Marjo wrote:
Previously announced for the 16th, the outposts will be patched on the ATS this Thursday the 17th, during the day.
As currently planned, the ATS will be open to all the Ryzom subscribers about one week later.
ATS - Outpost Patch, Nov 17
ATS - Outpost Patch, Nov 17
Nevrax will patching the ATS server this week on Thursday:
Re: ATS - Outpost Patch, Nov 17
w00tage!
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[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: ATS - Outpost Patch, Nov 17
Bring It!!!!!!!
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: ATS - Outpost Patch, Nov 17
Any chance of getting answers to questions like this before outposts go live? Thanks in advance.Cool stuff. But I'm unclear on a couple of things.
Quote:
Originally Posted by Xavier Antoviaque
The crafting plans will be available to everyone through special trainers, and will require to spend skill points. However you'll need the special raw materials from the Outposts to actually use them, though.
--
Xavier.
This sounds like all new crafting plans will be available at each outpost. But....
Quote:
When you conquer an Outpost, you won't directly get a reward or a bonus. You'll have to actually use the Outpost, by placing a forage building on the Outpost, which will allow you to dig more deeply into Atys' ground and reach new raw materials and consumable items. They will depend on the Outpost you are controlling.
The last line here gives the impression that not all new raw materials will be available at each outpost which I am assuming that would mean not all new crafting plans could be built at each outpost. It all makes sense to me and I agree we shouldn't be able to craft all 92 new plans from one outpost but many of us are waiting for detailed information on the differences between each type of outpost so we can choose which type of outpost we want to control. For example, if I am primarily an armor crafter why would I want to control an outpost that gives materials for weapons? Any chance we can get more detailed info on what the differences will be between controlling a Farm as opposed to a Research Center or Magic Pole, etc?
Re: ATS - Outpost Patch, Nov 17
it's only going live on ats the test server on thursday. i'm sure everything will be made clear.... or not
Sashtan
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Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
Re: ATS - Outpost Patch, Nov 17
Will we need a distinct installation of the SoR Client or will it be possible to connect to the ATS with our 'normal' client?
Trini - Darkmoor Rangers
Re: ATS - Outpost Patch, Nov 17
interesting question, as i would like to take more then one look at OPthlau wrote:Will we need a distinct installation of the SoR Client or will it be possible to connect to the ATS with our 'normal' client?
Last edited by kurita on Wed Nov 16, 2005 10:38 am, edited 1 time in total.
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Reason: forgot to color my life ;)
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[_~*Arispotle*~_]
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.............Blue is Beautiful.............
ï = ALT+0239 (as in Zoraï, wombaï, Hoï-Cho, Jinbaï...)
² = ALT+0178 (as in R²)
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[_~*Arispotle*~_]
Ryzom Reborn!
.............Blue is Beautiful.............
ï = ALT+0239 (as in Zoraï, wombaï, Hoï-Cho, Jinbaï...)
² = ALT+0178 (as in R²)
Member of Project Mayhem, Atys Paladins, Merchants of Mayhem, R²-betatester
Re: ATS - Outpost Patch, Nov 17
You can't connect to ATS using your normal client. If they give everyone access to the ATS forums, there are instructions there on how to set up your ATS client.
Re: ATS - Outpost Patch, Nov 17
but don't worry, u dont have to download the whole thing again
rushin ~ asleep
Re: ATS - Outpost Patch, Nov 17
Will you be copying our characters over to the ATS as taking the time to configure a generic toon with set skill levels will deter many form testing in my opinion.
Aditionally, instructions on taking your key/interface configuration as wellas your map markers/etc. to the ATS would be nice.
Noin.
Aditionally, instructions on taking your key/interface configuration as wellas your map markers/etc. to the ATS would be nice.
Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~