Did i miss something or patch notes are voluntary not complete ? oO
I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
For the lack of information , it concerns especially the outposts . As i didnt test them i did miss some things:
Are we allowed to buy purple guards in a red/orange/yellow/blue outpost ?
With the 2 new craft trainers , will we have enough sp to buy the plans we want and even all the plans?
The ql of the outpost means we will find mats of the same ql ?
How many outposts a guild can control ?
Can an HO or an officer declare the war if the leader is not in game ?
Why there s not outposts in pr ?
Maybe i didnt search enough answers of those questions but i couldnt find anything on it.
Lederle
Patch notes and lack of information
Re: Patch notes and lack of information
Didn't miss anything.wyeth wrote:Did i miss something or patch notes are voluntary not complete ? oO
Don't know.wyeth wrote:I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
Lack of information? Yes.wyeth wrote:For the lack of information , it concerns especially the outposts . As i didnt test them i did miss some things:
There are free and paid guards.wyeth wrote:Are we allowed to buy purple guards in a red/orange/yellow/blue outpost ?
Sure, why not?wyeth wrote:With the 2 new craft trainers , will we have enough sp to buy the plans we want and even all the plans?
Higher Qwyeth wrote:The ql of the outpost means we will find mats of the same ql ?

Unlimited, limited by the amount of outposts ingame.wyeth wrote:How many outposts a guild can control ?
HOwyeth wrote:Can an HO or an officer declare the war if the leader is not in game ?
I thought there were, or are they inactive?wyeth wrote:Why there s not outposts in pr ?
wyeth wrote:Maybe i didnt search enough answers of those questions but i couldnt find anything on it.
Lederle
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Re: Patch notes and lack of information
yep and yepwyeth wrote:Did i miss something or patch notes are voluntary not complete ? oO
edit: check q/a linkI can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
nope, dont think soAre we allowed to buy purple guards in a red/orange/yellow/blue outpost ?
yepWith the 2 new craft trainers , will we have enough sp to buy the plans we want and even all the plans?
dunno, probablyThe ql of the outpost means we will find mats of the same ql ?
as much they have power to holdHow many outposts a guild can control ?
only leader and HO can declare war and control squads in outpostCan an HO or an officer declare the war if the leader is not in game ?
to make something to look forward toWhy there s not outposts in pr ?

Last edited by blaah on Tue Dec 20, 2005 8:01 pm, edited 1 time in total.
Re: Patch notes and lack of information
Here, part X, question Iwyeth wrote:I can t find anywhere that +60 fame is needed to buy a PR tp from your faction.
Every question I was asked yesterday, I knew the answer to. Just need to read the patchnotes, Q&A, and some of the forums. They may spread info around a bit (ie in the Q&A not the patchnotes) but it was still there.wyeth wrote:The lack of information , it concerns especially the outposts
Last edited by sprite on Tue Dec 20, 2005 2:12 pm, edited 1 time in total.
Re: Patch notes and lack of information
Actually it was mentioned in a Q&A or in Feedback a while ago that there were only 28 outposts being released at this time (7 per land, none in PR yet) and that a guild will only be able to have one outpost a time currently.
Re: Patch notes and lack of information
until proven otherwise (link plz), that is a liekostika wrote:... and that a guild will only be able to have one outpost a time currently.

take all outposts if you want and keep them is you have power
Re: Patch notes and lack of information
blaah wrote:until proven otherwise (link plz), that is a lie
take all outposts if you want and keep them is you have power
Since I can't find it I'll jsut have to try to take another outpost after we've got one.
Of course someone couldjsut log a ticket and ask a guide. I'd do it, but I'm at work

(I have found posts where others have mentioned 1 per guild also. Still hunting the info though cause I know I didn't imagine it

Last edited by kostika on Tue Dec 20, 2005 2:51 pm, edited 1 time in total.
Re: Patch notes and lack of information
There is a guild that is currently challenging for 3 outposts. They must be good server up campers. But I cannot imagine that you would be able to challenge for 3 if you were not allowed to hold them.
From my understanding somewhere, the cost goes up increasingly to maintain each outpost over the fist one. For example if the first cost 100,000 dapper a day, the second would cost 200,000 dapper a day, and the third 400,000 dapper a day. (These are all ficticious numbers btw)
I think owning more than 1 with only 28 available paints a pretty large target square on your Bumm for a good firm KICK. Greed is your enemy.
Noin.
From my understanding somewhere, the cost goes up increasingly to maintain each outpost over the fist one. For example if the first cost 100,000 dapper a day, the second would cost 200,000 dapper a day, and the third 400,000 dapper a day. (These are all ficticious numbers btw)
I think owning more than 1 with only 28 available paints a pretty large target square on your Bumm for a good firm KICK. Greed is your enemy.
Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
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~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: Patch notes and lack of information
marct wrote:There is a guild that is currently challenging for 3 outposts. They must be good server up campers. But I cannot imagine that you would be able to challenge for 3 if you were not allowed to hold them.
Good point but not necessarily true. Just because you can challenge for 3 doesn't mean you can hold them all at once.
I've scowered the Q&As and its pretty impossible to search the feedback forum for such words as guild and outpost. But all I can find is players mentioning it, but not where it came from. I give up

Re: Patch notes and lack of information
I recently searched dev postings over the last six months or so and found nothing that said a guild could have only one outpost.kostika wrote: I've scowered the Q&As and its pretty impossible to search the feedback forum for such words as guild and outpost. But all I can find is players mentioning it, but not where it came from. I give up![]()
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