
I absolutley love the effects on this screenshot. Will this effect ever be implemented again??
ariwen wrote:http://www.ryzom.com/data/screenshots/800/screenshot_240504_1.jpg
I absolutley love the effects on this screenshot. Will this effect ever be implemented again??
was? so more angel wings?roninpvp wrote:That effect was for high level heals but not higher than 150 and thus not celestial guardian. However I found out as did others....that if you put enough credits into the heals you have it just looked at total credits used to see if you were powerful enough for that animation. Used to annoy the real high level healers with my fake healer wings (cough cough anissa)
The Nevrax office would burn down to hell if they would play around with angelic symbolslillaryn wrote:Why can't they give the 'wingy-thing' a dragon or a pegasus head? I don't see any religous problems there, plus we get the coolness again!
It is the frogs and snails. And the gallons of wine each lunch.micrix wrote:The Nevrax office would burn down to hell if they would play around with angelic symbolsStill pondering how they survive there. French cuisine does use garlic a lot...
Xavier already answered this question in this Q&A.ariwen wrote:I absolutley love the effects on this screenshot. Will this effect ever be implemented again??
Xavier wrote:Not in the near to middle term. As previously said, while there are many features we would like to see in game, we have to stay focused. We can only do so much at one time, so were trying to remain focused right now on the major promises we have made in the past, such as the outposts.
As we get some of these features and content finished, well pick up the list and start working on others.
This is even same goes, for example, for small features requests such as getting back the wing GFX : we would love to have it back in game too, and it wouldn't be *that* long to implement, but it would take a coder away from Outposts or PvP. Another example: an easier way to determine source content would be helpful to harvesters; and again, some of the propositions wouldn't be that long to code, all things being equal.
However, once you have added the respective development, testing, debugging and retesting time of, you end up with a need for a significant amount of time and resources for even a relatively small feature. Im not saying we wont ever do it, but well always weigh such things against whether they will delay outposts and other content.