

That I must say is a grand solution. Here is my counter to that. The fact exists that the primary role of daggers, in my mind, is in breaking the cast of a magician. In such, the more swipes per miute equals more chance to break the incantation. As it is this swipe must be idealy timed and with this being distributedly processed, it already causes problems.iphdrunk wrote:I would suggest a hotfix where every single dagger hit is multiplied by a factor depending on the dagger speed, not necessarily scale the damage, but e.g. roll twice in sysinfo (microhits), so no need to change animations and (apparently) easier to implementsomething needs to be done
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Good point. And no way to tell from what I can fathom.amitst wrote:We have no guarantee that the additional hit is not factored in, i.e. two cancellation attempts per dagger strike?
..and we should not forget to use some hp/stam for those additional hits tooA good quick fix, but not the best fix, unless the timing of those additional hits is factored in.
It's kind of messed up for sure... Sad that I want to dual wield, yet another reason stops me... Daggers should have a real boost and fix... Maybe a bonus to Parry thrown in too... Seems they want everyone to be a magerushin wrote:tested, how depressingput in a ticket..