About the past, the present and the future. Fry on a soapbox.

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hans1976
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About the past, the present and the future. Fry on a soapbox.

Post by hans1976 »

Not sure how to say this, been thinking about it for days. It is a rough idea, need to write it to get it right for myself as well.

*pushes two soapboxes forward and stands on them*

I am detaching from SoR. Where I used to care, that caring is slipping away. Where I used to give a a damn, I dont give that much anymore.

More announcements made that show a change. Saga of Ryzom is becoming something else, I think it is mainly for survival in the weird world of MMO's.

Reality is: most people who play MMO's are the people we call PvP kiddies. A company needs to appeal to these kiddies in order to make a profit. If a company doesnt make a profit, it will shut down in the end.

What made SoR a special game was in the gfx (still at a lonely top there), the community and the enviroment interacting with itself.
What made SoR a common game was in the buggy implementation of about everything, the grinding, the sloppy patching and the buzzwords like: "unique", "players influencing storyline", "living world", "uncertain future" and other stuff pointing towards the lore.

Yay! Great! So we fell for the buzzwords and into a warm bath of anonimous friendlyness. People were kind to us for no other reason then the kindness itself. We travelled, we discovered, explored, hunted strange and strong or weak and well-known beasts. And all things considered, there was no other option as the game was barren of any pre-fab entertainment. Every attempt to spice things up resulted in a servercrash or showed the hollow (but beautifull) shell SoR really was.

In one way or another, homins made their own lore by being a Kami fanatic, a mercenairy or a Protector of Yubo. Some very great artists came to the surface here, be they in politics, poetry, graphical arts or war.

About 4 or 5 months ago, the mess was getting cleaned up or on the right path for reliability and flexibility. At this time the powers that control Nevrax (in the end it is all about who put in the largest sum of money) looked at SoR and asked themselves how to gain a profit from this dapperdrain.

The answer was partly R2, player generated content that players will pay for to get hosted. Brilliant, really. That will not only bind people twice but will allow for a smaller (expensive) Eventsteam and Contentdevteam.
But yet another gamble, SoR will need to be profitable or growing towards profitability in a few months, a year mostly. And what do all succesfull games have in common? Right, some form of PvP, GvG or FvF.

No programmer can ever create the same amount of nasty, vicious, devious, creative and above all unpredictable behavoire for the same price! Other humans are not only challanging, they are money generating content too.

But now, what will this do to the community that was cheered all over the world by many players who stuck around long enough to survive starterisle?

It will disappear, simple.

The community came from the lack of other things to do, from the hardships of the grind, from the suffering the buggy environment caused. It is not the PvP killing the community as we knew it, the long-desired content is causing this. PvP is implemented now to draw in new people to keep the company called Nevrax afloat, it is not a cause of anything, it is a natural step in the jungle called "Free market economy". PvP is a result.

When I reread this, I draw a weird conclusion. The people who made this great community, created it out of a lack of other things to do. Now there is something else to do, and these very same people look for another place that is barren and full of promises to be everything SoR promised to be.
Concluding: The community we all love was made by a group of masochists.

Writing this post helped me decide something difficult. Considering SoR will be like all other PW's, switching will only make me a noob again. Okee, some new mechanics to discover, some new lands to see, but likely just another grindfest. And another grindfest, I just don't have the time for that, I like being higher lvl too much to be lower lvl again.
Leaving the game when it is about to release more content would be a waste of the investments made in the game in money, time and brainpower. I may not like all the aspects of the new stuff, but I actually don't expect to fully like a new game either, just that it will take me a bit longer to realize.
Second conclusion: switching games now is fooling myself and will eat up all my spare time.

So I stay, sometimes fighting the diggerkillers, lvling my 2h axing a bit, digging / crafting some. All in a bit lower profile, having a job takes it's toll.

I lost the enthusiastic (zealous?) belief I had in SoR, the devs, the events team. I lost my trust in the company's voices, as I feel lied to about the way the game was going and the influence we could have. But I respect the attempts to be open about things, to be honest, to give us what we want. I also know that sometimes the accountants win...

I gained the tranquility I long for so much in my life, the ability to play for only an hour or two per day, I regained my sleep. The game gave me friends around the world, who were there for me when stuff was bad, for whom I could be there when their stuff was bad. The game gave me food for thought, taught me about addictions, about QA, about people and group behavior. The last year I wasted more time I can ever imagine playing a computer game and I can look back at that, realizing I got wiser.

So if you doubt about SoR, stay with me, stay with us. We might be able to teach the PvPkiddies some things about what a community can be, if only by telling the legends we were part of.
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michielb
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Re: About the past, the present and the future. Fry on a soapbox.

Post by michielb »

Nice one Fry...
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iphdrunk
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Re: About the past, the present and the future. Fry on a soapbox.

Post by iphdrunk »

Nice post.
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squack
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Re: About the past, the present and the future. Fry on a soapbox.

Post by squack »

probably one of the best posts about the new stuff.

In many points I have the same opinions... passed over one year in here and came to the conclusion that it was rather an investment than an expense.
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rob01
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Re: About the past, the present and the future. Fry on a soapbox.

Post by rob01 »

I agree...It's hard to just up and leave something you put so much time into (and got so much out of).

p.s. am i missing something with the black ribbon avatars?
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sprite
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Re: About the past, the present and the future. Fry on a soapbox.

Post by sprite »

rob01 wrote:p.s. am i missing something with the black ribbon avatars?
http://ryzom.com/forum/showpost.php?p=2 ... ostcount=4
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pr0ger
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Re: About the past, the present and the future. Fry on a soapbox.

Post by pr0ger »

fry wrote:At this time the powers that control Nevrax (in the end it is all about who put in the largest sum of money) looked at SoR and asked themselves how to gain a profit from this dapperdrain.
I feel like you got this idea from one of my post around, and you're using it the wrong way to defend your viewpoint. I feel somehow guilty and just want to make it clear :
Seek very old article on the web and you'll see the investors wanna do something for the mmo community through nevrax and the NeL. Some old sheets were about the good technical stuff to make reliable servers and so on. Plus : "redressement judiciare" : they even wanted to continue the experience knowing they will not see their money back before... lol, financial people out there must rofl already.

They listen, short out your opinion... Just come and talk privately to Xavier : making extra over time to gather as much info as possible, sum up to the Executives, decide, send to dev orders, debug and let us play... they seek internships because of the insane amount of work to do...

They don't listen ? go check frenchboard : they're enjoying ep2 mostly.

Why they're stuck on PvP against all the rant ? Reverse : why loosing time on speculation about it, warming the hate.
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targosz
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Re: About the past, the present and the future. Fry on a soapbox.

Post by targosz »

Fry! U have my support! I also have similar doubts sometimes but after one year of my life I decided to stay. And beside all, can u imagine how long took me to work out an agreement about playing peridos with my dear wife ;)
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cygnus
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Re: About the past, the present and the future. Fry on a soapbox.

Post by cygnus »

Awesome post Fry.

oh yea and ding 100 posts ;)
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Re: About the past, the present and the future. Fry on a soapbox.

Post by grimjim »

pr0ger wrote:Why they're stuck on PvP against all the rant ? Reverse : why loosing time on speculation about it, warming the hate.
Elsewhere I have found the French general attitude to roleplay to be different to that in other nations. This is a generalisation but one I feel has held true (in general - not in all individual cases).

French roleplayers, across all sorts of games, tend to be far more 'canonical' - that is that they are much more willing to play the roles set out for them and to conform to the roles and plots as told to them, rather than to try and forge their own path so much.

By contrast more Anglo-Saxon roleplaying seems to concentrate on the individual, the hero, the independent and to buck against or contrast to canon rather than go along with it.

Hideous generalisation based on personal experience, but it would explain it to some degree. Slightly different markets.

(Scandanavia is a very different style again).
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