Lawrence wants us to use the feedback forums for most of our response, so I'm going to try and compile my thoughts on it here.
I know this was said about Outposts... but how is it going to be any more true than for EP2 which is entirely for PvPers and excludes non-PvPers?
How is it going to be true at all of content currently in development by Nevrax?
My original response was a bit longer and linked here for those who want it
Seriously though at this point I think the Kitin or the Goo need to level AD so that the Kami and Karavan can send us on to better zones.
There needs to be a FvF zone for PvP and a non-PvP zone with extra threat from Kitins (Patrols and Bosses?). Because each type of player should be respected and their playstyles equally condoned.
Those under a certain threshold of fame (i.e. 10) with Kami or Karavan should be able to work for whichever side they choose to get missions for. Thus being truly neutral and changing side at whim, building honor with both Kami and Karavan. This gives all those players who want to be neutral as the fame allows the game mechanics to do so.
The lands should be zone appropriate for foraging. I suggest a Lake land and a Jungle land. Giving the advantage equally to Karavan and Kami, and giving some advantage to the lower population civilizations. While also allowing the forage skill branch and everything to work as it is supposed to. I also suggest changing some of the mission mats from normal materials to the "Construction" (mission mats currently) materials underutilized that exist in the game.
The temple zones protected by city guards should not be PvP zones. Non-PvPers should not be mandatory, and neither should other content in these regions now have extra risk for the newbies coming into the game. Players should be safe from other players in the starting lands close to the centers of the civilizations. Plus after a year of being the safe and non-combat skill tree, crafters should not suddenly be put at risk without express consent to participate in new content.
The kitins throughout each zone should be of a level appropriate to the materials foraged nearby. For the exact same reasons it is done this way on the rest of Atys. These kitins should also be worth an appropriate amount of honor points, like players. Rewarding non-PvPers equally and giving incentive to properly protect foragers.
Finally, I think Nevrax needs to admit that this didn't get the reaction from customers they intended and take steps to regain customer confidence. This wasn't done with Patch 1, and now we have a fraction of the playerbase. I hope that Saga of Ryzom will improve to a condition where eventually we can work towards regaining not just customers who've recently left but those former fans who have been lost in the last year as well.