Production: Interface Improvements

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
stijn
Posts: 467
Joined: Thu Oct 28, 2004 11:50 am

Re: Production: Interface Improvements

Post by stijn »

Mmh, looks good :)
Only the system info should stay for me too, really helpfull ;)
And no probs with the chat for me, i only use the user channel, so no prob if the others are removed :p

Still a proud Defender of the Fyros!

Beer, the cause of and solution to, all life's problems.
alurach
Posts: 15
Joined: Sun Jun 19, 2005 5:35 pm

Re: Production: Interface Improvements

Post by alurach »

I noticed nothing is being done about the "Contact List". I personally considder it one of the least usable of all the interface functions.
Would be nice to be able to sort the contacts.
Would be nice to be able to type in a comment on each contact.
Would be nice to eb able to have all guild members automatically added to the Contact List as the guild info list doesn't show any status info.

But other than that I think I am for most of the proposed changes.
Alurach
High Officer
Order of the Dragonblades.
User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Production: Interface Improvements

Post by sprite »

alurach wrote:Would be nice to be able to sort the contacts.
*Right click* -> "Sort"

:D
"the" spriteh
SoTR
[size=-4]Read it, know it, live it
Remember kids, IOWIYAFOO![/size]
User avatar
desertt
Posts: 414
Joined: Thu Sep 15, 2005 7:09 am

Re: Production: Interface Improvements

Post by desertt »

heehe do they realy need to change it i find it ok as it is already :D
The Zoraïs are feared mystics from the dark and hidden jungles. In their search for spiritual enlightenment.
Suai Shun
Elder Of Atys
guardian of the tree
twisting the words
Whispers Of Aria
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Production: Interface Improvements

Post by petej »

desertt wrote:heehe do they realy need to change it i find it ok as it is already :D

Agreed , if it aint broke dont fix it , like many others I use the seperate channels (excluding User which I never use) and sys info all the time
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: Production: Interface Improvements

Post by katriell »

sprite wrote:*Right click* -> "Sort"

:D
I think he meant being able to sort contacts manually. Like grouping guildies together in one spot, people you frequently want to know the status of at the top, etc.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
User avatar
hans1976
Posts: 1346
Joined: Sat Oct 30, 2004 12:55 pm

Re: Production: Interface Improvements

Post by hans1976 »

I like the changes, but hey, I like most changes ;-)

one thing I cannot see here is the shortcut that can make me target my current target in my radar so I dont have to mouse to determine distance to the last meter. Or maybe make it so that a radar in target mode will not loose it when the entity disappears as it currently is.

best way to avoid clutter in screen is to: increase resolution. Stuff got too small? Get a bigger screen! fps too low? Get a faster computer!
See, life is easy for the weird ;-)
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki

MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
User avatar
cloudy97
Posts: 529
Joined: Fri Aug 12, 2005 6:26 pm

Re: Production: Interface Improvements

Post by cloudy97 »

Please, make the" In scene friend interface" a bit less obtrusive! You know the Character name/title/guild/hp bar/sap bar/sta bar. On mass events it's really annoying and making it more elegant shouldn't be difficult. The health bars take 10 times more space than necessary IMO.
Ulani Viccio - Class of Casiu Bellini 2521 - Proud ex-Evolutioneer - Serving as a Phaedrea's Tear - Painted by Ayur
Miwekalili - Kulupu e Pilin Pona - Apprentice Scout of Atys - On vacation
Sparta'Caussey Aeddan - Top Class Mekherder of the Bounty Beaches Slavers' assortment - On vacation
Rueti Huxtable - There's no I in Zoraï - Member of Whispers of Aria
User avatar
cygnus
Posts: 318
Joined: Sat Sep 25, 2004 10:00 am

Re: Production: Interface Improvements

Post by cygnus »

add another vote to the "dont mess with the sys info window please". I also have this window detached as I use it so often. The information it contains is so vital at times.

P.S can I have a few more hands bars please or maybe 3 lines per bar. :)
Snake
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: Production: Interface Improvements

Post by katriell »

Just some thoughts...

A lot of problems can be solved with options. Especially when dealing with an interface, a lot of options is good, because people's preferences in interface vary greatly. It would be better to please everyone by giving them the ability to pl...to please themselves, than to make solid, non-optional changes that not everyone would be happy with.

So basically I'd be happy to see a lot more interface options, than changes.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Post Reply

Return to “Feedback”