Why are choice grade materials sooo hard to acquire by hunting? Only special destroyer/demolisher/slayer/death etc creatures will drop them, of course. These creatures are particularly hard for their level and very difficult to "farm" to get any reasonable quantity of mats from, as they seem to respawn slowly.
Are choice quartered mats really that great that they need to be rare? We can *harvest* choice mats 24hours a day, by the thousands.
What stats are quartered mats better at? Weapon speed, parry modifiers, protection factor. Hmmm, things important for those who melee, no? Wouldn't it be nice if these things were a little more attainable for the average player? Couldn't the average melee use a little boost?
Now I understand it may be too much to easily pile up on choice mats while out on a typical XP hunt. I think it's reasonable that you have to go out of your way if you want choice. I don't think it's reasonable that after going out of your way, you get only 10 mats. (compare to the number of mats it takes to make a set of heavy armor)
What I would like to propose is a solution that would solve another player gripe at the same time.
Prime Roots mobs. It's been suggested before that they should be more XP for their added HP. But as was mentioned, I don't think that's appropriate, because there's not exactly more challenge, just more time. But their *should* be *some* reward for that extra time.
So what if all normal Prime Roots creatures gave choice materials? What would that unbalance?
It wouldn't result in everyone moving to the roots for their normal hunts, as the XP/time is what most people are after, and baisc/fine mats are just as good for grinding crafts. But say you wanted to make a nice set of parry heavy armor. Could head underground and spend a little time hunting kizoar and bawaab to pile up a reasonable number of mats in one hunt. As opposed to trying to hunt destroyer/named/boss mobs for weeks, and still not have enough mats-they're often already killed by others.
I don't know if the materials should be black and white, it would still be nice to associate those colors with PR harvesting skill. Though it wouldn't really be a bad thing if they were. Perhaps they could keep the basic/fine colors and give people more armor color options without having to resort to inferior equipment. Minor detail, really.
I just think it would add a lot to the game if choice grade quarted materials were more readily available, albeit with slightly more effort than the typical hunt.
Choice Grade Quartered Materials
Choice Grade Quartered Materials
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Choice Grade Quartered Materials
I had the same thought about Choice quartered mats being too rare relative to their harvested counterparts. Back in January, I made a post with an idea regarding quartering:
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I was looking over material statistics and it seems like harvested and quartered mats compliment each other in many areas. For example, the good dodge mats are harvested while the good parry mats are quartered. Another example is for magic focus. Harvested mats give good cast speed boosts while quartered mats give good power boosts.
The problem as I see it is that there's a severe lack of choice and above quartered mats. As far as I've seen, these are only available from boss mobs.
Then I remembered something from the Ryzom manual that I think would help:
"The quality of material received while quartering is dependent on the way that the creature was killed. Hand to Hand combat is the most delicate way of slaying a creature and will yield the highest quality resources."
That's perfect! Why isn't it like this?
I feel that regular mobs (not bosses) should yield basic, fine, and choice, depending on how it was killed. Boss mobs should yield excellent and supreme. That way, the availability of quartered mats is similar to harvested in that the regularly available sources will yield basic-choice and the rare sources will yield excellent and supreme.
I think this would also give more meaning to the close combat skill. Right now, I feel that close combat is more for extra skill points than any real use in a fight. I mean, if I use my fists or dagger, I use my stamina up WAY faster because of the high swing rate yet do far less damage. If I really want to be effective in a fight, straight close combat doesn't seem like a practical answer. Yet if it was the only way to get choice quartered materials, then it would have some purpose.
Additionally, there could be some quartering skills you could learn to increase your chances of gaining better mats. Perhaps you could optionally choose to just do a "quick quarter" like is there now and get basic or fine or you could choose to use your "quarter" skill and spend focus and time quartering the mob, similar to harvesting a resource node
--------------------------------
I was looking over material statistics and it seems like harvested and quartered mats compliment each other in many areas. For example, the good dodge mats are harvested while the good parry mats are quartered. Another example is for magic focus. Harvested mats give good cast speed boosts while quartered mats give good power boosts.
The problem as I see it is that there's a severe lack of choice and above quartered mats. As far as I've seen, these are only available from boss mobs.
Then I remembered something from the Ryzom manual that I think would help:
"The quality of material received while quartering is dependent on the way that the creature was killed. Hand to Hand combat is the most delicate way of slaying a creature and will yield the highest quality resources."
That's perfect! Why isn't it like this?
I feel that regular mobs (not bosses) should yield basic, fine, and choice, depending on how it was killed. Boss mobs should yield excellent and supreme. That way, the availability of quartered mats is similar to harvested in that the regularly available sources will yield basic-choice and the rare sources will yield excellent and supreme.
I think this would also give more meaning to the close combat skill. Right now, I feel that close combat is more for extra skill points than any real use in a fight. I mean, if I use my fists or dagger, I use my stamina up WAY faster because of the high swing rate yet do far less damage. If I really want to be effective in a fight, straight close combat doesn't seem like a practical answer. Yet if it was the only way to get choice quartered materials, then it would have some purpose.
Additionally, there could be some quartering skills you could learn to increase your chances of gaining better mats. Perhaps you could optionally choose to just do a "quick quarter" like is there now and get basic or fine or you could choose to use your "quarter" skill and spend focus and time quartering the mob, similar to harvesting a resource node
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
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Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
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Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
Re: Choice Grade Quartered Materials
I remember that post now, Oshido
Also very good idea they had and never followed up on. I'd love to see both ideas implemented, the more options the better.
Probably just dreaming, as I've yet to see simple and logical forum suggestions implemented, but I'd think making PR creatures choice grade would be a simple patch.
(On a side note, I'm not sure I understand how stabbing something 200 times would yield better quality stuff than an axe chop 10 times, and I'm not sure I'd be willing to kill lvl200+ creatures with just fists to get choice materials. Maybe there's some way it could be implemented where using melee only boosted the materials, or maybe quantity of, as it makes sense nuking with giant fireballs won't leave much. Could combine: melee or CC only PR mobs for tons of choice materials per kill!)

Also very good idea they had and never followed up on. I'd love to see both ideas implemented, the more options the better.
Probably just dreaming, as I've yet to see simple and logical forum suggestions implemented, but I'd think making PR creatures choice grade would be a simple patch.
(On a side note, I'm not sure I understand how stabbing something 200 times would yield better quality stuff than an axe chop 10 times, and I'm not sure I'd be willing to kill lvl200+ creatures with just fists to get choice materials. Maybe there's some way it could be implemented where using melee only boosted the materials, or maybe quantity of, as it makes sense nuking with giant fireballs won't leave much. Could combine: melee or CC only PR mobs for tons of choice materials per kill!)
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Choice Grade Quartered Materials
ok... one thing that popped up in my mind...
overground mobs that drop choice mats (destroyer etc) in Sehraci's example would be likened to normal PR mobs.
However! What would happen to the PR destroyer/slayer etc mobs? would they automatically jump up to Exce mats?
This then makes the likes of Manda/Dai-Den/kim-kol etc equal to a PR destroyer/slayer etc mob.
But THEN!!! the PR named mobs would also jump a level, to supreme?
And you can see how this would lead to PR boss mobs needing some sort of material type that was again better than supreme!
I do agree that the PR "normal" mobs should be giving better mats due to difficulty, however if things worked out like above it may need a little re-working!
overground mobs that drop choice mats (destroyer etc) in Sehraci's example would be likened to normal PR mobs.
However! What would happen to the PR destroyer/slayer etc mobs? would they automatically jump up to Exce mats?
This then makes the likes of Manda/Dai-Den/kim-kol etc equal to a PR destroyer/slayer etc mob.
But THEN!!! the PR named mobs would also jump a level, to supreme?
And you can see how this would lead to PR boss mobs needing some sort of material type that was again better than supreme!
I do agree that the PR "normal" mobs should be giving better mats due to difficulty, however if things worked out like above it may need a little re-working!
Alibooma
Was Sleeping... Is now Awake!
Was Sleeping... Is now Awake!
Re: Choice Grade Quartered Materials
LoL Ali.
Just increase the quantity of choice mats that come from destroyer/death/slayer/demolisher.
It's pretty dismal, atm.....

Just increase the quantity of choice mats that come from destroyer/death/slayer/demolisher.
It's pretty dismal, atm.....
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Choice Grade Quartered Materials
It would b more like the dagger would cut the beasts throat and cause a quick death with little damage to the rest of them animal, where as the axe would make mince out of the animal unless the head was hit to cause a similar effect as the daggers.
I know the cutting of the throat couldnt b implimented in Ryzom cos it would allow extreme power leveling, ( a team of with a dagger user could kill anyting in seconds then) but i think that is what there are aiming for sehracii
But, the mobs in PR are harder because the protect the better sources down there. Since the worst type of mats available in PR is choice it gives an advantage. PR mats can also be used for any weapon regardless of the normal racial mat requirement. AND it is the only place(bar nexus) that supreme mats can be dug(that we know of, personally im expecting sups in the sercret kami oasis but that's just me)
I know the cutting of the throat couldnt b implimented in Ryzom cos it would allow extreme power leveling, ( a team of with a dagger user could kill anyting in seconds then) but i think that is what there are aiming for sehracii
But, the mobs in PR are harder because the protect the better sources down there. Since the worst type of mats available in PR is choice it gives an advantage. PR mats can also be used for any weapon regardless of the normal racial mat requirement. AND it is the only place(bar nexus) that supreme mats can be dug(that we know of, personally im expecting sups in the sercret kami oasis but that's just me)
Schizm
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Re: Choice Grade Quartered Materials
alibasil wrote: But THEN!!! the PR named mobs would also jump a level, to supreme?
And you can see how this would lead to PR boss mobs needing some sort of material type that was again better than supreme!
how about the 2 star (boss) PR mobs remaind the same(60 supreme ql 20 above region) and the 1 star (named) were made supreme but with only 10 mats.(10 supreme ql 10 above region)
This would prevent the need 2 increase the PR named mobs and keep everything kinda balanced
(if u hadnt guessed why ive suddenly started posting alot, Im suppose 2 b doin hmwk and well it is boring

Schizm
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Re: Choice Grade Quartered Materials
If you take the dagger example literally, then yes, stabbing something 200 times compared to chopping 10 times might not make too much sense. I tend to think of it more in terms of slitting an animal's throat vs. hacking a limb off. The 200 vs. 10 is just a side effect of balancing the implementation of the two.sehracii wrote:(On a side note, I'm not sure I understand how stabbing something 200 times would yield better quality stuff than an axe chop 10 times, and I'm not sure I'd be willing to kill lvl200+ creatures with just fists to get choice materials. Maybe there's some way it could be implemented where using melee only boosted the materials, or maybe quantity of, as it makes sense nuking with giant fireballs won't leave much. Could combine: melee or CC only PR mobs for tons of choice materials per kill!)
Anyway, I'm far less interested in what skill specifically lets you influence the grade of the mats than I am in having some way to influence it. Whether it's melee vs. magic or close combat vs. 2H combat or a new set of skills, the end result is the same.
By the way, I do like the idea of using PR mobs for this purpose as it's a nice simple way of accomplishing the increase of choice mats. Far simpler than any skill based idea. I was just trying to combine it with a way to make CC more useful.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
Re: Choice Grade Quartered Materials
there is _choice_ named mobs in pr ? (sry, dont spend my time there muchalibasil wrote:However! What would happen to the PR destroyer/slayer etc mobs? would they automatically jump up to Exce mats?

destroyer/slayer/demolisher/death are race/land names
Re: Choice Grade Quartered Materials
gold star for blaahblaah wrote:there is _choice_ named mobs in pr ? (sry, dont spend my time there much
destroyer/slayer/demolisher/death are race/land names

rushin ~ asleep