False Declarations? o.0

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Marjo
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Re: False Declarations? o.0

Post by Marjo »

rushin wrote:the only way i can see of making the cost structure a bit more equatable is to base it on the region level the op is in, so the lv50 and 100 ones remain afforable and the 200 & 250 get very expensive.
That's what we have in mind. Prices should vary on an exponential basis from the level 50 Outposts to the 250 ones.
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amitst
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Re: False Declarations? o.0

Post by amitst »

Well... I suppose the cost of the outposts are more a question of what is intended. Maybe the ouposts should all be controlled by the richest and most powerful guilds? We should be glad enough already that there is no upkeep associated with an outpost.

Not all guilds are equal, or created equal, or have any obligation to share.
Additionally, there are no diminishing returns. Owning two outposts is twice as good as owning one(materials, xp crystals).

On the other hand, it is nice to see sharing brought about by good relations, and the unofficial restriction of the most powerful guilds to the higher level outposts.

Heh, it is interesting seeing something vary exponentially rather than linearly in this game. Very unusual for Ryzom.
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kostika
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Re: False Declarations? o.0

Post by kostika »

rushin wrote: On a side note, it would be nice if the q50 op's were left for newer guilds to fight over - there is nothing gained if your guild is full of high level players by owning one.. just seems a shame that everything is being dominated by older established players/guilds

This will always be a problem until they bring out more outposts. With only 28 available and way more than 28 guilds on the shard everyone wants one. Its not fair to ask people to leave anything free for specific people. That'd be akin to asking to leave the lvl 250 ops for only the high level guilds.

Just because a guild has high lvl people in it, doesn't mean they don't have low lvl people in it that could benefit from a lower lvl op. No guild is full of jsut high lvl people.
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forever
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Re: False Declarations? o.0

Post by forever »

Marjo wrote:- You shouldn't be able to cancel a war anymore; so before declaring it, you would have to think carefully.
Dose this mean you can't cancel the war before it starts or at all till the last round is done?
Either way this dose not stop a guild using an alt guild to keep the outpost in a state of war and not let others attack it.

It was nice that we had the freedom to be talked out of an outpost war and could cancel the battle. This kind of RP is not possible with the new patch.
I still think the best idea I have seen, as a fix is some kind of an attack queue. This way you know you get a change to attack.

I hope this is just a quick fix for now and something better is being worked on.
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rushin
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Re: False Declarations? o.0

Post by rushin »

kostika wrote:This will always be a problem until they bring out more outposts. With only 28 available and way more than 28 guilds on the shard everyone wants one. Its not fair to ask people to leave anything free for specific people. That'd be akin to asking to leave the lvl 250 ops for only the high level guilds.

Just because a guild has high lvl people in it, doesn't mean they don't have low lvl people in it that could benefit from a lower lvl op. No guild is full of jsut high lvl people.
I hope that the number of available op's will increase inline with active guilds. it doesnt make any sense to have more now - if there were then an op would just be like a guild hall extension, everyone would have one.. very boring!
I'm curious though kostika, what would be wrong with the high level (maybe powerful is a better description) guilds fighting over 250 op's and low level the 50's and 100's? sounds pretty ideal to me..
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wyeth
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Re: False Declarations? o.0

Post by wyeth »

forever wrote:Dose this mean you can't cancel the war before it starts or at all till the last round is done?
Either way this dose not stop a guild using an alt guild to keep the outpost in a state of war and not let others attack it.

It was nice that we had the freedom to be talked out of an outpost war and could cancel the battle. This kind of RP is not possible with the new patch.
I still think the best idea I have seen, as a fix is some kind of an attack queue. This way you know you get a change to attack.

I hope this is just a quick fix for now and something better is being worked on.
if you declare war to an op that mean you have think and discuss about all that need , time of battle included. It seems normal to me that you cant cancel your declaration ...
I agree that attack queue is the best idea i ve read here but it should be added to complete the fix and not as a fix itself . Cause this idea is exploitable too ... you can declare war to an op and add yourself at queue as many times you want. :)
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riveit
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Re: False Declarations? o.0

Post by riveit »

I suggest that outposts should be occasionally attacked at random times by bandits and only the owning guild members may defend it in a short time frame. If you lose the attack, then you lose the outpost and can not reclaim it. An MOTD announcement could be made to everyone that the outpost is now owned by marauders. Such a mechanism could shake up ownership and relieve the large advantages of incumbency and owner-owner alliances. It might also diffuse some lingering unhappiness that all these outposts were taken while most NA players were at work.
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sx4rlet
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Re: False Declarations? o.0

Post by sx4rlet »

riveit wrote:I suggest that outposts should be occasionally attacked at random times by bandits and only the owning guild members may defend it in a short time frame. If you lose the attack, then you lose the outpost and can not reclaim it. An MOTD announcement could be made to everyone that the outpost is now owned by marauders. Such a mechanism could shake up ownership and relieve the large advantages of incumbency and owner-owner alliances. It might also diffuse some lingering unhappiness that all these outposts were taken while most NA players were at work.
Now that is a VERY nice idea!
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ncrijns
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Re: False Declarations? o.0

Post by ncrijns »

riveit wrote:I suggest that outposts should be occasionally attacked at random times by bandits and only the owning guild members may defend it in a short time frame. If you lose the attack, then you lose the outpost and can not reclaim it. An MOTD announcement could be made to everyone that the outpost is now owned by marauders. Such a mechanism could shake up ownership and relieve the large advantages of incumbency and owner-owner alliances. It might also diffuse some lingering unhappiness that all these outposts were taken while most NA players were at work.
I agree.. And the Marauders have all the reasons to attack too.

Marauder leader: "We owned the Outposts all first! They just got lucky!"
Marauder warrior: "They sure kicked ours butts though. I can still feel it.."
Marauder leader: "Don't be such a wimp and go get some levels!"
Marauder priest: "They cheated! Attacking all our Outposts at random times!"
Marauder warrior: "How about healing next time bigmouth?"
Marauder priest: "Shut up wimp."
Marauder warrior: "You want a piece of me? Do you?!"
Marauder leader: "Quiet the both of you! Lets go gather troops and get back what's ours!"
Marauders: "Yes sir!"

(this was brought to you by Marauder Spy Ltd. The company has been terminated due to the employees being terminated.)
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kostika
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Re: False Declarations? o.0

Post by kostika »

rushin wrote:I hope that the number of available op's will increase inline with active guilds. it doesnt make any sense to have more now - if there were then an op would just be like a guild hall extension, everyone would have one.. very boring!
I'm curious though kostika, what would be wrong with the high level (maybe powerful is a better description) guilds fighting over 250 op's and low level the 50's and 100's? sounds pretty ideal to me..

More than we have now but not a one for every guild would be an ideal balance. But with the ever changing face of guild numbers this would be hard to achieve.

I don't think its ideal cause everyone has a right to own whatever lvl of op they want. Maybe a "high powered" guild only wants a small op for whatever reason (RP device, hand out stuff to newbies, etc). Maybe a "weak" guild wants to take a high lvl op. Otherwise it turns into a high vs low. Big boys play their games and little boys play their game (until they're big enough to play with the big boys). It would cause segregation, and that's always a bad thing.
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