[DEV] The Fame System – Second Edition

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philu
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Re: [DEV] The Fame System – Second Edition

Post by philu »

gwythion wrote:"These people are not playing the game the way we want, lets give them a slap and make them."
Nail on the head....
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
thlau
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Re: [DEV] The Fame System – Second Edition

Post by thlau »

Some more questions that have come to me, thinking about the effects this will have on game play, this are some of them:

At the moment we have 12 rites + the amber cube rite. Each nation provides 3 of them, once the required global fame rating from 34 to 38 with that nation is reached (If I remember corectly).
If these requirements doesn't change you will be able to accomplish all rites only if you stay neutral.
If you choose citizenship instead, you will only be able to accomplish 6 rites, that of your own nationality, and that of the allied nation.
The rewards for the current rites are hardly balanced.

So will there be new rites, that will compensate for this reduced amount of 'epic' missions, or do we have to wait for them until the end of the next year.



At the moment we have a global fame rating which determines how NPCs react on us. Civilisation + Guild + Personal = Global.
And the Global Fame caps at 100%, but we still are able to earn fame for ourselfs and our guild, once this cap is reached.

If I understand the new rules right there will be no more Global fame, and Personal and Guild Fame no longer add.
And if I earn more fame points in personal or guild fame, these points are lost.
As well as the points I loose when I switch allegiance from citizen to neutral, or the otherway round.

Example:

I'm a Tryker citizen
Tryker 100%
Matis 75%
Fyros 25%
Zorai 0%

I switch to neutral:
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%

I switch back to Tryker citzenship
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%

Do I understand this right?
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philu
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Re: [DEV] The Fame System – Second Edition

Post by philu »

thlau wrote: Example:

I'm a Tryker citizen
Tryker 100%
Matis 75%
Fyros 25%
Zorai 0%

I switch to neutral:
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%

I switch back to Tryker citzenship
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%

Do I understand this right?
That's a very, very good point. I guess players should think VERY carefully about the implications of a switch. That's assuming we are ever given enough information to fully understand the implications.

Assuming we EVER get our questions ANSWERED!!
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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calel
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Re: [DEV] The Fame System – Second Edition

Post by calel »

Another thing I found that doesn' t really sounds clear to me:

Newly created characters will be considered as having the state of neutrality or unspecified. They need 30% fame to be able to take a citizenship rite. However because of the neutrality/unspecified state they can' t gain or loose fame?

Tell me I read something wrong here. Is unspecified only for guilds and does that mean neutral as in stateless means you can still work on fame?
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thlau
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Re: [DEV] The Fame System – Second Edition

Post by thlau »

calel wrote:Another thing I found that doesn' t really sounds clear to me:

Newly created characters will be considered as having the state of neutrality or unspecified. They need 30% fame to be able to take a citizenship rite. However because of the neutrality/unspecified state they can' t gain or loose fame?

Tell me I read something wrong here. Is unspecified only for guilds and does that mean neutral as in stateless means you can still work on fame?
If I understand it correct, then you will be able to ever become neutral, if you wish it.
The Fame System – Second Edition wrote: B] Nations: Citizenship
1) Neutrality

Neutrality is now integrated to the fame system, and is the default status for any new character created after the upgrade. At any time, a character is able to become neutral toward all nations (stateless homin).
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sprite
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Re: [DEV] The Fame System – Second Edition

Post by sprite »

calel wrote:Newly created characters will be considered as having the state of neutrality or unspecified.
Neutral isn't the same as unspecified - a character can only enter the "Unspecified" state if his guild goes from a race- or cult-alignment to a neutral alignment and the player is incompatible with that.
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philu
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Re: [DEV] The Fame System – Second Edition

Post by philu »

Only existing players will start the new system as unspecified (see the last paragraph of the description). New players start as neutral.
Neutrality is now integrated to the fame system, and is the default status for any new character created after the upgrade.
Only other time a player will become unspecified is when their guild changes cult or becomes neutral, as Spriteh said, and they are incompatible with the new guild status.
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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lawrence
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Re: [DEV] The Fame System – Second Edition

Post by lawrence »

philu wrote:That's a very, very good point. I guess players should think VERY carefully about the implications of a switch. That's assuming we are ever given enough information to fully understand the implications.

Assuming we EVER get our questions ANSWERED!!

As pointed out in another thread:
Lawrence wrote: @philu
Your questions are not being ignored or forgotten of course. ;) I know it sometimes seems that way when there's silence, but behind the scenes everyone's busy and working hard on pushing things forward. To give you a quick status update - We've gathered your recent fame-related questions from across the forums and we're in the process of discussing them internally among the team. Your questions & main concerns were also included with our most recent community report this week, a document that gets read by a lot of people at Nevrax.

Nevrax is fully aware of the need to address some of the community's current concerns and questions, they've been a top priority in our recent internal meetings and conferences and I'll try to keep you guys posted on any progress here.

In the meantime, please don't let that stop you from submitting new questions, i.e. through our Q&A thread: http://www.ryzom.com/forum/showthread.php?t=19117
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ajsuk
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Re: [DEV] The Fame System – Second Edition

Post by ajsuk »

As pointed out in another thread:
ajsuk wrote:In other words they just as lost as we are.. :p
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kaetemi
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Re: [DEV] The Fame System – Second Edition

Post by kaetemi »

Maximum fame with -- Neutral -- 50%
please put rite fame requirements higher than neutral max fame, or just don't allow rites for neutrals at all, because i don't see any reason why a neutral should be allowed to do more rites than a citizen..
Maximum fame with -- Karavan -- -50%
City and camp guards have received the order to kill on sight anyone with less than -50% fame with their faction.
so any karavan guard will kill a kamist on sight?
how will a fyros be able to enter fairhaven then?


where is the time that we could gain fame by killing the enemy's tribes :)
Last edited by kaetemi on Fri Nov 04, 2005 6:25 pm, edited 1 time in total.
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