rushin wrote:1) Are the dodge and parry stats for 1-h weapons not active or just not showing? (looking at info of weapon all show 0)
They are active, but all at 0. The values need to be defined.
rushin wrote:2) Is it really difficult to activate/show them?
It depends on what we decide to modify here. So far, the idea we had in mind was to use the 2-handed weapons as the reference to choose which values would be used for the 1-handed weapons.
But then, the stanzas of the 1-h melee would need to be tuned accordingly. If we activated the dodge/parry stats while keeping the stanzas in their current state, you could have to consume too much stamina for example; other imbalances may also appear.
If we only change the stats values, it wouldn't be that "difficult" to do, but if we want to do it right and obtain a balanced 1-h melee skill, then much more time would be required (designing, coding, testing, tuning, testing, tuning, testing again...).
As you already know, we cannot start working on such changes yet, as most of our resources are dedicated to the Ring, interface, Spires and a few other projects at the moment.