Link to the article, containing the details: http://www.ryzom.com/?page=news&id=1446Nevrax wrote: After the explaination of the Outposts battle system and the special edition of the
Q&Ahere is the third and last document on the Outposts feature,
aka Chapter III, to be released next month.
Some of you have noticed that I had let two important questions
unanswered in the Q&A: what will we gain in conquering an Outpost, and
what will be the role of harvesters/crafters in regards to the Outposts?
This document answers both questions at once, since crafters will be
the ones benefiting directly from the Outposts: you'll be able to buy a
forage building to gather new kind of raw materials.
[DEV] Outpost Rewards
[DEV] Outpost Rewards
Nevrax has just published a new article, describing the potential rewards for conquering outposts:
Re: [DEV] Outpost Rewards
Cool, now you just need to release more outposts than 28lawrence wrote:Nevrax has just published a new article, describing the potential rewards for conquering outposts:
Link to the article, containing the details: http://www.ryzom.com/?page=news&id=1446
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: [DEV] Outpost Rewards
Yay, new crafting plans, but please tell me we do not need to spend skill points to use them. The crafting tree is already kind of point starved.Xavier Antoviaque wrote:You will also get new crafting plans (92 in total), to be used with the new raw materials. New weapons, tools and amplifiers - with new skins - will be made out of it.
Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: [DEV] Outpost Rewards
if they are temporary craft plans, then maybe they come with building you build to your outpost ?forever wrote:The crafting tree is already kind of point starved.
and crafting tree being sp starved... level up (way, way up) multiple craft trees. i's not suposed to be easy (at least something that isnt in this game)
Re: [DEV] Outpost Rewards
lawrence wrote:Nevrax has just published a new article, describing the potential rewards for conquering outposts:
Link to the article, containing the details: http://www.ryzom.com/?page=news&id=1446
Awesome! worthy rewards
ps: allies, allies, allies everywhere
a lot of questions arise tho... are the crafting plans only available while holding the outpost, or once learnt, you can't forget them? is it possible to get an outpost, learn the plan and then move?
Anissa - Jena's Lost Tribe -
Re: [DEV] Outpost Rewards
nice! love the idea
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Kibsy - Silan Alt (Arispotle server)
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Kibsy - Silan Alt (Arispotle server)
Avatar by Ema
Master of two, huggler of all!
Kibs' Autolauncher and Ammo shop
Vote for Ryzom on mmorpg.com!
Re: [DEV] Outpost Rewards
*faints* all sounds pretty cool, especially the auto-digging buildings, cause i`m lazy
The craft plans will be great, please dont reduce sp needed to learn them, no-one needs to have every plan, if they did, they would loose their uniqueness.
Tools sound interesting cant wait
The craft plans will be great, please dont reduce sp needed to learn them, no-one needs to have every plan, if they did, they would loose their uniqueness.
Tools sound interesting cant wait
Re: [DEV] Outpost Rewards
Those catalyzers sound a bit ridiculous. A standard mob hunt would require stacks of several thousand catalyzers for me to even care.
Hello
Re: [DEV] Outpost Rewards
yea... for youswe999 wrote:Those catalyzers sound a bit ridiculous. A standard mob hunt would require stacks of several thousand catalyzers for me to even care.
but it may help lowbies to level quicker for example ^^
:·:·:·:·:·:·:·:·:·:·:·:·| Ayur |·:·:·:·:·:·:·:·:·:·:·:·:
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