Letter to Jessica Mulligan

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totnkopf
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Re: Letter to Jessica Mulligan

Post by totnkopf »

michielb wrote:Morgain, you do realise that last night you and your merry band were greately outnumbered by a cross faction group that does not like "your" type of light entertainment? In fact I believe that at some point the majority of the people in the zone were working together peacefully and you only managed to break us up because we were bound by the FvF restrictions as well as having a lot of people there who simply refused to fight an other player.... I was was there last night and so were many others, we were "taking part" in our own way. We were having fun until someone decided the way we were "taking part" wasn't permitted there and decided to end it.
I do realize that there was a large group of people attempting to work in an uneasy truce. However, I point back to my letter. This is the same way real life works. There are those who believe that only through working together, even if the other person is the enemy, that they can accomplish their goals. However, there are others who believe that there is a time when force should be used, be it to prevent resources from being gained by the enemy or simply because there is a difference in religious ideals.

So for those of you choosing non-violent resistance, I commend you. No one is preventing you from "taking part" in the new content. It brings to mind Gandhi, a man who was able to achieve a great deal without violence, however, was unable to avoid violence itself (he was shot to death by a fanatic). That said, your stance is also an honorable one, however, don't get angry when battle continues around you.
Norvic wrote:...the Fact you are a high lvl pro PvP nuker I fully understand how pleased you are with the new old lands area...
Yes, i am an AoD. and yes, I think that the new zone is not "lower" friendly. While its somewhat of a shame, I think that it was about time that there was some content that was for the higher levels. Previously, the only motivation to get that high was for the title and the respect it brings. Being that high only really helps when a teams about to wipe or on boss hunts.
"Yay! I hit 250 Elemental magic! what can I do now?"
"well, you're too high for this hunt and you won't get an xp anymore... we could go do a boss hunt if you like"
"so you mean I grind to 250 and now I get to grind some more... just less often and for no xp?"

With the opening of the FvF zone, people are getting to put those high skills to good use and the time put into grinding them up that high is paying off. It also means that people have to work as a team (something that most of the people aren't doing). A 250 Digger thats not touched the other trees is easy prey to fighters/kinchers. So in order for a good deal of diggin to be done, a team must guard the diggers. When those mats are dropped off, there also has to be a higher level crafter present to help make the larger parts of the temples. Essentailly, each "specialized" person has to work with the others to accomplish the end goal.
Morgaine
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"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
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holina
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Re: Letter to Jessica Mulligan

Post by holina »

totnkopf wrote:I do realize that there was a large group of people attempting to work in an uneasy truce. However, I point back to my letter. This is the same way real life works.
In real life you can help your "enemy". You can fight alongside eachother, protecting eachother if you want. In Ryzom, you can't. That's the big difference.
Holina, Na-Holï, Nirali (Silan)
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totnkopf
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Re: Letter to Jessica Mulligan

Post by totnkopf »

holina wrote:In real life you can help your "enemy". You can fight alongside eachother, protecting eachother if you want. In Ryzom, you can't. That's the big difference.
I'm curious how one helps their enemy in real life? When a coutry delcares war on another, there really isn't anyone who says "oh yea, well, this group over here... we're gonna fight off both of you".

And who would you "fight alongside" against? I suppose the kitin, but you could do that outside the FvF zone easily enough, not to mention the fact that everyone else will be aiming for one or the other of you. reminds me of Custer...
Morgaine
Infinity
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
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norvic
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Re: Letter to Jessica Mulligan

Post by norvic »

Although I do not agree that Hitting the cap Means the most rewarding/challenging thing for me to do is PvP (not intended as a dig) I am glad we seem to have common ground on one thing which is that Lower/newer players are to a certain extent excluded from this episode and its content which although may original post may have had a cynical slant was my main point.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin

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holina
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Re: Letter to Jessica Mulligan

Post by holina »

totnkopf wrote:I'm curious how one helps their enemy in real life?
Two wounded soldiers meeting somewhere in a streched out battlefield and after a few minutes/hours of hide and seek and shooting / throwing stones at eachother they decide they might as well help eachother to stay alive? Sharing food and equipment (bandages for example) so they have a better chance for survival.

Ofc noone prevents them to start shooting eachother again -- that's a risk each of them are taking.

Also, noone guarantees that when a smaller force of side "A" comes along they won't kill the person from side "B" and maybe even the guy from side "A" for helping the enemy and betrayal. That's another risk both are taking.
totnkopf wrote:And who would you "fight alongside" against? I suppose the kitin, but you could do that outside the FvF zone easily enough, not to mention the fact that everyone else will be aiming for one or the other of you. reminds me of Custer...
In a real war there are 3 sides. The military forces of side "A", the military forces of side "B" and the civilians and deserters caught in the middle, trying to survive.



Imho, Nevrax failed in two points at the deployment of Episode 2:

1.) They forgot to add the possibility for the PvE-only (non-PvP) crowd to affect the storyline.

The talk was about the big old lands where there are lots of Kitins and the followers of the Kami/Karavan and materials needed for the temple. What we found was a small bit of the old lands with a few stray Kinchers and Kipestas and lots of Kami/Karavan followers.

As I said in another thread, could be solved by opening up two maps, one FvF with few/no Kitins and having one part of the mats needed present (like: Shell, Resin) and opening up a second PvE map full of Kitins, probably even with KP (Kitin Patrol) with the other part of mats needed (Sap and Amber I belive).

Maybe (could be a problem due to map size) the current map could be split into FvF and PvE zones. Some materials in the PvE zone under/behind heavy Kitin infestation and some in the FvF area.

2.) Those who want to resolve the Kami-Karavan war by either diplomacy or force (kill both sides) aren't supported by game mechanics.

What they can do is faction hopping and help the loosing side so both sides stay about equal in strength and there is no clear winner. That's the "official" word from Elias Tryton. RP is nice if it has in-game mechanics to support it, and most of the 3rd faction feel the game doesn't provide enough in this regard.

For one example, I can't go in the FvF zone and kill Kami/Karavan guards or players from both factions at once.

The big problem with this is that since it seems participation of the neutrals was never planned, it could take Nevrax a good deal of time to rewrite story to include them or even to come up with a solution how to include them in the story.


In the light of the recent events, I have a question to the developers: will Outposts support the neutral faction? We know they won't support PvE play at first, but will they at least prowide the mentioned rewards for holding them for those guild who wish to say "No!" to both Kami and Karavan?
Holina, Na-Holï, Nirali (Silan)
Member of Evolution
Crafter: Tryker Waving Bowpistol (q160), Zoraï Electric Launcher, Electric Bowrifle (q160), Tryker HQ amp craft hobbyist (q160)
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