On the ending of Ryzom and other stories

Come in, pull up a chair, let's discuss all things Ryzom-related.
lewalton
Posts: 38
Joined: Tue Nov 09, 2004 4:13 am

Re: On the ending of Ryzom and other stories

Post by lewalton »

etrusan wrote: Politicks aren't that big of a deal in this game. Especially when compared to some other games like EQ, Eve, and ATITD where politicks is a major part of the game. You aren't really controlling anything, frankly. I could be wrong on this, but besides the infinity debacle, I don't think anything major in this game has happened in the past six months (as far back as I have read in the forums). By major, I mean a serious shift in power. More to my own point it took one of the largest and most powerful guilds in ryzom to do something totally unexpected and unplanned for that to happen.

You have been duped. You bought in to an idea that Infinity was the most powerful guild on Atys. Even with infinity leaving there has been no power change. Infinity walked loudly and carried a little stick. The most powerful guild in atys is sitting back and watching. You don't even see the power player guild in this game. It isn't the guild i am in..but at least we know who it is...rofl........ :)
User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: On the ending of Ryzom and other stories

Post by sprite »

etrusan wrote:I don't think anything major in this game has happened in the past six months (as far back as I have read in the forums).
If you're only basing your assumptions on the forums, then its no surprise you're saying this.
etrusan wrote:By major, I mean a serious shift in power.
Why can politics only bring about change? Some of the most political situations I have seen are ones where people are trying to prevent change ;)
"the" spriteh
SoTR
[size=-4]Read it, know it, live it
Remember kids, IOWIYAFOO![/size]
User avatar
marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: On the ending of Ryzom and other stories

Post by marct »

petej wrote:nope they are Evil!!! and the quickest way to max out get bored n have to find something else to do

Just say No to Crystals :p
I think this is the second or third time that we have agreed completely on this.

The power levelers Power level faster and burn out quicker with their crystals. Heck, we laughingly make wagers on how fast so and so is going to power level, burn out, and move on.

I really think the OP's should take upkeep, and if you do not upkeep them sufficiently they slow production or stop producing, and they could even fall back into the hands of the rogues.


Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
User avatar
asyne
Posts: 70
Joined: Wed Dec 01, 2004 3:50 am

Re: On the ending of Ryzom and other stories

Post by asyne »

(Woah, come back to town after a week or two away, and look at what changes...)
etrusan wrote:... do you see the problem in this logic?
Yup. No side can be given an advantage, therefore all sides must remain the same to prevent imbalencing. And quoting SA's Lowtax: "stagnation = death, death = death". In the past _year_, there have been the release of outposts, a full-blown war over resources, and the news that the ideological leads of both factions were arriving. Yet, just like at the beginning, both sides remain in stalemate, not due to player effort, but rather storyline. Didn't the Kami have more progress on the temples in Ep. 2 (Kami@167% vs. Kara@153% = ~10% more) and more kill points (in the top 30 scorers: Kami@~46,000 vs. Kara@~43,000 = ~7%)? What changed in these players' game because of all the effort they put in? So what if players got to trade in points for goodies; this war was _supposedly_ over factional superiority, not individual. Yet the powerful players got rewarded due to their power (killing, crafting, digging), rather than a faction being rewarded for its coordination and group effort. But I overextend myself. All in all, the political relativity of the two factions haven't changed, and there is not much motivation for players to push for an advantage for their faction. "So what if Kara lost Ep. Whatever overall, my character still got an insane amount of faction points!" 'See the problem' indeed.

Now, I do have to rebuke the point about R2 being weak due to non-competition. The RP community in Ryzom is _strong_. Regardless of my personal quipes, there is no other game that I've seen that had as dedicated a community as Ryzom has to RP. RP does take a good deal of imagination - suspension of belief aside - and some of the player created events are quite interesting. Turning this kind abundance of creativity into a way to fill the stagnation of content is a marvelous achivement. R2 has the potential to create the "robust"ness you crave(?), with roleplay intense scenarios for story/character inclined, and Episode 2 type versus combat for those that are drawn to conflict. Within a splinter realm of R2, statistics could be independent of the main server characters, requiring players to rely on skill rather than grind for an advantage. For instance, a splinter that is a simple capture-the-flag scenario, where players are given a blank character upon entry with skill points to assign to whatever they choose. It wouldn't matter how often you played on the splinter, your character wouldn't improve. So the power would lie in player skill, team coordination, and group effort. That would fill my little niche quite nicely, and with a little scripting, you might even be able to make a bot system, so 32 v 32 matches could be played by one person. Battlefield style matches in a RPG environment seems robust to me.

As for leveling in Ryzom versus others, I dislike the grind, but find EVE's constant leveling to favor the out-game player in terms of effort vs. reward, which seems a wee bit unfair. I had a good deal of head-banging when starting to write, trying to compare the two, but in all actuality, they are different worlds; apples to oranges. Ryzom rewards in-game time, whilst EVE rewards real-world time. You still have the veteran players having more power, but in EVE it's simply an inescapable fact, rather than something that can be fought against with sweat and blood. I do despise how grinding only leads to more grinding, for purpose other than player-relative power (do I hear "kipee invasions"?) would be a refreshing change.

In short, it's a 'different strokes' situation here. You go to EVE for the off-line leveling, Infinity goes to RF for FvF, Deadsong goes to D&DO for the inter-player unity(?). Anyway, R2 _could_ be the best thing Ryzom has going for it right now - graphics aside - but that all depends on the players who make stuff, and how grand a spectrum that content covers. I'll keep my sub through R2, say thankya, but if there's a failure to deliver, sympathy for me stops there.
Syne
Waiting for R2
Running around Silan as Asyne

REGISTERED MINITRUE AGENT
"In the world I see, you're stalking elk through the damp canyon forest around the ruins of Rockefeller Center."
etrusan
Posts: 12
Joined: Fri Jan 20, 2006 7:47 pm

Re: On the ending of Ryzom and other stories

Post by etrusan »

I don't want to get into addressing the individual poltics replies. They are too close to rationalizing gameplay then discusing good v bad points of the game, which is the point of this thread.
asyne wrote:Ryzom rewards in-game time, whilst EVE rewards real-world time. You still have the veteran players having more power, but in EVE it's simply an inescapable fact, rather than something that can be fought against with sweat and blood. I do despise how grinding only leads to more grinding, for purpose other than player-relative power (do I hear "kipee invasions"?) would be a refreshing change..

Both eve and Ryzom reward Real world time. It so happens that in Ryzom, you are penalized relative to other players who play more often then you. In a game where PVP is supposedly a major part of the game (but in practice is not) this is major problem.

Eve is different you are right. Skills in eve do not translate to skillz, if you know what I mean. In ryzom, you have a small cadray of spells. If you are up against a plant, guess what spells you will be using? In eve, if you are up against the exact same type of ship two times in a row, I can promise you will not use the same tactics two times in a row or will die.

Most people like "choice" and in Ryzom most of the fun chioces are made for you. Take neutrals as an example. It has become harder simply for these people to exist let alone be a major part of the game. This choice was made for them. Everyone says you can choose to level up in any way you want to, but the fact is, everyone generally ends of leveling in the same way. Is there anything really all that different from a 250 1h weapon crafter and a jewler? They both did nearly the exact same thing to get where they are and these choices were made for them.

If you look at most of the really fun games out there, generally it is because there is so much choice involved. Take chess for example. More currently, take Civ IV. In the early game, the fun part, the amount of choice is daunting and yet the game is extremelly fun for the first third or so. Total war is another one. Eve is like this also, tons of choices, almost nothing i made for you. Want to explore the heavens, be a pirate, ok. How should i fit this ship with thousands of possibilites. If i am a battlecommader, how do i coordinate my fleet, using strategy and tactics.

I'll keep my sub through R2, say thankya, but if there's a failure to deliver, sympathy for me stops there
I think that is a fair assesment. You are more optimistic then I am, however.
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: On the ending of Ryzom and other stories

Post by katriell »

Most people like "choice" and in Ryzom most of the fun chioces are made for you. Take neutrals as an example. It has become harder simply for these people to exist let alone be a major part of the game. This choice was made for them.
I disagree. I feel neutrality is the most intriguing and varied "faction." I don't see it as limiting - instead I see it as challenging. Instead of taking a preset, spoonfed path to being a major part of the game which is officially marked and highlighted on the metaphorical map, neutrals have all sorts of opportunities to forge their own paths, and be truly unique. To influence the game/story in perhaps subtle, but no less important, ways. But to recognise such influence, you have to be able to see the big picture and how the actions of players/characters/guilds tie into it.

My last thought on the topic...if you want a game like EVE, by all means, play EVE. Don't ask other games to be more like it.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
etrusan
Posts: 12
Joined: Fri Jan 20, 2006 7:47 pm

Re: On the ending of Ryzom and other stories

Post by etrusan »

katriell wrote:I disagree. I feel neutrality is the most intriguing and varied "faction." I don't see it as limiting - instead I see it as challenging. Instead of taking a preset, spoonfed path to being a major part of the game which is officially marked and highlighted on the metaphorical map, neutrals have all sorts of opportunities to forge their own paths, and be truly unique. To influence the game/story in perhaps subtle, but no less important, ways. But to recognise such influence, you have to be able to see the big picture and how the actions of players/characters/guilds tie into it.
See, I never said anywhere, in any of my posts at any time that neutral wasn't an intriguing or varied faction. One of the best people I met in game was/is a neutral. I said the game is coding away from this - something which you can not argue with. This is an entrily different statement then saying I don't like neutrals.

We are actually in agreement, in that people shouldn't follow the preset spoonfed paths in games. I would dare say you might even agree with the basis of my argument in that choice = fun.

I've read all your posts to this thread and I've talked with you in game. I think you are very nice person, but I also think you are reading my posts negativly and not the positive critisiscm they are intended to be. It is not my intention to say "Ryzom sucks, play Eve". I've said many times I think Ryzom is a great game. I think it has serious issues.

People play this game. Not Homins. This is what people forget. Those people who play this game are our friends. How many people left Ryzom this week, three or four? How many last week? Those are real people whom we used to talk with and would keep us company. We already know most people play because of their friends, each time someone leaves it increases the chance someone else on the edge will leave.

There is nothing wrong with playing a game, liking it, and pointing out the problems with it to improve it.
if you want a game like EVE, by all means, play EVE. Don't ask other games to be more like it.
This last sentance is the one which made me reply. I have never said I want Ryzom to be like any game other then Ryzom. I like Ryzom and I like the story. I think it has a lot of great things going for it. I also think it has a lot of problems. No where have I said I want all aspects of Ryzom to change. I want some of the problems addressed. I want more dev interaction. I think these selective Q/A's are bulky and innefective. I want to know what the "vision" is. These are some serious low cost high output alternatives.

I am playing Eve, two accounts. I have no apologies for it. But I am not trying to impune eve like qualities onto ryzom.
g00st
Posts: 217
Joined: Sun Dec 12, 2004 4:18 pm

Re: On the ending of Ryzom and other stories

Post by g00st »

lewalton wrote:You have been duped. You bought in to an idea that Infinity was the most powerful guild on Atys. Even with infinity leaving there has been no power change. Infinity walked loudly and carried a little stick. The most powerful guild in atys is sitting back and watching. You don't even see the power player guild in this game. It isn't the guild i am in..but at least we know who it is...rofl........ :)

your right!!! its me!!!! i win all!!! whiskey whiskey whiskey i love whiskey down into my belly...
User avatar
rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: On the ending of Ryzom and other stories

Post by rushin »

etrusan wrote:Is there anything really all that different from a 250 1h weapon crafter and a jewler? They both did nearly the exact same thing to get where they are and these choices were made for them.
have to disagree there. There is the world of difference. I dont think you played long enough to get into and understand the complexities of crafting and mat collection.

chucking any old mat u find into a craft plan and hitting a button is the grind, that is 0.001% of what being a crafter and/or digger is. The rest would take me way to long to explain but generally involves such things as:

realising you need to dig pr mats
-> getting your fame to 60, spending months doing missions, or if you are higher level getting strong groups together to attack temples
-> learning how to avoid the 100+ mobs in a 100m vicinity that can kill you in one hit
-> track and find supreme sources, determine what weather they appear in, what season. make note of mob migrations and locations in different seasons to find a time when you can get to the spots. Enlist friends to help keep you safe while you dig
->-> level your fighting skills, start a guild, make friends
-> find friends who will come dig with you for safety so tutor them in your skill

all of the above apply for boss mats but is more focused on team work and relying on ppl to drop everything for you to go hit a boss. this of course involves a lot of training to get your skills up, getting good equipment, scouting areas, gleaning information from other players

you then reach a point where you can start thinking about recipes. there are many many to find, some are obvious, some not so. there are some jewel crafters who can make resist sets with 40%+ stats, and melee crafters with max speed, dmg, and 85%+ dodge and parry. its not clicking a button its many months of devotion, determination and skill that lets ppl do these things.

there is a whole game you havent seen ;) If you only see the grind and lack of content its because u dont look hard enough -)
rushin ~ asleep
etrusan
Posts: 12
Joined: Fri Jan 20, 2006 7:47 pm

Re: On the ending of Ryzom and other stories

Post by etrusan »

rushin wrote:there is a whole game you havent seen ;) If you only see the grind and lack of content its because u dont look hard enough -)

Two things. You specifically disagreed with me on the following:
Is there anything really all that different from a 250 1h weapon crafter and a jewler? They both did nearly the exact same thing to get where they are and these choices were made for them.
Except, you never went on to say how a level 250 1h crafter and a level 250 jewler are fundementally different. You did, however, give many examples how they are the same.

Two. All the things which you listed I either participated in (which you should know) or was aware of. I dare say, I've read more about the backhistory and asked for more questions then the average person (which you also, probably unfortunatly, know). I've read every post and every article posted at the major fan sights. Of that list which you presented, the only thing which I haven't done is partake in all the grind to get to the many levels which you are talking about, IE the level 60 fame, the level 250.

Indeed, I fully know what it takes to craft good mats, having asked many times what this entails. But, I don't want to get on a tangent.

So, two questions then. You said "you disagree here" what is it you are disagreeing with me about and two, how are the two specific things I mentioned fundementally different?
Post Reply

Return to “General”