what i feel is the biggest exploit in the new area

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archerke
Posts: 594
Joined: Mon Jan 24, 2005 3:23 pm

Re: what i feel is the biggest exploit in the new area

Post by archerke »

i dont have any problem with that part i just dont think pr xp isnt at its right place there and ye anissa u have some guys who just want the pr tittle but both u and me do know if u need specific mats its damn hard :)
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: what i feel is the biggest exploit in the new area

Post by thlau »

archerke wrote: totaly unacceptable

Yoshi
I agree.

This is as bad as assasins getting max honor points for killing a lvl 250 Harvester/Crafter, lvl 100 Fighter/Magician.

As you said:
totaly unacceptable
Trini - Darkmoor Rangers
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wyeth
Posts: 165
Joined: Tue Mar 08, 2005 8:54 am

Re: what i feel is the biggest exploit in the new area

Post by wyeth »

My main dig is PR so i should stop digging in AD to not exploiting this bug oO.
My answer to that is devs should remove xp for digging in AD.
Crafters and Fighters dont get xp from their jobs so i dont understand why harvesters can get.
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kayak
Posts: 471
Joined: Fri May 27, 2005 11:12 am

Re: what i feel is the biggest exploit in the new area

Post by kayak »

wyeth wrote:Fighters dont get xp
i do :D

kinchers give great xp.. and oh so terrible dp :(
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filtern
Posts: 263
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Re: what i feel is the biggest exploit in the new area

Post by filtern »

phradok wrote:This is no more an exploit than digging mission materials right near the Kami transporter in Trench of Trials. They are always up and I've never seen any creatures anywhere near there (not to mention the frienly Pyromancers camp right near by). And its certainly safer than AD these days.
*Runs off to nuke unsuspecting diggers* (Gotta keep them alert :D )
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