Radeon Mobility 9200: "The client failed to allocate AGP memory"

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yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by yy48n19 »

Maybe I should have a tech look at it, but, eh...

I rolled back my drivers as one previous poster in this thread suggested, but that didn't do much. It did get rid of the AGP warning I was getting, but now it is replaced by a warning that I need to update my drivers.

I'm finding the game semi-playable and am wondering if the "performance issues" I am experiencing that I felt that the AGP warning was referring to are simply lag issues with the server. Although I no longer get the AGP prompt, I still get the chop. I started playing right about the time the lag was becoming a major problem.

Really, the best fix I've done so far is simply to enable the hardware mouse in the in-game configuration: inputs. I found that the game's yellow pointer moved in slow, teleport-like leaps, or jumped across the screen in totally unpredictable ways. That was what made the game most unplayable.

Oh, and for the record, my system has 512 MB of system (yes, DDR) RAM. I can go into BIOS and configure video RAM to 16, 32, 64, or 128 MB, or "auto." I believe it is currently set at 64 MB. I read another recent thread by a player with a similar, if not exactly the same, problem, and he seems to be under the impression that "AGP" RAM is really nothing other than this video RAM.

I'm about to go in-game for the first time post-patch and see what's happening. I'll be interested to see if things are better, the same, or (hope not) worse.
kwendal
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Joined: Wed Sep 22, 2004 8:07 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by kwendal »

I am using an Nividia GEforce 6800 GT, 1meg of ddr memmory, and a p4 2.8 and still get the Lag. In region chat all are getting the Lag it seems. As posted on another post, the lag seems to be associated with Rysom network problems. So... the lag is most likely not related to your PC configuration. Just some additional info :)
daddybab
Posts: 7
Joined: Tue Sep 28, 2004 7:49 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by daddybab »

im runnin the game on a brand new computer - pent 4, 1GB ram but not the very latest graphics card - its a radeon 9200 128mb. The game doesnt seem to be very compatible with ati graphics (see all the posts) - mine will only run in openGL mode. I get the AGP memory warning message too, but i think it is generated in error cos ive got the latest chipset drivers and graphics drivers & although it is openGL mode the game otherwise works fine.
cblodget
Posts: 9
Joined: Tue Oct 05, 2004 10:40 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by cblodget »

When it comes to laptop hardware the "key" thing to remember is this. all hardware for a laptop with the exception of system ram is " built-in" to the motherboard. when your talking about alocating AGP memory a laptop has to take that memory from the system memory to run. if your laptop only has 512 meg of ram for example and you alocate 128 meg to your video card via the system bios the remaining 300 some odd meg of ram is not enough to run the game effectively. hence the reason you may still be getting the "choppy" performance.

The other factor you need to consider is this. with integrated or built-in perifferals such as video cards and sound cards the mother board often times uses software to emulate alot of the functions that a normal desktop PC video card would have the actual hardware to perform, and this slows them down. so integrated parts though advertised as GeForce4 or RADEON or whatever will not and i repete NOT perform to the same stadard as there compairable desktop card version would.

And just for the record AGP memory is the RAM onboard a video card or commonly refered to as " video memory". When it comes to laptops there is no actual video ram associated with a video card. As it must be taken from system ram and "reserved" strictly for video card usage.

to see an example of this you can right click your "my computer" icon and look at it's "properties". it tells you things like system processor clock speed and operating system version number...... and amount of sytem ram installed in the computer. this number should reflect the amount of ram you have available for whatever windows OS you have to use minus the ammount "reserved" by your motherboard for your video card. basicaly what happens is your motherboard blocks your windows OS from even knowing that the "reserved" RAM is even there

hope this helps.
Last edited by cblodget on Fri Oct 08, 2004 1:02 pm, edited 1 time in total.
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xephyr
Posts: 30
Joined: Sat Oct 02, 2004 5:15 am

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by xephyr »

Hi there, sorry about all your problems with Your game /card. I had some of your problems...and a whole bunch more. I tried everything. ^.^ you can just check my other posts for what....as nothing fixed it but the last thing I tried.
In anycase I got the AGP error also. and it was because in the Ryzom advanced graphics settings I had tried checking the Disable AGP for Vertices. I unchecked again and it went away. However, if this is a BIOS setting~ I didn't notice which Motherboard you are running with. ( btw, I did fix all my problems by puting in an An antique ^.^ Nvidia) Very sad as I've never had any issues with my Radeon 9200 with anyother game.
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yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by yy48n19 »

cblodget wrote:When it comes to laptop hardware the "key" thing to remember is this. all hardware for a laptop with the exception of system ram is " built-in" to the motherboard. when your talking about alocating AGP memory a laptop has to take that memory from the system memory to run. if your laptop only has 512 meg of ram for example and you alocate 128 meg to your video card via the system bios the remaining 300 some odd meg of ram is not enough to run the game effectively. hence the reason you may still be getting the "choppy" performance.

The other factor you need to consider is this. with integrated or built-in perifferals such as video cards and sound cards the mother board often times uses software to emulate alot of the functions that a normal desktop PC video card would have the actual hardware to perform, and this slows them down. so integrated parts though advertised as GeForce4 or RADEON or whatever will not and i repete NOT perform to the same stadard as there compairable desktop card version would.

And just for the record AGP memory is the RAM onboard a video card or commonly refered to as " video memory". When it comes to laptops there is no actual video ram associated with a video card. As it must be taken from system ram and "reserved" strictly for video card usage.

to see an example of this you can right click your "my computer" icon and look at it's "properties". it tells you things like system processor clock speed and operating system version number...... and amount of sytem ram installed in the computer. this number should reflect the amount of ram you have available for whatever windows OS you have to use minus the ammount "reserved" by your motherboard for your video card. basicaly what happens is your motherboard blocks your windows OS from even knowing that the "reserved" RAM is even there

hope this helps.


Thanks for the reply. This actually clears things up for me, quite a bit. My laptop has 512 MB of RAM, but right now 64 MB of that are allocated to video memory, which leaves me with 448 MB of RAM--64 MB below the minimum requirements to run the game. I had wondered about this; your explanation about the difference between a desktop PC video card and a laptop, integrated video card makes it clear that--well, clear that there is a difference. :o From what you are saying, I gather that if I had a desktop system with 512 MB RAM and any kind of video card, the video card would come with its own RAM; however, in the world of laptop computers, the video card pulls the video memory from the total system memory, so that my 512 MB RAM efectively becomes 448 MB RAM. I knew this was the case, but didn't realize it worked differently for desktop PCs. All of which means, simply, that if I want to play this game or any other games that will be coming out from now on, I'll need to buy a desktop PC so that I can actually upgrade my video card as technology improves. Otherwise, I'll just be stuck with yesterday's games.

Oh well. It's all for the best, I suppose. It's nice outside, a cool autumn 60 degrees or so. Although the change of seasons in Ryzom is an awesome feature and one that I always lamented that previous MMORPGs didn't have, the change of seasons in the real world is even more awesome. I think I'll go sit on my deck. ;)

Enjoy the game. :)
cblodget
Posts: 9
Joined: Tue Oct 05, 2004 10:40 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by cblodget »

yy48n19 wrote:Thanks for the reply. This actually clears things up for me, quite a bit. My laptop has 512 MB of RAM, but right now 64 MB of that are allocated to video memory, which leaves me with 448 MB of RAM--64 MB below the minimum requirements to run the game. I had wondered about this; your explanation about the difference between a desktop PC video card and a laptop, integrated video card makes it clear that--well, clear that there is a difference. :o From what you are saying, I gather that if I had a desktop system with 512 MB RAM and any kind of video card, the video card would come with its own RAM; however, in the world of laptop computers, the video card pulls the video memory from the total system memory, so that my 512 MB RAM efectively becomes 448 MB RAM. I knew this was the case, but didn't realize it worked differently for desktop PCs. All of which means, simply, that if I want to play this game or any other games that will be coming out from now on, I'll need to buy a desktop PC so that I can actually upgrade my video card as technology improves. Otherwise, I'll just be stuck with yesterday's games.

Oh well. It's all for the best, I suppose. It's nice outside, a cool autumn 60 degrees or so. Although the change of seasons in Ryzom is an awesome feature and one that I always lamented that previous MMORPGs didn't have, the change of seasons in the real world is even more awesome. I think I'll go sit on my deck. ;)

Enjoy the game. :)


I'm glad that i could be of help, and i am sorry to hear that you may not be joining us playing the game (unless you decide to pick up a desktop).

You could probably find a PC with high enough specs at Best Buy or Circut City for around 600 bucks nowadays. But still thats a rather hefty investment just to play a game.

if there is any part of my post you may still be unclear on just post it here and ill see if i can explain it any beter.
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yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by yy48n19 »

So, I gimped all my graphical settings to the lowest possible. I can actaully play the game now, although it still stutters, chops, and clunks along when I enter Yrkanis (or whatever it's called; why couldn't they have just named it Chicago or something easy to remember? :rolleyes: ). At any rate, I find the game is more enjoyable when my avatar can actually move. Even with the graphics on the lowest setting, the game doesn't look bad at all. The forest chirps and bird calls still trip me out. I love that stuff.

Anyhow, I'll stick around for a while, I suppose; at least until my free month is finished, but probably longer. I don't think I'm up for buying a brand new computer, especially since I just bought this one a year and a half ago.
cblodget
Posts: 9
Joined: Tue Oct 05, 2004 10:40 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by cblodget »

Another sugestion for you to ponder is an "at your own risk" suggestion that has helped me in the past with performance issues on my old windowsME system. im not sure what the article number for it is anymore as its been a couple years since i looked at it but there is an article in the microsoft knowledge base (online). that explains in detail how to force your windows OS to run on a user specified amount of ram. the way windows defaults the ram usage on any computer be it laptop or desktop windows automaticly uses up about half of your system ram right off the bat just to run the base windows program. when realisticly it only needs 64 meg of ram to run smoothly(for windowsME, winXP may require 128 meg). no matter how much ram you have on your system be it 1 gig or 128 meg, windows in default configuration will always attempt to use half of whats available to run itself.

this "tweak" requires some manual editing of your sysconfig file and your sys.ini file. this is why i said " use at yoru own risk". If posible always make backups of these files befor you ever attempt to edit them in case you screw something up you can just copy the backups back over the edited versions and your good to go again. just be sure to save your backup files in an easy to remember SEPERATE folder from the original file location, so you dont forget where you put the backups. and i would also rename them something easy like "config backup" and "backup-sys.ini". if you dont know what those two files are right now dont wory the article explains in detail how to find them and exactly how to edit them.

the good thing about this little tweak is unlike the video ram alocation this tweak does not take away from your total system ram. it just prevents windows from using more ram than it actualy needs to run itself. basicly all this tweak does is force windows out of auto ram alocation mode so that it only reserves the user specified amount. leaving you a little extra ram to play around with. with the default setting, windows will reserve all that ram "just in case" it needs it, and may never even use it. so esentialy its just ram that is out in limbo that your other programs could be using to run more smoothly but cant because your OS has it reserved when it doesnt even need it.

but like i said use this one at your own risk because it does involve editing of your basic windows programming. if you should choose to use it or even just look it up and read through it. i would run a search on the MSKB for
"memory tweaks". i think thats how i found it last time i used it.
n00bit
Posts: 3
Joined: Tue Oct 12, 2004 9:39 pm

Re: Radeon Mobility 9200: "The client failed to allocate AGP memory"

Post by n00bit »

lol, I tried all that and almost got it working...then microsoft update popped up and i installed xp pack 2...now my comp wont start up at all =/. I tried rolling back but it still wont work, only loads up in safe mode...guess its time for the dreaded reformatting of my hard-drive ;) . Usually I would be pissed when something like this happened...but after all the problems I have had with my comp over the last few weeks I dont really care lol...newayz, thx for so much help from every1 on this question. Even though this game is kinda screwy n' such, imma stick around cuz the community rox.
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