Weird Hunting ...

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wyeth
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Re: Weird Hunting ...

Post by wyeth »

cygnus wrote:I use blind now :)
It dont works on all the mobs :p ... unfortunately
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sehracii
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Re: Weird Hunting ...

Post by sehracii »

I've encountered this bug as well.

It's been around a while, and no matter what explanation they come up with, it certainly is a bug, though a minor one.

It only happens with madness.

And I bet you were hunting plants? As of yet I haven't heard of it happening while hunting anything else.

Madness + plants = partial XP sometimes

And to my knowledge, blind should work on all plants. Unfortunately, it's not always the most effective spell for the situation, but it works.
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mikkel
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Re: Weird Hunting ...

Post by mikkel »

wyeth wrote:
wrote:(my personal explaination: as the mob hits itself, there is another fighter that "fights the mob" so the mage gets another team-xp-modificator...)
the prob is only the afflictionnist(me) got various xp , my teammate(melee) was still getting 3k.
Yes, that was what I was trying to say... So in this case "mage" meant "afflictionists" (couldn't spell that word ;) ). All other mages (healers, offs) are not affected by that madness-bug.
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sidusar
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Re: Weird Hunting ...

Post by sidusar »

Yep, it's a known bug. I believe I first saw it mentioned months ago, somewhere back in the spring of 2005.
mikkel wrote:(my personal explaination: as the mob hits itself, there is another fighter that "fights the mob" so the mage gets another team-xp-modificator...)
Hmm, sounds logical. If that is the case there should be a pattern in the experience drop. I'll have to pay more attention to it next time.
sehracii wrote:And I bet you were hunting plants? As of yet I haven't heard of it happening while hunting anything else.
I had the same thing happen a while ago hunting... ehm... well, something around Thesos, so it couldn't have been a plant. I didn't pay much attention to it really, just switched right to blind.
targosz wrote:3) Ignore+Acu+AIM ...works good but much lower hit rate

4)Ingnore+Accu+Incr...here sth WRONG occured : mob started resists half of dmg! I was getting info : 247(450+) ...this is wierd!
Now that is odd. Using an aim stanza isn't supposed to lower your hit rate. And mob protection should definitely not work when you're using ignore armor. I shall have to do some testing of my own with this as soon as I have time to play again.
blaah wrote:dont know if partial resist (parry/dodge) efects ignore armor or not.
I know bleed doesn't work at all if your hit is partially dodged/parried. Haven't played much with ignore armor though, so can't tell if it's the same.
sk8rss
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Re: Weird Hunting ...

Post by sk8rss »

targosz wrote:Heya
4)Ingnore+Accu+Incr...here sth WRONG occured : mob started resists half of dmg! I was getting info : 247(450+) ...this is wierd!


So if some 1 might have an idea is it bug or sth we don't know yet.
Not IG atm, so not 100% sure, but increase damage adds UP TO a percentage of the damge (yeah?). That means it must depend on some factors, like the way you mix your stanzas? maybe the order of your stanza set up... make sure ignore is defined BEFORE increase damage before trying (or vise versa?) Some ideas. maybe if you increase damage before you ignore armor it doesn't work as well?
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swe999
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Re: Weird Hunting ...

Post by swe999 »

targosz wrote:I was using stanzas propertly matched with my level of 1h pike and weapon I was using (this r skills up q160-170).

you also need to specify the listed success rate for that stanza''

if you are level 100 1h using a q160 spear with q160 stanzas you might not be able to overcredit enough for a decent success rate

missing success rate leads to misses
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blaah
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Re: Weird Hunting ...

Post by blaah »

swe999 wrote:if you are level 100 1h using a q160 spear with q160 stanzas you might not be able to overcredit enough for a decent success rate
you need double credits for 95% success rate which is also the max.
you can only meet that with HP/STAM creds, when you using _one_ melee stanza with your action.
if you just match credits, then you get 5% success rate

yep, everything is fine and working as intended.
just that when nevrax means works every time, they mean 95%

glad we got that sorted out
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targosz
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Re: Weird Hunting ...

Post by targosz »

swe999 wrote:you also need to specify the listed success rate for that stanza''

if you are level 100 1h using a q160 spear with q160 stanzas you might not be able to overcredit enough for a decent success rate

missing success rate leads to misses
OK to clarify this:

1. my fight 1h spear level is 160+ (161 0r 162 can't remember now)
2. I'm using q160 max dgm/speed spear (can use max dmg 248(248) )
3. my fighting brick is composed with matching my lev /weapon q stanzas (for up q160 or 165 )
4. my success rate is always 95% cause I can afford credits from being 200+ 2h meleer (think I have hp 10 and stamina 13)
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myseren
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Re: Weird Hunting ...

Post by myseren »

There was a thread about this a while ago

http://www.ryzom.com/forum/showthread.p ... ht=madness
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