If ranged worked in pvp.

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drizzeth
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Re: If ranged worked in pvp.

Post by drizzeth »

michielb wrote:Sadly no, kinda makes you wonder if there ever will be an answer...
Call me disgruntled but in my expeiences as soon as old players/beta testers (the ones that read and heared from devs what game Ryzom was going to be)
ask specific questions about promised and planned features of old, there are no answers.

Ask about outposts and the way they where originaly planned.
Ask about ranged balancing.
Ask about aging and ecosystems.
Ask about guildhall features, will they ever be in?
You can make this list very long but there are certain questions plainly being ignored.

Also old beta testers that leave and still have heart for the game, they post their concerns over and over, they never get a reply.

Ofcourse they get a reply when it can be dealt with in a quick message with a snark remark and a ;) but when questions are getting confrontational, questions about promised features or other things we back then heared straight from the gms, there is this big silence going on.
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michielb
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Re: If ranged worked in pvp.

Post by michielb »

drizzeth wrote:Anyway ranged combat has no use in the new lands or other pvp in a realistic sense. So i hit you for 450 dmg? (thats if your armor doesnt reduce that dmg to 0) You nuke me in 1 or maximum 2 nukes lol.

Nothing but nukes are any uses in the new(old) land unless you're a healer melee is just as useless there.

drizzeth wrote: There is absolutely no use for ranged, and yes it is broken Michielb.
There is one use for ranged and that is giving yourself a challenge, the challenge to level up a broken skill to masters.

Rilfe works well enough in PvE from what I've seen though I admit I'm not lvl 250 at it (yet) Lauchers and auto lauchers are tricky to use in PvE because of the AoE dmg they do but would work in PvP provided their range is sufficent to stay clear of nukers and their dmg output more or less on par with a nuker of the same lvl the ammo bulk/weight(?) prevents them for ever beeing used.

However if you are right about armour absorbing most (or all of the dmg) then there is a poblem that needs to be adressed but seeing how Cry uses rifle in PvP all the time I'd say it wasn't completely useless...

(correct me if I'm wrong here Cry)
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michielb
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Re: If ranged worked in pvp.

Post by michielb »

drizzeth wrote:Call me disgruntled but in my expeiences as soon as old players/beta testers (the ones that read and heared from devs what game Ryzom was going to be)
ask specific questions about promised and planned features of old, there are no answers.

Ask about outposts and the way they where originaly planned.
Ask about ranged balancing.
Ask about aging and ecosystems.
Ask about guildhall features, will they ever be in?
You can make this list very long but there are certain questions plainly being ignored.

Also old beta testers that leave and still have heart for the game, they post their concerns over and over, they never get a reply.

Ofcourse they get a reply when it can be dealt with in a quick message with a snark remark and a ;) but when questions are getting confrontational, questions about promised features or other things we back then heared straight from the gms, there is this big silence going on.


I was in Open Beta 1 I have some experience with this...
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norvic
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Re: If ranged worked in pvp.

Post by norvic »

Nope you are right Mach I have used Rifle to Some effect in the current conflict so I would disagree that its completly useless but it is still a skill tree urgently requiring attention.
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drizzeth
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Re: If ranged worked in pvp.

Post by drizzeth »

michielb wrote:I was in Open Beta 1 I have some experience with this...
The non reaction to concerns from older players is actually one of the last drops that made me press terminate.

I loved the game, i loved the potential and i loved the dream and dreamt along with it. And now? Now i feel ripped off and cheated, that might be a bit of a strong way of putting it but we have been ignored on our concerns.

We have been waved promises in front of our noses to never see them realised.
This wouldt be so bad if those things that arent here yet are exactly those things that made me love Ryzom. I managed to wait for that different game for more then a year, playing a game just like any other mmo. Frankly any other MMO is better at the content Ryzom provides, that is Ryzom as it became, as opposed to Ryzom as we read about back then.

We have heared a week or 2 before retail that outposts would be in at retail, we did not need to worry. All content that was lacking in beta was said to us would be in at retail, why? Well they told us that it was so we still would have the story to descover after having beta tested for half a year or longer.
We asked if it didnt need any testing? It was OK. it was all ready and tested inhouse and would be ingame in retail.

We are more then a year past the day Ryzom became retail: is there any more content? Are our outposts there? Is our rich storyline there? Are guildhall features there? Is anything making Ryzom really different in the game? Things that made us love Ryzom for not being like any other MMO?

You can debate about story, as has been done.

But for the stuff that made Ryzom truely different than a sandbox to hack and slash in? I dont see it, if this is my flaw, so be it. Taking from the sound of forums, i dont think its just my personal flaw of failing to see it.

Everything that made Ryzom different and so interesting still remains a dream, a plan if not also discarded. As it seems a lot of those things are being discarded.

ill stop hijacking this thread now, this is how i feel, we are promised a game we never got and never will get, time is ticking and even if the intentions would be to create the Ryzom i once read about that made me extatic, the sadly isnt enought time and customers left, i would be very very amazed if Ryzom makes it past december.

-EDIT: Rule on in beta testing: Dont believe in miracle builds, more games have said their testers that certain content would be in at retail even tho it wasnt in beta, in practice those games release without those features. Usually there is no such thing as a completely inhouise tested miracle build. What you have is what you get.

Yet again im beta testing some games atm, however i dont believe in miracle builds anymore, i dont put on my pink glasses anymore either, im there im testing, reporting bugs and the game? I will see, not making any conclusions keeping an open mind and taking things as they come.

Before the stage of beta testing, before applying to that is the reading stage however, you soak up all official documents the devs gae you, you use that to make an opinion about the potential of the game, you then decide you want to test or not. These documents i read about ryzom before testing ryzom is what makes me feel ripped of and cheated now compared to what we got.
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alyssah
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Re: If ranged worked in pvp.

Post by alyssah »

I paid £45 to buy the game for the start (Alapage) and since have paid £100+ in subs. Much the same as most of the old timers. But I agree with you. Nobody seems to listen to us - just make the false promises you mentioned. Not forgetting that we were supposed to be able to take over outposts without fighting. That was promised as well.

I feel that is a lot of payment to be ignored.
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michielb
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Re: If ranged worked in pvp.

Post by michielb »

alyssah wrote:I paid £45 to buy the game for the start (Alapage) and since have paid £100+ in subs. Much the same as most of the old timers. But I agree with you. Nobody seems to listen to us - just make the false promises you mentioned. Not forgetting that we were supposed to be able to take over outposts without fighting. That was promised as well.

I feel that is a lot of payment to be ignored.

*sigh* agree
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pr0ger
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Re: If ranged worked in pvp.

Post by pr0ger »

people paid to make changes are called devs
people paying to make changes are called investors
people paying to use are called customers.
correct me if i'm wrong : we're customers
investors invests because they want big income, usually.
if they want big income, they should invest where customers are ready to pay.
instead of dealing with csr/cm, shall we send mail to investors/shareholders about how we're gonna forcefully pull our friend in this game if they do what was promised, and reverse if not ?
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sprite
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Re: If ranged worked in pvp.

Post by sprite »

pr0ger wrote:instead of dealing with csr/cm, shall we send mail to investors/shareholders about how we're gonna forcefully pull our friend in this game if they do what was promised, and reverse if not ?
As far as I'm aware, the only companies involved in SoR are handily listed at the bottom of the Main page. They are Nevrax, Jolt, and Themis. Jolt are the CSR/CMs and Themis I have no idea about. My point is, the investors and the CSR "group" (ie the "bosses" of the CSRs if you like) are the same people.

If anyone knows any different, I'd be more than happy to hear :)
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sidusar
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Re: If ranged worked in pvp.

Post by sidusar »

morzyr wrote:If ranged worked and you could cripple the nukers with them you would need the tanks in front and Off-affs and def-affs supporting.
Things would be much more instesting.

Think about it.
Yep, I've thought about it a lot while being stuck in camp because there were a dozen enemy nukers waiting 50 meter from the entrance. The only way to really counter such a force is by having a numerical advantage.

Ranged doesn't do much damage, but used with a hitrate stanza can reach over 40 hpm for a rifle (over 50 hpm for a pistol). Theoreticly it makes a great way to break incantations. Maybe throw in an aim head stanza to avoid the 10% damage reduction of light armor and get an occasional stun, and you could be a real annoyance for a mage. That is, if you didn't have only 30 meter (20 meter for a pistol) range meaning the mage has 20 meter to blast you before you get close.

Now if the range were doubled, rifles could outrange elemental. With just 450 damage per shot, they wouldn't flat out kill the mage in seconds, and the rifleman would have to carefull not to get too close as the mage would kill him within seconds. Pistoleers would be even better at breaking incantations, but would have to get just within range of the mage to do so. Ranged does physical damage, so there'd be a lot more use for heavy armored meleers around, who'd only take 200 damage from a rifle. True, a ranger can run away if a melee comes at them, all the while doing 200 damage per shot to the melee. But firstly, that would mean retreating, secondly, they couldn't run far without running into a pack of kitin. Rangers would probably be in light or medium (a heavy armored ranger kills himself pretty fast) and thus vulnerable to melee weapons.

So then we have ranged beats mage, melee beats ranged, mage beats melee. Sounds a lot more balanced, in theory ofcourse.
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