Q&A Round XVII - Answers Published

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

Q&A Round XVII - Answers Published

Post by lawrence »

The answers to our most recent Q&A round with Nevrax are now available. In today's issue, Nevrax took the time to explain the upcoming 2nd fame system edition in greater detail. Sneak Peek:

Marjo wrote:After seeing so many questions about the Fame System second edition, I decided to make a special edition of the Q&A, as Xavier did for the outposts before.

After having prospected a certain time into various Excellent Fame Questions sources (there are enough spots on the boards to be able to dig at any time/weather/season), I could harvest about 60 q200 Questions (several questions were the same but from different lands) and then successfully crafted 12 Main Concerns (and gained a few levels in Q&A crafting). These main subjects are:

I. Fame cap
II. The undetermined status
III. Advantages of citizenship, neutrality, religion
IV. Guild halls and apartments
V. Neutrality and guilds
VI. Neutrality and PvP
VII. Kill on sight
VIII. Fame (general questions)
IX. Rites
X. Teleporting and resurrecting
XI. Knowing allegiance
XII. New fames between civilizations


Link: http://www.ryzom.com/?page=news&id=1713
User avatar
riveit
Posts: 1244
Joined: Sat May 21, 2005 11:12 am

Re: Q&A Round XVI - Answers Published

Post by riveit »

How does the PvP flag effect healing other people? Does it have no effect? Or does the whole of Atys now behave similarly to the ancient lands for someone with a PvP flag on? In particular, can someone having a PvP flag on heal only PvP-on faction members and be healed only by PvP-on faction members?


P.S. Thank you for these many and detailed answers, Marjo!!
High Officer of Aeden Artisans
User avatar
oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: Q&A Round XVI - Answers Published

Post by oldmess »

marjo wrote:After having prospected a certain time into various Excellent Fame Questions sources (there are enough spots on the boards to be able to dig at any time/weather/season), I could harvest about 60 q200 Questions (several questions were the same but from different lands) and then successfully crafted 12 Main Concerns (and gained a few levels in Q&A crafting).

LOL. Great opening 'graph. And, much thanks for all this useful info. But I've still got a couple questions.

These main subjects are:
...
III. Advantages of citizenship, neutrality, religion


One thing that still isn't clear (and, yes, I may have just read it too fast, but I tried this time, I really did): What are the gameplay advantages to GUILD level citizenship and/or belonging to a faction? I understand the limits that exist when a guild chooses a path (i.e. it's members must make that same choice or neutral), but I don't understand why a guild wouldn't want to simply remain neutral to allow max. flexibility.

2nd question: What are the restrictions on teaming? Examples:

Assume for the sake of example that I'll be a Karavaner with PvP flag off:

* Can I team with a Kamist who's PvP flag is also off?

* Can I team with a Kamist who's PvP flag is on?

* Can I team with a Karavaner who's PvP flag is on?

If any of those are "yes", what happens if a PvP fight starts while we're out hunting? Can I at least heal my teammate or must I activate the PvP flag to do that? If I can't heal them without going PvP, how does the server know it's ok to heal them normally (does it wait for a PvP fight to start?)
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
User avatar
kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Q&A Round XVI - Answers Published

Post by kaetemi »

1. So any karavan guard will kill a kamist on sight? How will a Fyros be able to enter Fairhaven then? [Submitted by kaetemi (EN)]


The Karavan guards will kill Kamists, yes. However, they will stand outside town. So, a Fyros Kami should still be able to enter a Karavan allied town such as Fairhaven, as long as his fame is not -50 with Trykers, or there is no open conflict between Fyros and Trykers.

Indeed, the guards inside towns – guards of citizenship – who protect merchants, barmen, trainers, etc., will check your fame when you are around them, to know if you are ally or enemy. Below -50 with their citizenship, you are enemy and will be killed.

A Fyros, whose fame is -50 with Tryker people, should thus not be able to enter any Tryker town. At -49 he would be safe, though.

Note: you get DP when you are killed by a guard.
Outside town.. At the entrance... So we still can't enter anyway....

Also: do we get exp when we kill a guard? (and is their damage a bit lower than their usual 30k?)
- Kaetemi [[COLOR=Gold]Kami] [Fyros] [Elder of Atys] [NeL Developer][/COLOR]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance!

Freedom to the Players!
User avatar
oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: Q&A Round XVI - Answers Published

Post by oldmess »

kaetemi wrote:Outside town.. At the entrance... So we still can't enter anyway....


Looking at the capitals, you should be able to:

Fairhaven has 2 entrances. The main entrance has the TP right next to it, so it may be problematic, but there's secondary entrance that should be OK.

The Kami TP in Pyr isn't exactly hidden, but I it's not at any of the 3 entrances.

The Karavan TP in Yrkanis is nowhere near the entrances.

The Kami TP is Zora is nowhere near the entrances.


Secondary towns may be more troublesome:

Matis towns all have the TP right by the entrance.

Fyros towns can be approached from a variety of angles, so no problem avoiding the TP. Getting to those towns without the TP is the larger issue; they are in red zones after all.

Tryker towns all have the TP just outside the town, so avoiding it is just a matter of what the KoS range is, I guess.

I'm less familiar with Zorai towns except Min Cho; it's TP is off to the side, so it can be entered.


I guess the real question here is what is the range of the KoS? How close can I get to an opposing faction guard before he attacks me?

And, is it just guards that'll attack or will the "welcomer" also get hostile? I ask that because in small towns, the TP's aren't really guarded. There's just a welcomer hanging out selling tickets like candy. But the TP's in the main cities are guarded pretty heavily.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Q&A Round XVI - Answers Published

Post by petej »

kaetemi wrote:Outside town.. At the entrance... So we still can't enter anyway....

Also: do we get exp when we kill a guard? (and is their damage a bit lower than their usual 30k?)


Those are Civilisation Guards except at the Kara TP entrance -which surely is in range of anyone wishing to visit the FH Welcomer...

Hmmm does YRK Kara TP have Kara Guards or are they non-agro NPCs ? -thats right next to my GH (chosen for that reason -ease of access under old system maybe not so good with the new one lol)
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
User avatar
ariwen
Posts: 207
Joined: Thu Sep 23, 2004 7:45 pm

Re: Q&A Round XVI - Answers Published

Post by ariwen »

This is garbage, Ridiculous,

After all the work I did to increase all my cicivlizations to a + value in order to do rites. Now I loose them??

What fun is that for me??

Does anyone know how hard it is, and how much work is involved to get a + faction in ALL civilizations??

You know your just proving to all the poeple who left that more impossible options will be applied to this game. If this goes on Ill not have to worry about quitting playing Ryzom, youll put youreslf out of Business like Earth and Beyond did!!! Thats bad too, such a good game!!!
Ariwen



<NotExist:title00079>


The human spirit soars with hope when lifted by an encouraging word
User avatar
forever
Posts: 531
Joined: Wed Sep 22, 2004 5:31 pm

Re: Q&A Round XVI - Answers Published

Post by forever »

ariwen wrote:After all the work I did to increase all my cicivlizations to a + value in order to do rites. Now I loose them??

If your choose to be neutral you can still have fame of +50 in all civilizations.
Neva - Arispotle Server
Guild Leader - Guardians of Life
User avatar
ariwen
Posts: 207
Joined: Thu Sep 23, 2004 7:45 pm

Re: Q&A Round XVI - Answers Published

Post by ariwen »

forever wrote:If your choose to be neutral you can still have fame of +50 in all civilizations.



Problem I have an over 50 fame in one civilization, heh, Im so ......
Ariwen



<NotExist:title00079>


The human spirit soars with hope when lifted by an encouraging word
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Q&A Round XVI - Answers Published

Post by thlau »

ariwen wrote:Problem I have an over 50 fame in one civilization, heh, Im so ......


Lucky you. I hava fame above 60 in all civilizations.
Trini - Darkmoor Rangers
Post Reply

Return to “Feedback”