Speed cap on daggers?

Come in, pull up a chair, let's discuss all things Ryzom-related.
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Speed cap on daggers?

Post by amitst »

Ill post some numbers for my pistol when i get to my computer. And check out my daggers as well. I can achieve 60 fps to test this out
saoirse
kashius
Posts: 97
Joined: Wed Jun 22, 2005 4:08 am

Re: Speed cap on daggers?

Post by kashius »

I wonder if the apparent cap is "working as intended" or if it is a bug of some sort. I'm hoping bug. Anyways, good stuff on the testing. Keep sharing this information it is quite useful and might hopefully bring about some change.

-Kash-
I am Bosamba.
User avatar
rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Speed cap on daggers?

Post by rushin »

quick question, are u using default attack when timing? i've never timed anything but it seems a lot faster than a modded attack
rushin ~ asleep
User avatar
vguerin
Posts: 2025
Joined: Wed Sep 22, 2004 6:13 pm

Re: Speed cap on daggers?

Post by vguerin »

rushin wrote:quick question, are u using default attack when timing? i've never timed anything but it seems a lot faster than a modded attack
Maybe because of the animation ?
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
kashius
Posts: 97
Joined: Wed Jun 22, 2005 4:08 am

Re: Speed cap on daggers?

Post by kashius »

You think so? I've noticed the opposite. That no matter what attack I use it seems to be the same hitrate as the default attack. I would assume for the purpose of this test that he's using default as there is the least possibility of anything having an effect on the attack.

-Kash-
I am Bosamba.
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Speed cap on daggers?

Post by sidusar »

Looking forward to hearing your findings, Saoirse. If you can get pistol to 60 hit per minute, maybe you'll manage to do it with a dagger too.

Yep, all tested with default attacks. The default attack with a single dagger is just a quick stab and at 35 attacks per minute that leaves my character standing still almost a second between succesive stabs. Now doublewielding a 38 speed sword with that dagger, the attack animation of spinning through the air takes so long that the animation of the second attack starts before the first has ended (she jumps into the air again before even properly landing). So if it's indeed the animation limiting the speed that would be really weird :rolleyes:
User avatar
kuroari
Posts: 949
Joined: Wed Jul 20, 2005 3:08 am

Re: Speed cap on daggers?

Post by kuroari »

you know reading this i can just picture devs going "ahhh! not another bug! how do these ppl FIND THESE THINGS!?" :D .. and i wonder the same thing - no other community i've been with has been so productive on their own

anyway... i've never done any tests of any kind - but i do have a suggestion.. if it IS the animation - then maybe we need to try using two of each race - a male and a female - and try that? and maybe try switching to "racial animations" for another set of anims all together!

also - wouldnt it make sense that diff ppl can get diff results? well it wont make sense per se - but thinking along the lines that we dont all run at the same speed - that for some reason some homins can run much much faster than others - maybe they can get better atk rates too?

just my two cents :cool:
________________

Nightblade
________________
User avatar
xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: Speed cap on daggers?

Post by xenofur »

kuroari wrote:also - wouldnt it make sense that diff ppl can get diff results? well it wont make sense per se - but thinking along the lines that we dont all run at the same speed - that for some reason some homins can run much much faster than others - maybe they can get better atk rates too?

just my two cents :cool:
good thinkin but has been covered already, run-speed is governed by framerate. :)
Mithaldu
Server: Leanon, Gilde: Silberdrachen, der Ryzom-Squad von [G.S.M]
IRC: irc://uk.quakenet.org/gsm-community.de
Der inoffizielle Ryzom-Player-Channel: irc://irc.quakenet.uk/ryzom.de
Neu: Jetzt mit 100% mehr Phelan!
(\(\xxxxxxxxxxxxxxxxxxxxxxxxx
(^.^)
(")") *This is the cute bunny virus, please copy this into your sig so it can spread.
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Speed cap on daggers?

Post by sidusar »

That's certainly possible. My frame rate is only about 20 fps.

But unless someone wants to buy me a new computer, I can't test at a higher frame rate ;)
User avatar
swe999
Posts: 180
Joined: Fri Apr 08, 2005 4:51 pm

Re: Speed cap on daggers?

Post by swe999 »

the difference between the running speed of a high frame rate character versus a low frame rate character can be as much as 30%
Hello
Post Reply

Return to “General”