OK, seems really to work, but I only get filled boxes instead of any characters, so text isn't readable. Any ideas?zyrom wrote:But it works sort of, i've done a preliminary writeup here
[FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
My guess is that you are trying to runn it with D3D, try to switch over to OpenGLnofftz wrote:OK, seems really to work, but I only get filled boxes instead of any characters, so text isn't readable. Any ideas?
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Yeah, my client.cfg has been wiped out. Game runs slowly, but runs. Nice!zyrom wrote:My guess is that you are trying to runn it with D3D, try to switch over to OpenGL
Hopefully, we have a well running game with sound back soon... :S
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Then my guess is that its not loading the correct OpenGL libraries.nofftz wrote:.... Game runs slowly...
Your can check what libraries are loaded by running
Code: Select all
$ ldd /usr/X11R6/bin/glxgears
Code: Select all
$ ldd /usr/X11R6/bin/glxgears
linux-gate.so.1 => (0x0067e000)
libGL.so.1 => /usr/lib/libGL.so.1 (0x0069d000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x00d51000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x00c7b000)
libpthread.so.0 => /lib/libpthread.so.0 (0x00101000)
libm.so.6 => /lib/libm.so.6 (0x00c3a000)
libc.so.6 => /lib/libc.so.6 (0x00b0e000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x03824000)
libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0x00aab000)
libdl.so.2 => /lib/libdl.so.2 (0x00c60000)
/lib/ld-linux.so.2 (0x0032b000)
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
No, that's all fine. I'm talking about the strange lags you already have been written about.zyrom wrote:Then my guess is that its not loading the correct OpenGL libraries.
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
another small update:
in the pursuit of a nother problem i whent and recompiled Wine making sure that the compiler used the proper cpu setup, in my case thats pentium4
that had a definite speedup effect... nothing dramatic but noticable
I'l put up description when i got i cooked down...
in the pursuit of a nother problem i whent and recompiled Wine making sure that the compiler used the proper cpu setup, in my case thats pentium4
that had a definite speedup effect... nothing dramatic but noticable
I'l put up description when i got i cooked down...
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Right!, in this cold, dark and depressing times we need something to highten our spirits!
So why not wander over to these guys and start doing some "free cuddliing"
So why not wander over to these guys and start doing some "free cuddliing"
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
So...
Ryzom isn't working in Linux/Cedega anylonger? I haven't booted Windows for weeks now, but it means no Ryzom...
Ryzom isn't working in Linux/Cedega anylonger? I haven't booted Windows for weeks now, but it means no Ryzom...
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Miwekalili - Kulupu e [color=#225555]Pilin Pona - Apprentice Scout of Atys - On vacation[/color]
Sparta'Caussey Aeddan - Top Class Mekherder of the Bounty Beaches Slavers' assortment - On vacation
Rueti Huxtable - There's no I in Zoraï - Member of Whispers of Aria
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Just wrote another ticket today and get something like an answer. The support contact person at Nevrax has already asked the devs about this but hasn't get an answer jet. They are however working on this problem. Seems that there will be an official statement or even better a patch soon...cloudy97 wrote:So...
Ryzom isn't working in Linux/Cedega anylonger? I haven't booted Windows for weeks now, but it means no Ryzom...
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
Here is the official statement:
In order to resolve an obscure problem in the Ryzom client efficiently the dev team have used a solution based on 'coroutines'. The Windows implementation of coroutines uses the 'FIBRES' API that our linux players are having trouble with.
See http://www.nevrax.org/tikiwiki/tiki-vie ... p?blogId=9 for Sonix's blog where he discusses coroutines.
In order to resolve an obscure problem in the Ryzom client efficiently the dev team have used a solution based on 'coroutines'. The Windows implementation of coroutines uses the 'FIBRES' API that our linux players are having trouble with.
See http://www.nevrax.org/tikiwiki/tiki-vie ... p?blogId=9 for Sonix's blog where he discusses coroutines.
Last edited by nofftz on Thu Jan 05, 2006 3:30 pm, edited 1 time in total.