well like the title says, I'm posting about one of the most sensitive issues in the game right now. I like to get involved in the faction action where ever it may occure, be it Dyron, Yrk, Pyr or wherever, and with that action it happens that the side that gets the upper hand moves ever so closer to the enemies spawn point. Before long a side begins to dominate and sits within range of the others spawn..which is then considered camping. When the enemy moves within that range of camping, the players at the spawn are safe, but cannot heal up so are at a severe disadvantage.
We all know how it works and i recapped it kinda in the above paragraph. The issue is, is about how homins deal with it.
Most get upset and say the other side is cheating, but on the same hand when the tables turn, the spawn camping reverses, and they are then upset they are being camped. It's a lose/lose situation. Theres no real way to stop it, but it is war after all. If one side takes the advantage and sits in front of the spawn of the enemy, the enemy is then forced to either sit there humbled, or come up with a clever plan to take the advantage back.
So to the whole point of spawn camping....what is the problem with it?
It seems to be a battle tactic. Like i said it either humbles a side into defeat or forces them to come up with a new way of taking the battle to the enemy. What is it that forces someone to spawn at the closest available point? If the losing side spawned at, say, the second closest spot, then the enemy would be too far to camp...it would give the opportunity to regroup, heal up, and try again.
For everyone to cry that when they get wiped out, the victor doesn't allow them to quickly regroup and attampt another wave of attack is foolish IMO..its a sign of weakness to complain that the "other"side is dominating you and not giving you an easy opportunity to try and turn the tables. There are several spawn points in each area..they may not be the closest to the battle, but they may be a better choice to go to to regroup safely for another attemp at victory.
I'm sure that with this post i'll have an equal number of people who agree with this and think i'm completely outta my mind and should just shut up, but the current state of things, we are only doing one thing with spawn camping...that is wasting a GM's time sending tickets in about it.
Please people if you are gonna be involved in PvP, don't cry that there should be rules beyond what there is. Thers already a choice, and if you choose to get involved then there could be losing situations that you are in..theres no point in crying about it....you made your bed, so you have to sleep in it. and as far as spawn camping goes..there are other spawn points besides the closest ones..mabey try them..it could lead to a tactical advantage, rather than crying cuz the enemy trapped you in a corner at the clser point and won.
the issue of spawn camping in PvP
Re: the issue of spawn camping in PvP
Bah..meant to post in general...can a GM please move it there 

Re: the issue of spawn camping in PvP
well all I can say is /respect 
One of the best post on PvP I ever read.....

One of the best post on PvP I ever read.....
Snake
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
Re: the issue of spawn camping in PvP
blockading, seiges + containment, history riddled with that tactic/strategy, only as effective as the enemy it stops.
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Re: the issue of spawn camping in PvP
I have to admit, I've been very surprised on more than one occasion to see people complain about spawn camping and then pop back to the same tp again and again. Is it really that much to ask that you just tp to another one somewhere near?
Quite aside from the fact that it would prevent camping, wouldn't it be a good idea to make the opposition wait a little longer, thus dulling the edge, before re-engaging?
Quite aside from the fact that it would prevent camping, wouldn't it be a good idea to make the opposition wait a little longer, thus dulling the edge, before re-engaging?
Lathaniel
Ascension Guild Leader
Ascension Guild Leader
Re: the issue of spawn camping in PvP
I agree with the reasoning behing that, I cannot argue it. I will say that I would expect better "sportsmanship" from both sides. It isn't even satisfactory when you kill someone with no chance of fighting back. Things just get frustrating and people start getting mean.
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Re: the issue of spawn camping in PvP
I agree with Lathan on this one. Be smarter than the Homins camping, spawn some place else and get the campers from behind.lathan wrote:I have to admit, I've been very surprised on more than one occasion to see people complain about spawn camping and then pop back to the same tp again and again. Is it really that much to ask that you just tp to another one somewhere near?
Quite aside from the fact that it would prevent camping, wouldn't it be a good idea to make the opposition wait a little longer, thus dulling the edge, before re-engaging?

Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: the issue of spawn camping in PvP
Except when the Kami folk come to Yrkanis, their only other closest option would be Fleeting Garden. No fun in that.forever wrote:I agree with Lathan on this one. Be smarter than the Homins camping, spawn some place else and get the campers from behind.![]()
Same would apply in the opposite direction if it were happening elsewhere. I fear other lands have it worse off where there are not multiple TP's for any faction in the region.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: the issue of spawn camping in PvP
The Wooky Hole spawn in the Knoll is closer, but straight away we have two quite different directions that camped kami forces could return to Yrkanis from. Anybody, Kami or Karavan, not respawning in Yrkanis but heading back there, will have to run past the Arena. Does anyone ever use this place? Might be a good idea to plant a couple of Kami and Karavan spawns in there.
Re: the issue of spawn camping in PvP
Well, I know I might sound like I'm playing Devil's Advocate here, but isn't it supposed to be harder to attack someone in his/her home lands?marct wrote:Except when the Kami folk come to Yrkanis, their only other closest option would be Fleeting Garden. No fun in that.
Same would apply in the opposite direction if it were happening elsewhere. I fear other lands have it worse off where there are not multiple TP's for any faction in the region.
Lathaniel
Ascension Guild Leader
Ascension Guild Leader