Source blows should not damage other players.

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lyrah68
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Joined: Thu Sep 23, 2004 11:45 pm

Re: Source blows should not damage other players.

Post by lyrah68 »

Umm sources don't blow until level ten...Umm what are you doing bottom feeding on basic sources when you can get fine or better by level ten or 15 at the latest?

Second of all, it IS an issue of personal space, and respect. If a play comes up and says in local OR tells, Hi what ya find there? I will tell them. If they ASK to share such a close spot and are CLEARLY UNable to take an explosion that I could cause (over 200 last time I actually had one, about a week ago, and I have leveled a few times since then), I warn them that my explosions would likely kill them.

Causings explosions is like killing a node, not all that unpredictable OR unavoidable. With Aggressive speed and rate and Gentle Quality, I can avoid about 90% of all gas and explosions, and only lag causes me to destroy a node or area. (hint, when either the star or heart line gets too low....SIT DOWN). And no I don't use LONG source time and spin in a source perservation or ground stability stanza in either, haven't gotten either of them yet.

And I would think that after the second explosion of another player's that killed you...you would learn not to harvest so close to one another. But then...that IS my Fyros thinking talking. We have so many nodes so FAR apart, it isn't LIKE Matis lands, where FINDING a node is like talking with GOD.

I am not saying dying to them the first time is your fault, but the third time...well...it is kinda your own fault.
fratt37
Posts: 46
Joined: Thu Sep 23, 2004 1:25 am

Re: Source blows should not damage other players.

Post by fratt37 »

There are far worse things that can happen among foragers, an explosion and death is pretty minor.
If you know how to use source modes, this issue is not really a problem. You shouldn't be using a source mode that is going to blow heavy in the first place. If you aren't sure what I mean, you should experiment some more :)

Granted some people are going to try and be immature with this aspect of sources. Usually those are the types of folk who dish it out and can't take it. I feel sorry for them, but they don't ruin my day/game/fun whatever.

As a griefing tool it is pretty masochistic in that you will ALWAYS be hit by the explosion you caused. So if someone is behind me and their source blows. they took the same damage I did. Who wins?

Now I believe if you target a source that someone is working on, you will see their harvesting bubble. That will tell you how things are going for that source. If the Risk bar is dropping and/or low, like, stay away.

Explosons do not appear to kill or hurt the source.

From what I understand, once you leave your mainland's borders, you'll have alot more to worry about than someone's source mode ripping you a new one.

Laharl

edit
I no longer get uppity about what I am finding, I only wish to promote this aspect of the game.
Err, source location, not blowing up other players ;)
Last edited by fratt37 on Tue Oct 12, 2004 1:37 am, edited 1 time in total.
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tinpony
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Re: Source blows should not damage other players.

Post by tinpony »

wdscenes wrote:Some guy by the name of Mud was on region chat saying someone was afk over a node he wanted said he blew him up 4 or 5 times cause he kept respawning back to the same spot.

He thought it was funny a couple people did the lol -- I wasn't one of them.

If I'm not mistaken, isn't there a report option for griefing and kill-stealing? My suggestion would be to deal with people who brag about griefing through official channels.

Tin.
darq787
Posts: 48
Joined: Wed Oct 06, 2004 1:57 am

Re: Source blows should not damage other players.

Post by darq787 »

lyrah68 wrote:Umm sources don't blow until level ten...Umm what are you doing bottom feeding on basic sources when you can get fine or better by level ten or 15 at the latest?

Second of all, it IS an issue of personal space, and respect. If a play comes up and says in local OR tells, Hi what ya find there? I will tell them. If they ASK to share such a close spot and are CLEARLY UNable to take an explosion that I could cause (over 200 last time I actually had one, about a week ago, and I have leveled a few times since then), I warn them that my explosions would likely kill them.

Causings explosions is like killing a node, not all that unpredictable OR unavoidable. With Aggressive speed and rate and Gentle Quality, I can avoid about 90% of all gas and explosions, and only lag causes me to destroy a node or area. (hint, when either the star or heart line gets too low....SIT DOWN). And no I don't use LONG source time and spin in a source perservation or ground stability stanza in either, haven't gotten either of them yet.

And I would think that after the second explosion of another player's that killed you...you would learn not to harvest so close to one another. But then...that IS my Fyros thinking talking. We have so many nodes so FAR apart, it isn't LIKE Matis lands, where FINDING a node is like talking with GOD.

I am not saying dying to them the first time is your fault, but the third time...well...it is kinda your own fault.


I don't mean to be harsh, but please don't respond if you do not have experience past the noob lands. In Zora there are ql50 (choice) sources right next to the skill trainers, there is no reason to walk outside the city to harvest if you are just exping as these sources alone can get you into the 60s. The area is small but packed with sources and up to 5 people harvesting in a 20m square area. Other people's source blows are no longer a threat to me, I have enough HP to survive several in a row, so I'm not about to wander around outside the city with mekoubs snorting in my ear every 2 seconds. That's not the point, it's the fact that it makes no sense at all that some noob who's lost in the city happens to walk over my source and die because I caused a 350 dmg blow.

"(hint, when either the star or heart line gets too low....SIT DOWN)"

You're wasting time if you sit because the source is about to blow. You need to get more HP so you can survive a couple max dmg blows.

"And no I don't use LONG source time"

lol.
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svayvti
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Re: Source blows should not damage other players.

Post by svayvti »

From where I stand you're both relative foraging newbs.

Sitting down is a very good idea. If you've harvested one unit, you've already got your exp. Anything more is a waste of focus and increases risk of exhaustion and explosion. The people who are power leveling forage up real high are doing this, and they don't need to use extended source times either.

Doing this means you don't supply crafters very well (same as hanging out in the the stables). Then again 50-60 you shouldn't be in the original mainland zone either when you can get q74 elsewhere.

and more HP is simply not an option for someone who wants to be a dedicated forager and not fight.
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Svayvti
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darq787
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Re: Source blows should not damage other players.

Post by darq787 »

I did not say sitting was a bad idea, it's very good if you already have you're targeted number of mats or the source is about to die. But sitting because it's going to blow and do a little damage is silly. That was what I was saying there.

I have no intention of supplying anyone with anything. I forage for myself to make my own items. The only exception would be if I decide to join a guild, then I will help guildmates if they need something. I'm not out to sell mats tho, except to merchant npcs.

"and more HP is simply not an option for someone who wants to be a dedicated forager and not fight."

You're not "dedicated" if you aren't even spending a few minutes leveling fighter every once in a while to pump your HP up. With high levels of foraging it's very easy to supply yourself with good equipment to make leveling fighter very easy. Then again I'm also a crafter and can make my own armor and weapons.


"they don't need to use extended source times either"

Extended source is not needed for power-leveling because pulling several mats is not really that much better exp and it's faster to pull 1 using a shorter time. But bump the time up 10-15 seconds and you can get 2+ mats from a source, a little better exp and much better dapper. Doesn't make sense to use a short time to get 1 mat unless you are not concerned about dapper.
Last edited by darq787 on Tue Oct 12, 2004 10:55 pm, edited 1 time in total.
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svayvti
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Re: Source blows should not damage other players.

Post by svayvti »

prospect a second time, and voila.. you get a second mat. It really isn't that complicated.

and many dedicated harvesters, in fact the most dedicated ones I've seen (200+ already) haven't stopped to level fighter. Why when foraging is what they want to do.. horrors.. they can sit to avoid any lethal damage when it does happen. Plus if you were one of the lucky ones to make it through to other lands before the roots closure, you can be sitting on a lot of forage SP unlike the others.

Its not the way I play personally, but it is a very legitimate playstyle and should be recognized as such.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
fratt37
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Re: Source blows should not damage other players.

Post by fratt37 »

I hate to sound like a broken record, but I see no mention of the importance of Source Mode being discussed to reduce the likelyhood of explosion and gas, and reduce the damage CAUSED by explosion and gas. Nor that with gentle extraction/rate AND a stable source mode rarely does a source come close to blowing. In addition, you will work a source to depletion. Many items, much experience. The source with be back for you at about the time you deplete the source right next to it. This is good. This is Foraging Nirvana.
I see the posts saying build up HP to "withstand" higher explosions. Build HP to withstand the carnivores taking chunks out of you ass while you are excavating ;) Some areas are Dangerous!
Right now the only source modes I am sure of are SM1 and SM0. SM1 is your friend, when you see it, sit back, go get a drink, take a snooze.
The max damage I have seen from SM1 is 80-100explode, and 17-18 per tick of gas cloud. I know it gets worse, but SM1 is the best of the worst.
When you see SM0, CHANGE IT CHANGE IT CHANGE IT!!
While excavating I watch those other modes, but I am always changing until I get SM1. If it doesn't come up in say 3-5 tries, I cancel after I assure x1 mat.
I would say the other Modes have varying chances to degrade Quality, and vary the severity of risk. Some are as mild as SM1, I just haven't left them up long enough to figure it out.

Notice I didn't mention exhausting the source, this is bad, if the source is exhausted something is very wrong. Just go away because the area around the source won't be back for awhile.

Sitting makes you stationary, Ctrl-S makes the action stop,freezing the source where it is, and it will time out. you can re-key Stop current action to whatever key you like.

I very much agree with assuring one mat, and canceling/starting a new prospection. Little down time, full xp for the source, almost non existant risk.

I am increasing my Melee skills RAPIDLIY, because what I see waiting for me on the other side of the borders is not likely going to welcome me and point me toward the best foraging spots ;)
darq787
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Re: Source blows should not damage other players.

Post by darq787 »

svayvti wrote:prospect a second time, and voila.. you get a second mat. It really isn't that complicated.


Then you wait 12 seconds to prospect again and take another 25 seconds to harvest that second mat. Where had you simply used a 30 second source time you could have pulled 2 mats and saved yourself 32 seconds. 5 seconds more to get a little more exp and a second mat, I think it's worth it, don't you?

and many dedicated harvesters, in fact the most dedicated ones I've seen (200+ already) haven't stopped to level fighter. Why when foraging is what they want to do.. horrors.. they can sit to avoid any lethal damage when it does happen. Plus if you were one of the lucky ones to make it through to other lands before the roots closure, you can be sitting on a lot of forage SP unlike the others.


That's their problem, the best two source modes, 0 and 1, have a very good habit of blowing, I don't see them making very good time if they are sitting and losing mats so often.

Its not the way I play personally, but it is a very legitimate playstyle and should be recognized as such.


Sure, but not as a "dedicated" harvester. ;) You only need like 20 levels of fighter to take advantage of the SP you gain and can use towards const. Take's like 20 minutes to get to 20 fighter. 200 SP, or 20 const upgrades.
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svayvti
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Re: Source blows should not damage other players.

Post by svayvti »

You simply don't get more exp, you get much less.

The add for a second mat is about 50-100 xp. At my level I generally get 3k exp a pull for quality anyways. So pulling 2 mats out gives 3k xp, and approximately the same amount of time (focus regen, care plans, etc must be factored in).

Prospecting twice in the same relative amount of time nets 6k xp.

Its one of the fundamental problems with foraging. I'm sure when you've leveled up sufficiently to the rest of us you'll understand it. For now I'm tired of explaining the basics of foraging. Have your little fight, it doesn't effect how foraging exp works.
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Svayvti
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