Policy: Actions Taken Against Misbehaving Players - Additional Information
Re: Policy: Actions Taken Against Misbehaving Players - Additional Information
Think they just got sick of people picking holes (some which are & arn't -more so that arn't- there) in their game?
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Re: Policy: Actions Taken Against Misbehaving Players - Additional Information
I'm kinda hoping this announcement was more about some of the issues that have been going on with outpost PvP
rushin ~ asleep
Re: Policy: Actions Taken Against Misbehaving Players - Additional Information
Im happy to see this long as the people who did get banned were in fact exploiters
Maruth
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Re: Policy: Actions Taken Against Misbehaving Players - Additional Information
More out of curiosity than out of fear of getting banned, but I have to ask:soulsnatcher wrote:Lately, we became less tolerant with exploiting
Recently I found out the speed on daggers is much lower than it should be. A lot of players before me had used daggers for dozens of levels and never noticed this, simply because they didn't pay much attention to it and assumed it worked as it should. Or if they did notice, they didn't make it public.
This means there may just as well be weapons or equipment out there that are better than they should be, and have lots of players using them without ever noticing this.
Let's say that tomorrow I decide to train my mace skills, find a nice tryker mace on the market and set out hunting with it, and happen to find that the tryker mace is much faster than it should be, and much faster than the other maces. This would clearly be an unfair advantage, but one that dozens of players would have already used without knowing about it. If I choose to pretend not to have noticed this and keep on using that mace, am I exploiting? What if I really never noticed? How can you tell whether I noticed or not?
Last edited by sidusar on Wed Feb 01, 2006 3:25 pm, edited 1 time in total.
Re: Policy: Actions Taken Against Misbehaving Players - Additional Information
Kinda makes you feel like your getting in trouble for something somebody else did, and everytime you open your mouth to try to resolve the issue, it gets worse... doesnt it?sidusar wrote: Let's say that tomorrow I decide to train my mace skills, find a nice tryker mace on the market and set out hunting with it, and happen to find that the tryker mace is much faster than it should be, and much faster than the other maces. This would clearly be an unfair advantage, but one that dozens of players would have already used without knowing about it. If I choose to pretend not to have noticed this and keep on using that mace, am I exploiting? What if I really never noticed? How can you tell whether I noticed or not?
I'm a little scared myself - esp as the game seems to have tons of bugs in it (maybe not too important, but some we might be exploiting without knowing) for instance i think something might be up with healing - and with enchantments.. but i'll keep my mouth shut till im sure(er) about that...
um - i guess all i can say is - if you find anything, just make sure to tell a gm about it and cover your own back-side first but other than that - touche Nevrax, keep up the good work.
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Re: Policy: Actions Taken Against Misbehaving Players - Additional Information
S'int T'Klaes has come and gone and still this Fyrosian warrior languishes in a dungeon. Will the Emperor show mercy?boinged wrote:A guildmate of mine was banned from the forums for trolling. He gave a smartarse answer to a post about the new trolling rules and admittedly gave the same (non-smartarse) answer to every PVP/faction war thread ...
[OOC: From my view of what occurred on the public forums, I believe that Grimjim's indefinate ban was too harsh. I hope that the devs relent and allow him back. I don't always agree with him and I would hate to see a rekindling of the PvP v anti-PvP forum wars, but I believe that he should be able to express his opinions here.]
Last edited by riveit on Tue Feb 07, 2006 1:30 pm, edited 1 time in total.
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