Total newb alert

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oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: Total newb alert

Post by oldmess »

ark014 wrote:Hint - to get XPs in a hurry make a Tryker Island char, they seem to get more XPs per animal killed than any of the other 3 Ryzom races.
The calculation as to XP is based on various factors, but race isn't one of them. The primary factors are level of the mob (see the Q level of the mats when you quarter them) vs. the level of the skill you're using to fight with.

If in a team, XP gets adjusted a bit and then divided equally amongst the members of the team that actually participated.

Some mobs have multipliers that make them worth more xp.

Somewhere, there's a great post on this stuff, but I don't have that link handy. But, the great homins in Ballistic Mystix used that post to put together an app that helps you determine how much xp you'll get from what mobs:

http://www.ballisticmystix.com/xpCalculator.jsp

The one thing that does vary from race to race is the layout of the mobs on the starter island. But, if you pick on the same basic level of mob, you'll get the same xp regardless of what race you are.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

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sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Total newb alert

Post by sprite »

oldmess wrote:The one thing that does vary from race to race is the layout of the mobs on the starter island. But, if you pick on the same basic level of mob, you'll get the same xp regardless of what race you are.
Its possible the Tryker newb mobs (ie messab, yber, etc) are ones with multipliers *shrug*
"the" spriteh
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sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Total newb alert

Post by sidusar »

sprite wrote:Its possible the Tryker newb mobs (ie messab, yber, etc) are ones with multipliers *shrug*
It's probably because Tryker can run into the water, saves them a lot of DP ;)
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