sumoman wrote:What i would like done
~the ability to resize the guild roster window,
~a computer like icon that can show guild mates being online on the guild roster
~ the fix of the following bug (when u want to promote people inside the guild you hav to set them back to member and then to the rank you want)
Mainly guild problems lol
100% agree with this, specially the annoying bug when removing/promoting people.
Also, in addition to the second one, an activity record. That is, showing when was the last time a person was online.
And while we're at this, a "guild activity log". Show who joined the guild, who quit, who was kicked, who added a person, who was promoted/depromoted.
- customizable levels of priviledge for Guild halls, so the Leader/HO can set/remove permissions for removing items (or daps but the two should be seperate), with limits on the HOs per membership it should make it much less tedious to let a crafter use a few mats from GH for a period of time.
- why can't we enter someone's apartment if they let us using similar logic
Weather. As of right now, it is impossible to know when certain mats will pop in PR. This is because there are several "sub-categories" for each weather type (Fair, Sap Storm, etc) that we cannot see. This makes PR digging and knowing when mats will pop, even Choice mats, feel very random. I would like to see more information available to players, at least enough that if we choose to spend endless hours tracking the exact conditions in which certain mats pop, we can do so.
Incorrect prospection message bug. This one's been around for months and still hasn't been fixed. The most common example of this is when you prospect for mats and get the "There are no raw materials in the area" message when in fact, you are standing on them. It happens most often when the sources are depleted, but also happens when they are still there. It wastes time and valuable focus to get a node to pop on the 3rd or 4th time that should have popped on the 1st time or only to find out it's been depleted and you just keep getting the wrong message.
Lands of Umbra PvP status. When OP's went live as well as personal PvP tags, the 4 zone's that make up the Lands of Umbra were changed from an "open PvP" to a "GvG PvP." It's absolutely infuriating to not be able to heal or help your friends in any way just because they are in a different guild. GvG warfare doesn't happen in Umbra, it's 99.9% foragers anyways. We got OP's, we got global FvF, the changes to Umbra have added nothing positive, they only make it more difficult and frustrating for everyone who goes there. When I sent a ticket about it, a GM told me that Nevrax wants us to make our affiliations formal, thereby, your friends all join the same guild, if that happens then there ends up being 1 Kami and 1 Karavan guild and we're left with FvF warfare once again. Silly and unrealistic. Umbra PvP rules are redundant and unnecessary, it should either be put back the way it was (open PvP) or have the same rules as the other 4 lands.
marct wrote:Auto /afk. If you are inactive for 30 minutes, it puts you afk.
Noin.
ONLY if you get rid of that 'dead puppet' afk animation!! I absolutely refuse to set myself /afk with that animation in place.
Inaeroth - Exile
Radsul - Desert Forager & Conspiracy Theorist
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===================== "The winner is the person that still loves the game after years of playing it
and not the person who caps first and then can't think of anything else to do."
- Sauveteur
Team leadership. Original team leader quits team and leadership is transferred incorrectly. The good ol "You are leader to me, no you aren't, ok disband". Is it fixed?
Team leadership. Original team leader quits team and leadership is transferred incorrectly. The good ol "You are leader to me, no you aren't, ok disband". Is it fixed?
While we're on the subject - being able to set someone else to Team leader...
Jayce - Right-click is your friend in this world.
MasterForest Forager | MasterPrime Roots Forager |ExpertLakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
altomesa wrote:Lands of Umbra PvP status. When OP's went live as well as personal PvP tags, the 4 zone's that make up the Lands of Umbra were changed from an "open PvP" to a "GvG PvP." It's absolutely infuriating to not be able to heal or help your friends in any way just because they are in a different guild. GvG warfare doesn't happen in Umbra, it's 99.9% foragers anyways. We got OP's, we got global FvF, the changes to Umbra have added nothing positive, they only make it more difficult and frustrating for everyone who goes there. When I sent a ticket about it, a GM told me that Nevrax wants us to make our affiliations formal, thereby, your friends all join the same guild, if that happens then there ends up being 1 Kami and 1 Karavan guild and we're left with FvF warfare once again. Silly and unrealistic. Umbra PvP rules are redundant and unnecessary, it should either be put back the way it was (open PvP) or have the same rules as the other 4 lands.
Dont forget Nexus...
Rocci - Elder of Atys - Soldier of Jena
Prime Roots Forager - Medium Armorer