Technical: Region Chat Not Working As Intended
Re: Technical: Region Chat Not Working As Intended
Just incase it needs to be said; fix it, I hate it... I hardly see region chat being used anymore (in Fyros) because the people you're talking to are often on the other side of the continent. Rez calls are rediculous, and the /who function is near useless.
Re: Technical: Region Chat Not Working As Intended
Yeah, this is starting to suck!
How long does it take to fix this for goodness sake? We've not even had any word since it broke...
I hope your just waiting for Thursday 'patch day'...
How long does it take to fix this for goodness sake? We've not even had any word since it broke...
I hope your just waiting for Thursday 'patch day'...
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Re: Technical: Region Chat Not Working As Intended
The devs are working on it right now. They've found the cause of the issue already, and now have to find the right correction to do, test, and then patch.sprite wrote:Just incase it needs to be said; fix it, I hate it... I hardly see region chat being used anymore (in Fyros) because the people you're talking to are often on the other side of the continent. Rez calls are rediculous, and the /who function is near useless.
Marjo
Ryzom Community Liaison
Ryzom Community Liaison
Re: Technical: Region Chat Not Working As Intended
Seems this would be related to the region/respawn stuff built around the spire functionality so that you cannot spawn into the same region. It seems it may not be taking you out of the old region whne you die or something.
But, like Marjo said, they found the issue, so I'll stop being technical.
BTW, slight exploit to look out for on that spawnpoint thing, all you have to do is spawn to the region one away, get killed, and then spawn back to where you wanted. Not much of a penalty. Maybe you should disable that spawn point for a period of time or something?
And don't remove it from the respawn map, just make it red or something and show a timer there until it will be active.
But, like Marjo said, they found the issue, so I'll stop being technical.
BTW, slight exploit to look out for on that spawnpoint thing, all you have to do is spawn to the region one away, get killed, and then spawn back to where you wanted. Not much of a penalty. Maybe you should disable that spawn point for a period of time or something?
And don't remove it from the respawn map, just make it red or something and show a timer there until it will be active.
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~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: Technical: Region Chat Not Working As Intended
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Last edited by riveit on Thu Mar 09, 2006 3:14 am, edited 1 time in total.
High Officer of Aeden Artisans
Re: Technical: Region Chat Not Working As Intended
Marjo wrote:The devs are working on it right now. They've found the cause of the issue already, and now have to find the right correction to do, test, and then patch.
*thumbs up*
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