If they do I think alot of people will make an effort to flame Nevrax at every turn, not only in Ryzom but any future games too.

hmmm for roughty 30mins and notched up a whole 690 honour point getting ate by kinchersphilu wrote:So how come you took sides in EP2 then? You fought for the Kami and you know it. That's taking part in an event.![]()
I totally agree with this. It would be interesting if your fame in an area changed, say if lots of people bought your items for sale, or depending on who you attack in a pvp situation. The way I see it, missions don't really mean anything.marct wrote: Additionally, more things that you do everyday should influence your fame. Either that or make there be a real reason to do missions. Doing missions is not integrated into the story or the gameplay today, they are static, never change, and have limited point to them.
Basically fame is just a grind, not a result of your actions in the world.
I have.norvic wrote:Taken from the box. This is the game I bought into, this is what grabbed my imagination, to those who say the current situation isnt supported by the lore and storyline i say read it again.
Without knowing what the benefits are it is impossible to just how fair this is. It may be that you only get access to the must have benefits once over 50. The main impact at the moment is trade prices and here I would say that having one 100% is far more useful than any number of locations at 50%.marct wrote: Being a Neutral seems like a huge advantage.
Nationality Point of view:
Neutral: can have fame of +50 with every Race.
Naturalized citizen:
+100 Fame with the home Nation
+75 with closest Ally Nation
+25 with dis-favored Nation
+0 with the Eternal enemy
This in the end seems very balanced, I can have +200 total fame either way I choose. The neutral however can access the fame realted items upto 50 of every single nation. Which seems to be a huge advantage over a Citizen whom totally misses out on one nation, and can barely access anyhting from a second.
The benefits form being a citizen should be huge in the 2 Nations that favor you, as the Neutral appears to have access to so much more.
The same thing happens to a greater degree with the Cults.
That seems sort of reasonable as there are not as far as I know any great hero missions that would be remembered for generations to come.marct wrote: On another Fame note; I do not think it is good to achieve fame and then remain with that fame even though you do nothing to maintain that. Fame should Decay over time, both in-game, and RL time if you are out of game for some time. Maybe out of game time changes the Rate of decay, but you only decay while you are in-game.
Very true but apart from PvP there is nothing in existance in the game so far that I can think of that could be easily extended to do this. Can you give examples of how this could be done?marct wrote: Additionally, more things that you do everyday should influence your fame. Either that or make there be a real reason to do missions. Doing missions is not integrated into the story or the gameplay today, they are static, never change, and have limited point to them.
Basically fame is just a grind, not a result of your actions in the world.
That would be nice but give them a break, yes there are already lots of messages with questions but this thread has only been up a couple of days. I would guess that the most you could get right now is "we are looking at your messages and talking about them".marct wrote: Noin.
P.S. Can we get some moderation from a dev on these feedback threads, this one way thing is not allowing for creativity really. Maybe a few chat sessions, or at least someone whom can elaborate or answer or participate in our discussions from the dev team.