More invasions?

Come in, pull up a chair, let's discuss all things Ryzom-related.

Do you want more invasions

Yes
127
98%
No
1
1%
Dont no
2
2%
 
Total votes: 130

User avatar
Tidings
Posts: 339
Joined: Mon Oct 11, 2004 10:00 am

Re: More invasions?

Post by Tidings »

Be careful for what you wish, Homins...

The Rangers are becoming increasingly worried about increased Kitin activity in the wake of your slaying of the abnormally regenerating Kizarak at Desert Stock and retrieving the larvae for investigation.

I am sure they will in touch with more information soon.
Heed my words!
User avatar
rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: More invasions?

Post by rushin »

just a random thought then and not any big idea for an invasion. I've enjoyed a lot more ones where there have been multiple objectives and/or things going on the same time.

The maurader (sp) one was a good example, we had a good build up to it, with lots of them appearing throughout atys. everyone was running around before the event proper; working out where they were, trying to see their routes and checking out outposts. Then when it kicked off we had fights going on in different lands, and in each land in several area's of conflict.

This really caused everyone to work together and put a little thought into what they were doing. Region chat was buzzing with homins rallying each other, setting up places to fight, etc. much more fun than everyone wait at point a, walk to point b, kill boss, go home :)
rushin ~ asleep
User avatar
26101987
Posts: 39
Joined: Thu Jan 06, 2005 12:10 pm

Re: More invasions?

Post by 26101987 »

Tidings wrote:Be careful for what you wish, Homins...

The Rangers are becoming increasingly worried about increased Kitin activity in the wake of your slaying of the abnormally regenerating Kizarak at Desert Stock and retrieving the larvae for investigation.

I am sure they will in touch with more information soon.
Plzzzzz no more invasions like last on zorai.
Kostoprav
Heavy Gladiator Champion!!!
User avatar
michielb
Posts: 677
Joined: Tue Sep 21, 2004 10:00 am

Re: More invasions?

Post by michielb »

soulsnatcher wrote:Interesting.... care to expand on that so we can get some debate going?

I know this wasn't directed at me but here's an idea I've been thinking about for quite some time: When kitins invade they gradually take over the enitre area, killing all that stands in their way. Mob density drops steadily over time, except for the aggro kitins, until no mobs other than kitins are present in the area. Now the no aggro kitin move in and start "harvesting" the resources in the area while the aggro kitins prepare to invade the next area.

Each invasion will consist of a set number of kitin and each invasion will have several attack waves. If an invasion is not stopped in time the kitin move to the next area where once again there is a set number of kitin.

It will be up to the homins to stop the invasion within a certain amount of time ( say a week) to prevent the kitin harvesters to move in and stop the next invasion.

To stop the invasion the number of kitins that make up an invasion has to be killed before the timer runs out. If successful the number of kitins in the area will drop while the normal mobs gradually respawn. When the spawn counter of the invasion hit 0 the invasion is stopped and the area slowly returns to normal.

Should the homins fail to retake the area, that area is then lost to the kitin and they will move to the next area while kipee and kiban harvest the resources in the area that is now under their control leaving nothing for the homin...

(Needless to say that kitin will destroy any outposts that are in the area they invade :p )

This should give invasions a more realistic feel and at the same time motivate people to stop the invasion.


This could be combined with NPC camps that are equipped by players to create a "frontline" so that the area can be taken bit by bit providing some short time goals and adding a useful role for crafters/diggers.

If NPC camps are impemented I would suggest make the equipping less of a clickfest and making it so that one set of LA+Amp creates a caster and a set of HA+sword makes for one melee. (come to think of it this system of equipping NPC guards could also be used for outposts...)
Machieltje (Tryker) Evolution

Where am I? Who am I? Am I even here?

User avatar
oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: More invasions?

Post by oldmess »

michielb wrote:(Needless to say that kitin will destroy any outposts that are in the area they invade :p )
Needless to say? Yikes. You don't have an OP, do you? Not all outposts in along an obvious path, so I guess if you chose well, you're safe from this idea. Otherwise, too bad?

Can we at least use our NPC guards to defend the OP?

Just to avoid the inevitable cries of unfair, I'd rather see the OP's production go quiet until the invasion was over. I see who destroying my drill is "realistic", but since I don't gain any benefit by having an OP that's more along a travelled path than someone that has theirs tucked away somewhere, this doesn't seem well balanced.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
User avatar
michielb
Posts: 677
Joined: Tue Sep 21, 2004 10:00 am

Re: More invasions?

Post by michielb »

oldmess wrote:Needless to say? Yikes. You don't have an OP, do you?
No, I don't have an OP. Evo, my guild, however does have an one. Been there once when we took it don't feel the need to go there again. I think it's supposed to give us some special benefits but I haven't noticed any of that. As far as I'm concerned OP's are the biggest dissapointment yet...
Machieltje (Tryker) Evolution

Where am I? Who am I? Am I even here?

User avatar
xeraphim
Posts: 428
Joined: Wed Oct 05, 2005 3:17 pm

Re: More invasions?

Post by xeraphim »

michielb wrote:No, I don't have an OP. Evo, my guild, however does have an one. Been there once when we took it don't feel the need to go there again. I think it's supposed to give us some special benefits but I haven't noticed any of that. As far as I'm concerned OP's are the biggest dissapointment yet...
No exp crytals from it then?
I'm sure there are....
THe kitin destroying the buildings on the op requiring them to be rebuilt may be realistic.. but It may well seem unfair to the poor guild that happens to be in the Path of the marauding Crabs....
_______________________________
Xeraphim
Proud Zorai and Leader of Riders on the Storm
Avarage at pretty much everything
Purveyor of awful sig color schemes

"For a list of ways technology has failed to improve your life please press #3......"
User avatar
kibsword
Posts: 1529
Joined: Fri Sep 24, 2004 3:28 pm

Re: More invasions?

Post by kibsword »

Tidings wrote:Be careful for what you wish, Homins...

The Rangers are becoming increasingly worried about increased Kitin activity in the wake of your slaying of the abnormally regenerating Kizarak at Desert Stock and retrieving the larvae for investigation.

I am sure they will in touch with more information soon.
Ooooh sounds cool :)
Kibs - High Officer of The New Empire (Arispotle server)
Kibsy - Silan Alt (Arispotle server)

Avatar by Ema

Master of two, huggler of all!

Kibs' Autolauncher and Ammo shop

Vote for Ryzom on mmorpg.com!
User avatar
oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: More invasions?

Post by oldmess »

michielb wrote:(Needless to say that kitin will destroy any outposts that are in the area they invade )
michielb wrote:No, I don't have an OP. Evo, my guild, however does have an one. Been there once when we took it don't feel the need to go there again. I think it's supposed to give us some special benefits but I haven't noticed any of that. As far as I'm concerned OP's are the biggest dissapointment yet...
It kinda sounds like what your saying is that since you don't like the new outposts, it's OK to just let the kitins destroy a few without any pause to ponder the game balance issues. I hope that isn't the case, cause even though you don't like them, some of us do.

As I said, I agree that there's a realism to your idea, but there's a game balance issue, too. Unless they're going to create an event where the kitins approach each outpost equally in their invasion, then it's just not balanced.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
User avatar
lathan
Posts: 219
Joined: Fri Sep 24, 2004 12:58 pm

Re: More invasions?

Post by lathan »

Hmm, the way I see it, why not have the kitin invasion attack some outposts and not others? So far who has an outpost and who doesn't is pretty-much all down to luck anyway... aside from the few that have been taken over most people have outposts because they were in the right place at the right time when outposts went live :P
Lathaniel
Ascension Guild Leader
Post Reply

Return to “General”