marct wrote:Not saying they don't.
they can only do it through dig or craft, and even in those, they must commit significant amounts more time than a higher level person.
Again, no. The stele accouts for the number of mats, not the quality.
marct wrote:Not saying they don't.
they can only do it through dig or craft, and even in those, they must commit significant amounts more time than a higher level person.
You can pull more with a higher level of digging, and prospect and dig more sources. Its not that huge an effect, but it is there.iphdrunk wrote:Again, no. The stele accouts for the number of mats, not the quality.
Yeah, your dig action in the same amount of time digs 0.9 of a mat as the dig action of a Q50 digger that digs 0.3 of a mat per action. (All numbers quoted are not statistically accurate) Seems to be much faster for a high lvl digger.iphdrunk wrote:Again, no. The stele accouts for the number of mats, not the quality.
marct wrote:Yeah, your dig action in the same amount of time digs 0.9 of a mat as the dig action of a Q50 digger that digs 0.3 of a mat per action. (All numbers quoted are not statistically accurate) Seems to be much faster for a high lvl digger.
And how does a low level fighter compensate?
marct wrote:Yeah, your dig action in the same amount of time digs 0.9 of a mat as the dig action of a Q50 digger that digs 0.3 of a mat per action. (All numbers quoted are not statistically accurate) Seems to be much faster for a high lvl digger.
And how does a low level fighter compensate?
if everything was easy for low levels, then there would be no point in grinding up, end of story.marct wrote:Not saying they don't.
What I am saying is that a lvl 50-100 person should have some way of being recognized also. For them to do so with the current system, they can only do it through dig or craft, and even in those, they must commit significant amounts more time than a higher level person.
Don't alienate the Refugees.
If grinding up lead to everything being easy, then there would be no point in staying.kaetemi wrote:if everything was easy for low levels, then there would be no point in grinding up, end of story.
You forgot to tag on "end of story" to dramatize your point.trenker wrote:If grinding up lead to everything being easy, then there would be no point in staying.