Here are a few things I would like in PvP:
The ability to dodge, sidestep or avoid a strike whether melee or elem.
The ability to duck behind rocks, trees or cover without the strike penetrating.
In PvP areas, no dots on radar until either you strike someone or are struck. This allows tactical decisions to be made, traps to be laid and in outposts would not reveal numbers of attackers/defenders until battle was initiated.
I would certainly like to see a proper range usage as well.
Just a few ideas for starters. How about you?
What would make PvP more interesting for you?
What would make PvP more interesting for you?
Alyssah
Matis Clan Omnis
Yrks
Matis Clan Omnis
Yrks
Re: What would make PvP more interesting for you?
alyssah wrote:Here are a few things I would like in PvP:
The ability to dodge, sidestep or avoid a strike whether melee or elem.
The ability to duck behind rocks, trees or cover without the strike penetrating.
In PvP areas, no dots on radar until either you strike someone or are struck. This allows tactical decisions to be made, traps to be laid and in outposts would not reveal numbers of attackers/defenders until battle was initiated.
I would certainly like to see a proper range usage as well.
Just a few ideas for starters. How about you?
Its been pointed out and submited before. It pretty much would have to do a whole revamp with how combat occurs in Ryzom to make the moving combat/hiding occur. Pretty much someting like Guild Wars or WoW style combat would be needed to bring it up to real PvP standards. I'd even enjoy it if it was oldschool Diablo style combat The current system is great fun for PvE but falls way short in PvP style combat.
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[color=red][font=Verdana][size=100]Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; [/color][/size][/font][color=red][font=Verdana][size=100]Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee [/color][/size][/font][color=red][font=Verdana][size=100]Disapointed in new content and owner every single crafting plan on Atys.[/color][/size][/font]
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Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
[color=red][font=Verdana][size=100]Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; [/color][/size][/font][color=red][font=Verdana][size=100]Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee [/color][/size][/font][color=red][font=Verdana][size=100]Disapointed in new content and owner every single crafting plan on Atys.[/color][/size][/font]
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Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
Re: What would make PvP more interesting for you?
Cannons in the outposts! Boom!
To be used only by those with a high enough ranged level! Give us something for the trouble of grinding range (apart from the boosted number of sp).
Oh, did i mention ranged? Boom! My ele magic sucks, i want to blast groups of homins with my launcher!
Tactical use of rocks, trees etc on the battlefield would be cool.
The ability to capture, tame and train mobs. Maybe even equip them with weapons and armour. Then send them to do my bidding! Go forth my army of Launcher equipped Yubos!
To be used only by those with a high enough ranged level! Give us something for the trouble of grinding range (apart from the boosted number of sp).
Oh, did i mention ranged? Boom! My ele magic sucks, i want to blast groups of homins with my launcher!
Tactical use of rocks, trees etc on the battlefield would be cool.
The ability to capture, tame and train mobs. Maybe even equip them with weapons and armour. Then send them to do my bidding! Go forth my army of Launcher equipped Yubos!
Drookie
The Divine Council of Pyr
Re: What would make PvP more interesting for you?
camo-blue-dot on radar ? heh
Matysian border guard
Witness of the new Atys History : Refugees'
Arispotle
Witness of the new Atys History : Refugees'
Arispotle
Re: What would make PvP more interesting for you?
Right now it seems like fights are too fast to have the chance at a lot of strategy. Yes, there are definitely exceptions where you get a couple of teams with a good amount of healers and a fight will go on for a while. However, in most cases, it seems like a fight lasts as long as a couple of nukes.
So the first thing would be to make the fights last longer. This could be done through lower damage on the elemental spells, better resists, some kind of dodge against magic, etc.
Second, I think that there's not really a good range of skills to develop complex strategy around. I'd like to see more skills that were kind of like the traditional buffs/debuffs you see elsewhere. I think auras and affliction spells are close to filling this niche but fall way short on their usefulness. Perhaps tweaking the timers and chance of landing on these for PvP would help. Also, giving a broader range of afflictions and making some that were beneficial to your own team would be nice. Like what about something like the auras but that a mage cast and it produced an area of protection for teammates within range. Or how about "drain" type spells that you could cast on opponents draining them of sap/stamina/etc. Or how about fear that actually caused the person to run away.
So the first thing would be to make the fights last longer. This could be done through lower damage on the elemental spells, better resists, some kind of dodge against magic, etc.
Second, I think that there's not really a good range of skills to develop complex strategy around. I'd like to see more skills that were kind of like the traditional buffs/debuffs you see elsewhere. I think auras and affliction spells are close to filling this niche but fall way short on their usefulness. Perhaps tweaking the timers and chance of landing on these for PvP would help. Also, giving a broader range of afflictions and making some that were beneficial to your own team would be nice. Like what about something like the auras but that a mage cast and it produced an area of protection for teammates within range. Or how about "drain" type spells that you could cast on opponents draining them of sap/stamina/etc. Or how about fear that actually caused the person to run away.
Oshido - Tryker
Aylwyne - Matis
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Kazutoyo - Zoraï
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Re: What would make PvP more interesting for you?
aylwyne wrote:Or how about fear that actually caused the person to run away.
*Has Fear cast on him by a Karavan player and promptly runs right towards their base*
Re: What would make PvP more interesting for you?
sprite wrote:*Has Fear cast on him by a Karavan player and promptly runs right towards their base*
Does that actually happen now? It's been a while since I tried it because when I did, it basically just stunned the person.
Oshido - Tryker
Aylwyne - Matis
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Kazutoyo - Zoraï
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Re: What would make PvP more interesting for you?
give access to racial spells _ONLY_ when you citizen with that race or you char is that race (for neutral with races). it may be as easy as common "Racial Damage Spell" which depends what race you are.
char is tryker and neutral, spell does shockwave damage
now, if you choose to be fyros citizen, same spell does poison damage.
As i understood, there is citizen rite ? "forgeting one and learning new spell" excuse works perfectly.
hey, this also gives different look to different players/chars
mob resist/protection, tribes resist/protection needs to be reworked (say 90% in racial spell resist, +10% bonus depending land. lake mob gets 100% damage from shockwave, but only 90% damage from other 3 racial spells)
jewel mats too. give high racial resist from 4 different amber types or from 4 different q260/270 bosses, each for own land.
Keep racial spell protection from amber low and equal then. EQUAL is important, not like it is now.
sry, b@w
char is tryker and neutral, spell does shockwave damage
now, if you choose to be fyros citizen, same spell does poison damage.
As i understood, there is citizen rite ? "forgeting one and learning new spell" excuse works perfectly.
hey, this also gives different look to different players/chars
mob resist/protection, tribes resist/protection needs to be reworked (say 90% in racial spell resist, +10% bonus depending land. lake mob gets 100% damage from shockwave, but only 90% damage from other 3 racial spells)
jewel mats too. give high racial resist from 4 different amber types or from 4 different q260/270 bosses, each for own land.
Keep racial spell protection from amber low and equal then. EQUAL is important, not like it is now.
sry, b@w
Re: What would make PvP more interesting for you?
Just thought of another thing. They should make maps with a lot more interesting terrain features that allow for more strategy in placement. For example, cliffs similar to those next to clopper hill would be interesting in PvP as it would give you a place to put mages out of range of melee attacks (this is assuming melee becomes quite a bit more useful and we don't just have bunches of mages running around). Likewise, bottlenecks like you see at the entrances to many of the outposts in Zora would cause the opponent to bunch up, thus making bombs more effective.
It'd be fun to have a map that was full of this type of terrain feature.
It'd be fun to have a map that was full of this type of terrain feature.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
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Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
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Re: What would make PvP more interesting for you?
One thing that would make PvP a lot more interesting for me was if i could actually hit anyone with spells or weapons.
I mean sure im very low level so my damage is near zero, but not hitting at all makes things even more pointless.
Would be nice if 15 lvl40 people could gang up to get at least a 50% chance of taking a high level character out.
I mean sure im very low level so my damage is near zero, but not hitting at all makes things even more pointless.
Would be nice if 15 lvl40 people could gang up to get at least a 50% chance of taking a high level character out.
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Sipaness
Twilight Whispers
Getting killed by Yubos since October 18th 2005
Sipaness
Twilight Whispers
Getting killed by Yubos since October 18th 2005