
So's, we team up and when stuff blows up on me or toxic sap gas gets me a-chokin', he hovers in the air for a sec and hurls a blue ball of healing energy into my chest. It makes me feel good--the third degree burns clear up, or my lungs stop bleeding, what have you.
After a while, though, he says, "WTF???!! I'm not getting any healing XP!!" He didn't exactly say it like that, actually. The important point here, though, is that he wasn't getting any healing XP. Turns out, you have to be grouped with somebody who is fighting mobs to get healing xp. This seems a bit odd to me. I'm not saying that there's a shady anti-harvester healing agenda here, but it does seem odd that you can only get xp by healing people who are in combat. I can tell you, harvesting is dangerous work. Granted, it may not be as glamorous as hunting suckling yubos, but exploding deposits of sap and dung hurt just as much as claws and teeth.

I'm wondering what the rationale behind not giving XP for healing harvesters could be? From what I understand, mages get xp for healing after the mob is killed. Similarly, why not give magic xp for healing harvesters after the resource is harvested? After all, harvesters bleed, too.
