New patch (00011) ! remarks, notes...

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dpi209
Posts: 349
Joined: Tue Sep 21, 2004 2:26 am

Re: New patch (00011) ! remarks, notes...

Post by dpi209 »

msagnes wrote:Nice to see a GM post a reply, but frankly u find it a rnomal situation ??? having to rely on hard to find/ harvested materials to get half or a quarter of what a melee will get ? and with no stanza to use with... no openings (why cant i get an extra attack when i dodge ? ...i dont see why. Same with criticals or feint.)

Now, like i would have said on some other game forum, could u please share a bit of your "Vision" ? cause atm i dont know where u go with range fighter. Nowhere i think, but i am perhaps blind.

Anyway, u nerfed the range class to a point where not even the harvester/crafter like me can decently keep doing it.

Congratulation, in patch 12, u better remove all range concerning skills !

Krymm
First of all, if you want to compare Melee vs. Range, compare the same weapons. Compare the launcher with a 2h sword, compare the dagger with a pistol, compare the 1h sword with a rifle. But don't complain that your pistol does only a quarter of the damage the two-handed melee warrior next to you is able to deal to the mob - or would you dare to complain that you can't deal out as much damage with your single dagger than the ranged fighter with the launcher is able to? Furthermore, make ammo from junk and you'll get junk, that's quite an easy calculation. But I agree with you, the cost of making ammo is way too high and makes ranged ammo a luxury good and ranged fight itself an expensive hobby...

To correct you further, Melees don't get an extra attack if f they use the "attack after ..."-Credits, they just get an attack which doesn't cost them any stamina. As you only use stamina for aiming (e.g. "Accurate Attack"), and the effort is the same whether the mob dodged your shot or not or whether it was a critical hit or not, attack after stanzas don't apply for ranged fight. The only thing one could criticise imho is that aiming actions from melee fighters can be counterparted with the attack after credits, too.
rugster wrote:harvest xp is still as crap as it ever was. pure grind. harvest still needs alot of work imo tho, explosions occur too rapidly.. cant stop harvest before they occur sometimes. and double/triple explosions kill the hardest harvesters.
Can't be as bad as you think if there are some expert harvesters already, from one I know that he maxed out one harvest skill line already... Sidenote, that's on Leanon. I don't know how it is on Arispotle, though, but I don't see why it should be such a great difference. Yes, Harvest is a bit of grind, but everything is, to a certain extent. Especially the levels 41-50 and 51-60 are hard, but after that it's okay to me. I'm 170 in Desert Forage, so you can assume that I know what I'm speaking of. And, if you think that explosions occur too rapidly, you should consider switching from harmful to gentle extraction...
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