[DEV] Outpost Rewards

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lennie12
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Joined: Thu Jun 16, 2005 11:50 am

Re: [DEV] Outpost Rewards

Post by lennie12 »

grimjim wrote:Get me some development money :P

Haha if I only had them they would be yours :)
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thosholm
Posts: 309
Joined: Fri Oct 01, 2004 10:00 am

Re: [DEV] Outpost Rewards

Post by thosholm »

lennie12 wrote:Annyone know of a decent mmorpg out there that doesn't have pvp in it? if you do pleas let me know as I will move to that asap.
SEED is in development.

I'll give Outposts a look-see first, but frankly, currently I feel more like selling my Fairhaven appartment, packing all my stuff onto my packers along with mats enough to build a new house, saddling up on my mount and leaving for a new part of Atys. There is supposed to be a lot more area out there.

Anyone want to join the trek?
Thosam - Hunter of small defenseless animals, Forager near safe areas and Crafter of useless junk.

I hereby declare myself to be a Hominist. Ask me about my philosophy.

I survived Patch 1. :) I'm not so sure about Episode 2. :confused:
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svayvti
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Re: [DEV] Outpost Rewards

Post by svayvti »

Hmm, sounds like quite a letdown to me.

So let me get this straight:

No Kitin raids

No Guild Missions

No Tribe raids

No Diplomacy option

No Fame interaction or importance

No Option for Non-PvPers

No role for foragers


Please tell me I'm wrong, but it sounds like Outposts are going to be a huge disappointment.
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Svayvti
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iphdrunk
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Re: [DEV] Outpost Rewards

Post by iphdrunk »

No role for foragers

I agree, as stated by Xavier in French forums, there is no specific role for foragers :confused: , except being a means to produce funds to pay for outpost expenses.... :(
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sumoman
Posts: 211
Joined: Thu Sep 23, 2004 6:17 pm

Re: [DEV] Outpost Rewards

Post by sumoman »

Foragers do what they usually do and dig but they can get additional mats from the outpost magic foraging building which will make it easier on you.
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kazuki
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Re: [DEV] Outpost Rewards

Post by kazuki »

I LIKE foraging!
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lennie12
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Re: [DEV] Outpost Rewards

Post by lennie12 »

sumoman wrote:Foragers do what they usually do and dig but they can get additional mats from the outpost magic foraging building which will make it easier on you.

No it will not.

The mats that are created in the outposts will only benefit the crafters since those mats are new to the game and ONLY can be used in the new crafting plans.
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seawe
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Re: [DEV] Outpost Rewards

Post by seawe »

hmm well perhaps the mats could be interchangable. Like use Excellent Dung Fiber or use Excellent Out-Post-Generated-Mat for even-extra-specialness. That way us folks who do like foraging will still have jobs ;)

Or just change the Auto-Mat-Generator-Shed the Auto-Mat-Storage-Shed for auto collecting the special mats that the foragers with the special prospecting skills collect. ;D
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svayvti
Posts: 549
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Re: [DEV] Outpost Rewards

Post by svayvti »

seawe wrote:hmm well perhaps the mats could be interchangable.
Maybe, but they aren't. Keeping being wishful, but I wished for Outposts as they were described in beta, launch, and the manual. Instead wishful thinking has lead me to Notum Wars take 2... which I came to Ryzom originally to get away from.

Somehow Nevrax's new recipe for success seems to be to copy other games poorly and not implement any of their own good original ideas.
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Svayvti
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lennie12
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Re: [DEV] Outpost Rewards

Post by lennie12 »

svayvti wrote:Somehow Nevrax's new recipe for success seems to be to copy other games poorly and not implement any of their own good original ideas.

I could not agree more with that. By doing so they are effectivley digging their own grave I think.
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