the q 100 extract skill
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Rites and Neutral players

Post by rushin »

don't do the extra source time one, seems great but will come back to bite you when you're a high level digger :(
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alurach
Posts: 15
Joined: Sun Jun 19, 2005 5:35 pm

Re: Rites and Neutral players

Post by alurach »

OK, thanks for the link *makes it a favourite*
And the tips.
philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: Rites and Neutral players

Post by philu »

rushin wrote:don't do the extra source time one, seems great but will come back to bite you when you're a high level digger :(
In what way? What goes wrong?
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norvic
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Re: Rites and Neutral players

Post by norvic »

You end up having dug all available mats but instead of being able to start on another prospect or dig you still have to wait for the dig timer too run down.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Rites and Neutral players

Post by rushin »

more annoyingly you can only get on 3 sources from a prospect if you have done this rite, and 4 without it.
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andypur1
Posts: 228
Joined: Tue Jan 04, 2005 10:00 pm

Re: Rites and Neutral players

Post by andypur1 »

rushin wrote:more annoyingly you can only get on 3 sources from a prospect if you have done this rite, and 4 without it.
That plus the fact that you need more focus for each source actually dug. I'm already having this problem at only lvl 185 desert digging. :(
Zok
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Homin for hire, mayhem a speciality. :)
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