We are currently working on the game interface to make it handier. We want to clarify the features which are specific to Ryzom and need more explanation, and make the interface easier to grasp for new players.
Nothing will change regarding the graphics.
See here for more details.
*Update* A new version of this document has been released here
Production: Interface Improvements
Production: Interface Improvements
Last edited by shadowweb on Thu Feb 23, 2006 5:19 pm, edited 1 time in total.
Re: Production: Interface Improvements
That should help mistells. =)- When we write in a Chat channel, the colour of the keyboarded text becomes the same as the colour of the channel (for example: the Region channel is blue; when we begin to write in region mode, the keyboarded text will be blue);
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Production: Interface Improvements
I hope the intention isn't to make the icon mode for the windows bar purely vertical as shown? I like mine horizontal, will that be an option?
Also I like having the history of information in the System Window, does this change mean we wont have that history any more? Personally don't see that as improvement but I'm sure I'll learn to live with it like I have all the other changes.
Also I like having the history of information in the System Window, does this change mean we wont have that history any more? Personally don't see that as improvement but I'm sure I'll learn to live with it like I have all the other changes.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: Production: Interface Improvements
Can it be a smart 10 most common list? i.e. change what's in the list for me based on what emotes I actually use? Or is it just going to be a hard-coded list?- This button displays a menu with 10 common emotes (wave, bow, courtly, hiha, thankful, cheer, silly, dance, dramatic, heroic), and a sub-menu with all the others.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Re: Production: Interface Improvements
I am not sure changing my default channel to the last I used is a good thing. I usually chat primarily in a channel and just wish to throw something into another channel randomly.
So if I type:
/s Hiya everyone
/y Noin is alive!!!
yup, been a few days
The last bit would get shouted. hmmm, maybe think about this one a bit more. I would probably learn to adapt.
The other problem I see with this is using a chat macro will change the default channel you are talking in???
tooltip showing keypress for window. Will it show a re-mapped key, or just the default?
Can we have the whisper command back?
Don't change my keys, only new players keys!
Noin.
So if I type:
/s Hiya everyone
/y Noin is alive!!!
yup, been a few days
The last bit would get shouted. hmmm, maybe think about this one a bit more. I would probably learn to adapt.
The other problem I see with this is using a chat macro will change the default channel you are talking in???
tooltip showing keypress for window. Will it show a re-mapped key, or just the default?
Can we have the whisper command back?
Don't change my keys, only new players keys!
Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: Production: Interface Improvements
1. The Windows bar
3. Texts of the System Info window
4. Tooltips
nothing to say about more info in the tooltips, but don´t replace the ? help as there is much more Info in the helpfiles then possibly can be put in tooltips(lest you want to clutter up the screen with suddenly apearing text, hey Tooltips are also called Quicktips, keep it that way )
5. Default Interface
if i recall it right, the changes of one-key hotkeys free W,A,S,D, am i right?(not shure atm)
could u bind them as secondary movement keys? that would make the live of some much easier
just my two dappers worth, now of to play a bit
dito, i too like my windowsbar horizontal, maybe making an option vertical/horizontal Windowbar?philu wrote:I hope the intention isn't to make the icon mode for the windows bar purely vertical as shown? I like mine horizontal, will that be an option?
3. Texts of the System Info window
same here, i´m much to often concentrated whats happening on my screen to read the msgs above my head, so i reread them in the Sys Infophilu wrote:Also I like having the history of information in the System Window, does this change mean we wont have that history any more? Personally don't see that as improvement but I'm sure I'll learn to live with it like I have all the other changes.
4. Tooltips
nothing to say about more info in the tooltips, but don´t replace the ? help as there is much more Info in the helpfiles then possibly can be put in tooltips(lest you want to clutter up the screen with suddenly apearing text, hey Tooltips are also called Quicktips, keep it that way )
5. Default Interface
- Hotkeys:
if i recall it right, the changes of one-key hotkeys free W,A,S,D, am i right?(not shure atm)
could u bind them as secondary movement keys? that would make the live of some much easier
just my two dappers worth, now of to play a bit
Lyrthïs
[_~*Arispotle*~_]
Ryzom Reborn!
.............Blue is Beautiful.............
ï = ALT+0239 (as in Zoraï, wombaï, Hoï-Cho, Jinbaï...)
² = ALT+0178 (as in R²)
Member of Project Mayhem, Atys Paladins, Merchants of Mayhem, R²-betatester
[_~*Arispotle*~_]
Ryzom Reborn!
.............Blue is Beautiful.............
ï = ALT+0239 (as in Zoraï, wombaï, Hoï-Cho, Jinbaï...)
² = ALT+0178 (as in R²)
Member of Project Mayhem, Atys Paladins, Merchants of Mayhem, R²-betatester
Re: Production: Interface Improvements
I also like to go back and read my System Info. I'm not to happy there will be more text on screen I cant turn off, I liked that it was in the System box.philu wrote:Also I like having the history of information in the System Window, does this change mean we wont have that history any more? Personally don't see that as improvement but I'm sure I'll learn to live with it like I have all the other changes.
Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: Production: Interface Improvements
Aye, leave my Sys Info screen alone! Its so much more helpful as it is right now, as opposed to a list of "you killed a great kincher" 300 times.
please please please... if its not broken, DON'T FIX IT!!
please please please... if its not broken, DON'T FIX IT!!
Morgaine
∞ Infinity ∞
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
Re: Production: Interface Improvements
Not so sure im happy with all these changes... :/
horizontal bar sounds nice - and playing around with my shortcuts is gonna throw me OFF
but that Nevrax IS looking into this - i can't complain - at least they're working on something..
will we be able to choose either default/new interfaces? (like the racial anims?)
does 'user' have to be default *nervous* doesnt like that idea.. i never use it!
why remove the position of the emotes? instead make them scrollable like mentioned in the 'little annoyances' section - i dont like the idea of having to move all the way to the bottom of my screen to pull up an emote i cant remember (what.. i have a huge resolution! )
thats prob all i have to complain about
thanks for working on it tho!
horizontal bar sounds nice - and playing around with my shortcuts is gonna throw me OFF
but that Nevrax IS looking into this - i can't complain - at least they're working on something..
will we be able to choose either default/new interfaces? (like the racial anims?)
does 'user' have to be default *nervous* doesnt like that idea.. i never use it!
why remove the position of the emotes? instead make them scrollable like mentioned in the 'little annoyances' section - i dont like the idea of having to move all the way to the bottom of my screen to pull up an emote i cant remember (what.. i have a huge resolution! )
thats prob all i have to complain about
thanks for working on it tho!
________________
Nightblade
________________
Nightblade
________________
Re: Production: Interface Improvements
pleasepleasepleasepleasepleaseplease let us leave this one as it is *cries*Marjo wrote:- The button enabling to switch modes now automatically changes when we write using a command (like /say);
Noin said what I wanted to say...