What do we want (all playstyles included) ?
-We want to participate.
-We want to see the new content (updates...)
-We want to be there and be able to chat with friends in region (even tho some want PvP, some don't, one thing is sure: boring to be at same place we have been for 9 months when all the happening, players are in new area).
Problem: playstyle and player lvl: some PvP, some don't, some just want to enter zone and help a bit but would like to reduce ganking risk.. Still they want to participate in temple effort.
Solution: 4 sources AT CAMP...
Lets say yellow mats instead of grey ones but still exact same mats as present in AD.
Those would be +/- safe as withing camp boundaries
Different color cos those sources been safe would give, lets say 10 times less honor points due to their location (safish)
Result:
-Low lvl players can enter area and dig there
-High lvl harvester with no fighting skills as well.
-Players who dont want to get kill at all cant harvest there as well
-ALL of the previous can then have the feeling of been included in new content.
-All of the previous can be present in AD (safishly) and enjoy regiuon chat with their friends.
More results:
-YES, now it becomes CONSENSUAL as player going out of camp area know what will happen but now its their choice as they could harvest at camps: more honor points would mean more risk.
Then : all +/- happy, none feeling left behind...
4 x 4 mats sources per camp...
Was this hard to code?

EDIT: I would like to have opinion of players who don't like PVP, would this have been acceptable to you and would you have participated more ?