Agreed, but couldn't they simply make the teleportation function inactive during the various "at war" phases? Basically as soon as the PvP is active?marct wrote:Afraid this would give an unfair advantage to the defenders in a time of war. Which is most likely why it has been omitted.
Heck, it would even give guilds a reason NOT to use the lame "fake war declaration" thing cause they wouldn't be able to TP into their outposts as it's in a constant state of war.
Almost all of the items we've been talking about should be turned off during wartime. Got a stable boy? Great, but he's shuttered up shop during the battle and refuses to come out until things have calmed down.
The exploit this leads to is harrassment - if I declare and cancel constantly on an enemy guild, I prevent them from using their outpost fully. Any guild that declares/cancels twice in a row should be prevented from declaring again for a period of time (a week maybe?). Something simple like that.