ATS - Outpost Patch, Nov 17

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lawrence
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ATS - Outpost Patch, Nov 17

Post by lawrence »

Nevrax will patching the ATS server this week on Thursday:

Marjo wrote:
Previously announced for the 16th, the outposts will be patched on the ATS this Thursday the 17th, during the day.

As currently planned, the ATS will be open to all the Ryzom subscribers about one week later.

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ajsuk
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Re: ATS - Outpost Patch, Nov 17

Post by ajsuk »

w00tage! :D
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marct
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Re: ATS - Outpost Patch, Nov 17

Post by marct »

Bring It!!!!!!!
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altomesa
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Re: ATS - Outpost Patch, Nov 17

Post by altomesa »

Cool stuff. But I'm unclear on a couple of things.


Quote:
Originally Posted by Xavier Antoviaque
The crafting plans will be available to everyone through special trainers, and will require to spend skill points. However you'll need the special raw materials from the Outposts to actually use them, though.

--
Xavier.



This sounds like all new crafting plans will be available at each outpost. But....


Quote:
When you conquer an Outpost, you won't directly get a reward or a bonus. You'll have to actually use the Outpost, by placing a forage building on the Outpost, which will allow you to dig more deeply into Atys' ground and reach new raw materials and consumable items. They will depend on the Outpost you are controlling.



The last line here gives the impression that not all new raw materials will be available at each outpost which I am assuming that would mean not all new crafting plans could be built at each outpost. It all makes sense to me and I agree we shouldn't be able to craft all 92 new plans from one outpost but many of us are waiting for detailed information on the differences between each type of outpost so we can choose which type of outpost we want to control. For example, if I am primarily an armor crafter why would I want to control an outpost that gives materials for weapons? Any chance we can get more detailed info on what the differences will be between controlling a Farm as opposed to a Research Center or Magic Pole, etc?
Any chance of getting answers to questions like this before outposts go live? Thanks in advance.
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kayak
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Re: ATS - Outpost Patch, Nov 17

Post by kayak »

it's only going live on ats the test server on thursday. i'm sure everything will be made clear.... or not ;)
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thlau
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Re: ATS - Outpost Patch, Nov 17

Post by thlau »

Will we need a distinct installation of the SoR Client or will it be possible to connect to the ATS with our 'normal' client?
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kurita
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Re: ATS - Outpost Patch, Nov 17

Post by kurita »

thlau wrote:Will we need a distinct installation of the SoR Client or will it be possible to connect to the ATS with our 'normal' client?
interesting question, as i would like to take more then one look at OP
Last edited by kurita on Wed Nov 16, 2005 10:38 am, edited 1 time in total.
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kostika
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Re: ATS - Outpost Patch, Nov 17

Post by kostika »

You can't connect to ATS using your normal client. If they give everyone access to the ATS forums, there are instructions there on how to set up your ATS client.
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rushin
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Re: ATS - Outpost Patch, Nov 17

Post by rushin »

but don't worry, u dont have to download the whole thing again :)
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marct
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Re: ATS - Outpost Patch, Nov 17

Post by marct »

Will you be copying our characters over to the ATS as taking the time to configure a generic toon with set skill levels will deter many form testing in my opinion.

Aditionally, instructions on taking your key/interface configuration as wellas your map markers/etc. to the ATS would be nice.

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~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
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