Global Faction PvP - Claiming Territories For Your Faction

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Marjo
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by Marjo »

oldmess wrote:If I'm a factioned player (and I am) whose pvp flag is off, then I get the negative from Spires but not the positive. I understand the story reasons for it, but from a gameplay perspective this seems unbalanced.
It won't work that way. If you are factioned, and deactivate your PvP tag, then you will not benefit from the bonus of the Spires nor their malus.
In fact, if you are not PvP engaged, what the Spires will affect are your teleport abilities only.

Let's try to summarize all this mess. :p

You are karavan

- PvP on:
you benefit from the bonus of karavan Spires, and get the malus of the Kami ones.
you can TP in the Karavan and neutral regions; you cannot TP in the Kami ones.

- PvP off:
you don't benefit from the karavan bonus, nor get the kami malus.
you can TP in the Karavan and neutral regions; you cannot TP in the Kami ones.

You are neutral

(- PvP off)
you don't benefit from any bonus, nor get any malus.
you can use the neutral TP whatever happens in the regions. The two factions have no interest in preventing you from coming; they want you on their side. ;)
Marjo
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rushin
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by rushin »

oldmess wrote:The bottom line that you have still not addressed, but keep trying to divert me from is this: If I'm a factioned player (and I am) whose pvp flag is off, then I get the negative from Spires but not the positive. I understand the story reasons for it, but from a gameplay perspective this seems unbalanced.
you already have the positive from being factioned (your faction tp's)
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oldmess
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by oldmess »

Marjo wrote:It won't work that way. If you are factioned, and deactivate your PvP tag, then you will not benefit from the bonus of the Spires nor their malus.
The "malus" I was referring to was the fact that a factioned non-pvp activated player will not be able to TP into a region controlled by the other side. That's what I mean when I say I get the negatives, but not the positives.

Thanks for confirming it. I guess when this comes, I start using my pvp flag more often.
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oldmess
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by oldmess »

rushin wrote:you already have the positive from being factioned (your faction tp's)
I guess I must not be communicating my concern very well if everyone is misunderstanding me. The positive is whatever benefit the spire gives (hp regen, sap regen, whatever). Being able to use the same tp I was able to use before the spires came along is not a benefit of the spires. The negative is twofold: The malus you get when you are in the wrong region (only applies to pvp'ers) and the loss of the tp I used to be able to use (affects all factioned players)
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boinged
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by boinged »

Yes spires will disadvantage faction players in terms of teleporting, which will restore the balance with neutrals being disadvantaged by Chapter 3. I don't know if there are going to be spires in the PR so at least you can still go there ;) Don't forget they disadvantage your rival faction as much, so at least everyone loses out. I think the tp's have to affect all faction members or otherwise why both fighting over them?

Good to hear something positive about being neutral anyway. Maybe we'll even see a few moving over and those that are left will at least be dedicated to their kult.

The bonuses will be great for those with the pvp flag on, especially with linked spires which if outposts are anything to go by, they will all be linked. Griefing is a legitimate worry and I don't think anyone wants to have an Episode 2 experience every time they want to harvest grind mats. These are issues the community will have to deal with.
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blaah
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by blaah »

oldmess wrote:I don't want to stay out of the conflict and never said I did. I just want to control when I'm in the conflict and when I'm not.
it's unfair to give you benefits when you dont get any risk.
you see losing tp access as malus from spire, but actually spire makes it possible to use those tp's in enemys land.

as was "karavan gets tp from kami tp" wrongness solved by faction alignment, "easy access to enemys land" wrongness gets solved by spires.
game evolves, unfortunately by expence of our game experience and freedom.

i'm sure it has mentioned in earlier threads somewhere.... "All this thing with tp's and stuff, should of been ingame from start. you just got used to easy life and you little upset that it will be gone."
If, as you say, the kami/karavan conflict is full scale, always on, PvP, then why do they even have to stupid flag?
pvp flag is there to keep you safe from mindless ganking, and that's it. that's all it does.
and it's also there for give ppl choice wether they want to PvP or not.
(currently) content (and reward linked to that content) is meant for PvP players whos PvP flag is ON.
petej
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by petej »

A shame itl no longer effect Neutrals in some cases , I guess this is because there wont be a way for a Region to become Neutral once its been taken by a Faction the first time , I wouldve liked there to be a true Neutral (Hominist) way
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blaah
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by blaah »

petej wrote:A shame itl no longer effect Neutrals in some cases , I guess this is because there wont be a way for a Region to become Neutral once its been taken by a Faction the first time , I wouldve liked there to be a true Neutral (Hominist) way
i'm sad that they made faction tp's in q200 and lower region ;-( (both tp's awailable for neutrals in q200 and lower regions)
if would of been logical for spires to just disable opposing faction tp.
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marct
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by marct »

boinged wrote:Yes spires will disadvantage faction players in terms of teleporting, which will restore the balance with neutrals being disadvantaged by Chapter 3. I don't know if there are going to be spires in the PR so at least you can still go there ;) Don't forget they disadvantage your rival faction as much, so at least everyone loses out. I think the tp's have to affect all faction members or otherwise why both fighting over them?
I have to agree completely with your first statement. It will bring back the balance of TP's.

Second, I sincerely hope that PR is included in the spires right off. It seems that is the logical place for most of the fighting to take place at the start. Of course, they better fix the issues with all of the different PvP types and the healing bugs that exist throughout those regions.

Third, I really hope there is some notification that someone is attacking a spire. In this I also hope that it takes a significant amount of work to take the spire. In this I mean that a defensive group could get to the spire to try and maintain control before someone could completely take control.

Question, will the bonuses from spires cross continent? I.e. With Matis and Fyros, there is a portal connection, if both sides of the portal are owned by the same faction is that considered linked in the Spire bonus equation? If not, smaller areas should give bigger bonuses. I.e. Nexus would be a 'single' region and should have an outrageous ownership bonus compared to regions that can be linked together.

I do expect spires to be changing hands quite a bit. I hope it turns out to be low-level content as well as high level content. 50 low levels should be able to take a spire in a low region. In fact, I might even say that high levels shouldn't be able to fight for those. Like it would be capped at a skill level or something. Like region level +100, so that the 50(max combat skill 150) and 100(max combat skill 200) regions could not be taken by high level players. Dunno, just blabbering now. I think that would make an interesting dynamic with the high levels there killing the mobs around the spire, and PvPing openly while the spire battle is ongoing. It would make the high levels mingle and mentor the low-levels too.

Noin.

Edit: Does attacking a Spire turn your PvP flag on?
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blaah
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by blaah »

marct wrote:Third, I really hope there is some notification that someone is attacking a spire. In this I also hope that it takes a significant amount of work to take the spire.
in original spire document, warning is given in dedicated channel (faction channel ??) if spire is attacked.
also, spire has low HP but high regen, with linked spires, HP is divided, so linked spires are easyer to take down.
also, there was mention about lvl 250 npc guards with lvl 50 defence. 6 per spire.
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