Infinity, some crew aint leaving

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: Infinity, some crew aint leaving

Post by ajsuk »

*slaps Seti* :D
[COLOR=Orange]Jayce[/COLOR] - Right-click is your friend in this world.

[COLOR=sienna][COLOR=Red]Master Forest Forager[/COLOR][/COLOR][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial] |[/COLOR][/FONT][/FONT][/FONT][SIZE=1][COLOR=sienna][COLOR=Red] Master Prime Roots Forager[/COLOR][/COLOR][/SIZE][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial] |[/COLOR][/FONT][/FONT][/FONT][SIZE=2][SIZE=1][COLOR=sienna][COLOR=DarkOrange]Expert Lakeland Forager @ [/COLOR][/COLOR][/SIZE][/SIZE][FONT=Arial][SIZE=2][SIZE=2][SIZE=1]Q250[/SIZE][/SIZE][/SIZE][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial][COLOR=Red]
Master
Jeweler
[/COLOR][/COLOR][/FONT][/FONT]
[/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial]|[/COLOR][/FONT][/FONT][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial][COLOR=Red]Master Heavy Range Weaponsmith[/COLOR][/COLOR][/FONT][/FONT][/FONT]

[align=center][ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]

[/align]
User avatar
weeman07
Posts: 36
Joined: Wed Nov 10, 2004 6:11 pm

Re: Infinity, some crew aint leaving

Post by weeman07 »

ajsuk wrote:*slaps Seti* :D
OUCH that hurt :)
seti/kye/yaffle
kye smith
one
User avatar
norvic
Posts: 514
Joined: Tue Oct 26, 2004 6:54 pm

Re: Infinity, some crew aint leaving

Post by norvic »

Seti Wrote

"I agree this is the way it should be done but i dont think the Kara will be to happy to let a lvl 250 OP slip from there grasp. Although you could wait for Spires then they wont be able to get any help"

Thats if the spire's arnt gone Kara too.... :p
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin

http://evoguild.mine.nu/forum

rheda
Posts: 107
Joined: Thu Jan 05, 2006 11:38 pm

Re: Infinity, some crew aint leaving

Post by rheda »

norvic wrote:Seti Wrote

"I agree this is the way it should be done but i dont think the Kara will be to happy to let a lvl 250 OP slip from there grasp. Although you could wait for Spires then they wont be able to get any help"

Thats if the spire's arnt gone Kara too.... :p

That's mainly the risk zorai kami lovers are exposed to :) , and the reason why that outpost can't ever be kara :D
cold1
Posts: 33
Joined: Sun Jan 16, 2005 8:09 pm

Re: Void Outposts

Post by cold1 »

weeman07 wrote:I agree this is the way it should be done but i dont think the Kara will be to happy to let a lvl 250 OP slip from there grasp. Although you could wait for Spires then they wont be able to get any help ;)
Im not sure but someone say spires work just if you are in pvp mode. Dont forget Respanw point in Void Seti we can still use portal near kami TP so i dont think so spires change something about kara cant defend this Op.
User avatar
oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: Void Outposts

Post by oldmess »

cold1 wrote:Im not sure but someone say spires work just if you are in pvp mode. Dont forget Respanw point in Void Seti we can still use portal near kami TP so i dont think so spires change something about kara cant defend this Op.
This is from the original article:
a) Respawn - It is impossible to respawn in a region owned by an opposing faction. It is possible to respawn in a neutral region, a region controlled by one’s faction, or in one’s own capital.

b) Teleportation tickets - It is impossible to use TP tickets when their destination is an area owned by an opposing faction. It is possible to use TP tickets in neutral areas, areas controlled by one’s faction, or in capitals.
Nothing in those lines indicates this applies to PvP enabled homins only. If you are a Kamist, you can NOT respawn in a region control by a Karavan spire and you can NOT TP into a region controllede by a Karavan spire unless you are porting into the capital. If someone has a set of notes that contradicts this, please correct me. Otherwise, it looks like Spires will have a dramatic affect on who can go where.

Notice, it mentions "one's faction". If you are neutral, you don't have a faction. So, what's not clear to me is whether a tp that is controlled by the opposing faction, but sells to neutrals is completely dead or just dead to non-neutrals?

For example, in Enchanted Isle, the only TP that will sell to neutrals is the Kami TP. If the Karavaneers build a spire in Enchanted Isle, will that TP be completely dead or will neutrals still be able to buy from it?
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
cold1
Posts: 33
Joined: Sun Jan 16, 2005 8:09 pm

Re: Infinity, some crew aint leaving

Post by cold1 »

so we need run from LoC bleh lol
User avatar
iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Void Outposts

Post by iphdrunk »

oldmess wrote:This is from the original article:

Nothing in those lines indicates this applies to PvP enabled homins only.


I tend to agree. I think it applies to all the homins, regardless of tag.

By forcing the spires to act upon all homins, one could argue that Nevrax tries to motivate (uhm I didn't say force, but almost) players to tag and thus realize how fun and amazing these battles can be, figthing to regain lands or the right to use them, and giving infinite content to high level players. In theory. The same way that Outposts are a great addition to the game or that Jena is coming from the skies.

The other way round, it could happen that players don't give a dung about spires and keep playing as of today, wondering why Nevrax spent coding effort in this, rather than in more PvE oriented content and the spires game feature would be mostly unused, causing more hassle than fun and leaving some zones unatteinable for a part of the shard.
Anissa - Jena's Lost Tribe -

User avatar
calel
Posts: 612
Joined: Thu Jan 27, 2005 2:58 pm

Re: Void Outposts

Post by calel »

oldmess wrote: Notice, it mentions "one's faction". If you are neutral, you don't have a faction. So, what's not clear to me is whether a tp that is controlled by the opposing faction, but sells to neutrals is completely dead or just dead to non-neutrals?


For example, in Enchanted Isle, the only TP that will sell to neutrals is the Kami TP. If the Karavaneers build a spire in Enchanted Isle, will that TP be completely dead or will neutrals still be able to buy from it?
As far as I understand it that would indeed be the case in the example. Altars of the faction opposed to the owning faction would simply cease functioning, not only.

The only thing I seem to remember about having a PvP tag enabled were the PvP (as in stat boosts probably) benefits Spires bring.
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Void Outposts

Post by sehracii »

oldmess wrote: Notice, it mentions "one's faction". If you are neutral, you don't have a faction. So, what's not clear to me is whether a tp that is controlled by the opposing faction, but sells to neutrals is completely dead or just dead to non-neutrals?

For example, in Enchanted Isle, the only TP that will sell to neutrals is the Kami TP. If the Karavaneers build a spire in Enchanted Isle, will that TP be completely dead or will neutrals still be able to buy from it?
Spires will completely cut-off opposing faction TP's even for neutrals. There are a certain number of zones they will always have access to- the ones they have access to both Kami and Kara alters in.

I'm not sure about respawning.

Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
Post Reply

Return to “General”