zarozina wrote:I there some unwritten rule about running more than one character in game at a time (obviously not simultaneously). I have 2, but whenever I mention it (OOC obviously) I get met with stony (virtual) silence.
Is it taboo?
Just chiming in...

For each account, you can have up to 5 alts, play at your own will, and enjoy different aspects of the game, or just to meet new players, start over after several months, etc.
It's up to you and your ethics what you want to do with your alts, and there may be guilds that will ask you for both your login name and char name in order to join (I haven't heard of any, bu who knows, although there isn't much to spy, to be honest

and there aren't uber strategies discussed in faction channels either)
Also, it has been stated by one GM in another shard (although afaik, same rules apply in all shards) that having storage alts and mules is allowed -- and common practice as well for some players -- although you may need to rely on another account, a friend or a guild hall to transfer items.
As long as you pay, you can have several accounts, and you can play simultaneously if you have 2 computers (pity you can't run several instances of Ryzom at the same time

). I haven't tested playing with two accounts using virtualization (despite Ryzom being pretty intensive and greedy graphics-wise), so I don't know if this works or not, and if there are side-effects of using the same public IP for both (I don't think so, there seem to be several players using NAT, I don't see why it wouldn't work, unless Nevrax decided to filter on the IP address).
The only thing that the code of conduct may forbid and most players would object to, is using third party software or unattended macroing to control the the second account (we have two hands

). Nevertheless, the game offers enough macroing flexibility to run two accounts at the same time, and having a "healer", "careplanner" or "elementalist" within the rules to overcome teaming issues is quite common.
Regards,
Ani